Den said:
Whereas RCT doesn't offer any challenge to me...Building coasters is fun but ... I dunno, it just is not something I can do for hours at a time.
Heh. That's how I feel about stomping. ;)
Perhaps *competitive* RCT where you had to turn more profit than your rivals? Or, better yet, bureaucratic RCT where you had to fill out mountainous piles of request forms before you could spend any money?
Perhaps this state job IS affecting me after all...;)
For me RCT isn't about the challenge, it's about the simple creativity. So little to work with in such a limited way, yet endless possibilities. It's just fun.
Jeff - Editor - CoasterBuzz.com - My Blog
But that doesn't change the fact that RCT really is a game about creativity. The fact that you can do so much with a fairly limited pallet of variables is what makes the game. Its what SimCity was in the '90s.
Jeff - Editor - CoasterBuzz.com - My Blog
Determine map size, rides allowed, all the variables then choose a goal.
You could do time based play (most peeps after 30 minutes) or goal based (first to reach 1500 peeps and still have a 900 or higher rating)
Mmmmm....Think of all the possibilities.
That said, some kind of competitive mode with "loose" goals would be fun. I can't see myself liking a race to get peeps into the park in 30 minutes (there are too many ways that one can "cheat" when it comes to that) but it would be nice to set variables and see who can maintain the most guests and best park rating over an extended period of time (10 years or something like that). For me, the challenge in RCT is not short-term success but rather long-term success. A great year-old park is a lot easier to create than a ten year-old park is to maintain.
Just offer up a game of "highest park rating at the end of year 10" and wait for others to join.
You could please all the little crack monkeys playing blitz style games and still cover the whole spectrum to the other end where someone like you sits.
Seriously, there are already tons of goals to set in RCT. Add a simple pulldown box for each of those (peeps, park rating, park value, time limit, number of rides, number of coasters, coasters with a certain rating, etc.) with variables to 'fill in the blank' like creating a scenario in RCT2's scenario editor along with drop down boxes for game rules (map size, rides available, no landscaping, tree removal forbidden, peep happiness, time limits, etc.) again like the scenario editor and you have an almost infinite number of way to 'compete' online.
It would cover all types of players in the same way the game itself does. Add a real time chat and even make an exchange part of the online community and you have a one stop spot to meet with RCT players worldwide.
There could be different levels of difficulty- the easiest ones being some kind of standard goal (number of peeps by a certain year) and the hardest being ones that impose unrealistic rules. I like your idea about "tree removal forbidden" because that would surely make for a challenging player vs. player scenario. And with the variables that have been with the game since the very beginning, they could be combined (tree removal forbidden and steel coasters only, for example) so that the challenges are virtually endless.
RCT seems to fizzle in popularity in the months following a new release... I think that a player vs. player online component would change all that.
*** Edited 9/13/2004 8:36:19 PM UTC by Rob Ascough***
Tommy P.
Actually I can see this idea being pretty interesting.... perhaps there could be some way of scoring the "head" of each department separately as well as rating the park's overall performance. Maybe a good ride designer gets a good score even if the poor performance of the head of puke-cleaning brings the overall score of the park down?
I've wondered why they haven't done this in quite a while.
One thing I always thought would be cool is to have a general park online and have people compete to have their coaster designs put in the park. You could set what Kind of coaster and what you want out of it, then have a design contest. Whoever gets the most votes gets the coaster put in the park, and then you move on to the next coaster. Once there were a decent amt of caosters and rides in the park, everyone could download the finished version or something.
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