CoasterBuzz posts preview of Hyper Rails (updated)

Posted Friday, August 16, 2002 10:32 PM | Contributed by Jeff

CoasterBuzz has posted a preview of the forthcoming PC game, Hyper Rails. The new roller coaster simulation will include a variety of coaster types that you can build and will hit stores the first week of September. Update includes six new screen shots of Impulse.

Show me the preview!

Tuesday, August 13, 2002 6:14 AM
those pictures look ok, but i think i will get scream machines instead since it has more coaster types
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Tuesday, August 13, 2002 7:00 AM
BullGuy's avatar Looks good. I like this about the new editor...

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Thank You for challenging TOS: The Ride. We hope you enjoy the rest of your day, here at SFCB.

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Tuesday, August 13, 2002 7:20 AM
Is the editor anything like Ultra Coaster? I'm one of a few that actually really like Ultra Coaster - I have no problems making smooth transitions or elements (Diveloops, Cobra Rolls, etc.) although the graphics do leave something to be desired. This looks good though!

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The Other Siebert

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Tuesday, August 13, 2002 8:02 AM
Looks and sounds simply amazing... I for one pre-ordered the thing as soon as I possibly could...

I do have one question though, and Jeff may be the only one here who knows for sure, if anyone here knows at all that is... In the review you said "The game ships with B&M stand-up, etc..." Well the way you worded that, I'm curious to know if they plan on releasing more train/track styles in the future. The other factor that leads me to believe that they may, is if you look at the editor screenshots on the Hyper Rails website, and look at the train style selection boxes at the top, there are a number of empty boxes to right of them... And that just screams expansion to me.

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-FCR
I'd Rather Be Riding Roller Coasters
*** This post was edited by FloridaCoasterRider on 8/13/2002. ***

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Tuesday, August 13, 2002 8:17 AM
Jeff's avatar

I really can't speak for the author, so I don't know. Floorless and sit-down looper trains would be easy to add in theory, but how cool would it be without a working floor?

I've had a lot of fun playing it, and the editor really is cool. I certainly give the game my endorsement!

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"Let's stop saying 'don't quote me,' because if no one quotes you, you probably haven't said a thing worth saying." - Dogma, KMFDM

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Tuesday, August 13, 2002 9:03 AM

Does anyone know the system requirements yet?please say it's win95 compatible.

The new screenshots look great,it would've looked even better with some daytime screens as well as nighttime though.

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Tuesday, August 13, 2002 9:16 AM
i cant wait for it to be released!! i like the higher detail in hyper-rails than in nolimits, but i also think that the nolimits editor looks easier to use.

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#1-MF #2-S:RoS #3-WT

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Tuesday, August 13, 2002 9:55 AM
Jeff's avatar

I don't know how you base your opinion simply by what "looks" easier, but trust me, I have no plans to go back to NoLimits unless significant changes to the editor are made. It's too hard to tell if you've got a support going through a piece of track or another support.

Sorry about the daytime screens... I don't know what I was thinking that I was sticking to those night screens.

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"Let's stop saying 'don't quote me,' because if no one quotes you, you probably haven't said a thing worth saying." - Dogma, KMFDM

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Tuesday, August 13, 2002 10:45 AM

Wow that is really ugly. (Compared to NL Coaster)

But still good notheless...

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Tuesday, August 13, 2002 11:09 AM

It looks like the editor will be easier to use. The support editor looks great. But for the die hard it's going to be a tough sell becuase it has fewer train style and lacks key features that NL users take for granted.

Scream Machines on the other hand looks like a winner. It'll have all those key features and more. The supports are now completely customizable like NL. Plus it sounds like the track editor will be vastly improved over the demos. The question is how quickly he'll be able to complete it? NoLimits is improving by leaps and bounds each month.

Gotta love the competition! This genre is really taking off. :)

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Tuesday, August 13, 2002 11:17 AM

"please say it's win95 compatible"

I seriously doubt ANY new games being released (especially ones relying on 3D graphics) are going to be Win95 compatible. You might as well stop asking. They're not going to be supported on Win95 anyway, even if they do manage to run on it purely by coincidence.

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Tuesday, August 13, 2002 11:35 AM
Jeff's avatar

But for the die hard it's going to be a tough sell becuase it has fewer train style and lacks key features that NL users take for granted.


Seeing as how you haven't touched the game yet, I'm wondering which "key features" those are...

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"Let's stop saying 'don't quote me,' because if no one quotes you, you probably haven't said a thing worth saying." - Dogma, KMFDM

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Tuesday, August 13, 2002 1:14 PM
So, will Hyper Rails not offer the Intamin Hyper? It was not listed in the review!

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Tuesday, August 13, 2002 1:39 PM
Hyper Rails will indeed be compatible with win95 =).

If you look at the screenshot showing the front of the retail box it gives the operating system requirements on the lower left corner which reads win95,98,XP.

I guess there's something for us win95 users to look forward to in the coming weeks/months. *** This post was edited by BATWING FAN SFA on 8/13/2002. ***

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Tuesday, August 13, 2002 4:59 PM
yeah, but not much beyond that.. Heck, even 98 is going out of style.
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Tuesday, August 13, 2002 7:28 PM
DawgByte II's avatar

How come the preview didn't preview the sound effects??

I'm curious as to how much it attempts to re-create the actual experience of a rollercoaster sound wise. Does the chain lift sound like a real clickity clack? Or somewhat smooth lift for Intamin coasters... as well as the whooshing roars for B&M's and the breaks of non-magnetic coasters.

Anyone know if the sound F/X were in the preview and if they were of any good?

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Tuesday, August 13, 2002 7:58 PM
I'm looking forward to the 4D. I wonder how we'll control the spins though.

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Call me SpongeBobAlex.

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Wednesday, August 14, 2002 5:14 AM
Jeff's avatar

Yes, there are sounds, but I didn't have the final goods. I can say that the Intamin invert has no brake sounds, just like the real thing.

As I mentioned in the preview, seat rotation is also handled by slider controls, and when you change it, you can see the change in rail position. How cool is that?

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"Let's stop saying 'don't quote me,' because if no one quotes you, you probably haven't said a thing worth saying." - Dogma, KMFDM

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Wednesday, August 14, 2002 8:57 AM

I'm hoping for some new tracks/train styles to come along in the future.

Tops on my list include B&M floorless,Vekoma/B&M flyer and possibly Vekoma face off/&super invertigo trains and last but not least Intamin hyper track/trains.

I'd love to do a B:TDK recreation,which could be done just using stand up trains at the moment.

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Wednesday, August 14, 2002 7:08 PM
Is it just me, or does the intamin invert style look terrible? The box track they've got doesn't look like real intamin box. It's the wrong shape. I dunno, it's going to have to be some game to convince me to buy it, I'm much too fond of NL for my own good, and I'm not going to spend 30-40$ for a couple track styles.
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