Chris Sawyer says RCT2 will feature improved AI, more flexibility

Posted | Contributed by Ride

Chris Sawyer, the developer that brought us Roller Coaster Tycoon, is delivering more depth to game play in sequel. He says that the focus was to make the gameplay deeper instead of making it prettier. In addition to new rides and coasters, the game will have better guest AI, scenario editing, mass tree removal, vertical scenery construction and other enhancements.

Read more from Homelan.

Great News!! Better AI will be perfect. Also removing one tree at a time is time-consuming.

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Drive It Like You Stole It!

Ride It Like You Own It!

I have a feeling that we are STILL going to have people complaining that "you can't ride your coasters, or get a POV on them."

Personally, I have always liked the "look" of the game, with a few exceptions... and it sounds like many of these will be addressed in the new version (SMARTER guests that don't get lost on wide paths being a BIG one).

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"I wasn't always this cynical, but then I started kindergarden..."

Mamoosh's avatar

As far as I'm concerned anyone who complains about RCT should go out and develope their OWN game! I mean how hard could it be? [that was sarcasm]

Matthew - who *loves* RCT and is excited about II

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N.U.T.S. - National Union of Thrill Seekers! Be a member and tell everyone you're NUTS! [Brought to you by the maker of LoCoSuMo! NOTE: NUTS is not a real club; void where prohibited; your mileage may vary; where's the beef?]

He really didn't say anything new here. I am still dissapointed that the game will be 8bit. I love the graphical style and wouldn't change it for the world. However to not even update the old graphics seems like a cop-out to me. That's just the way I feel about it.

Oh and by the way.. Mamoosh I have developed my own games before so there you go. *** This post was edited by Phyter on 6/28/2002. ***

Ya know... Truthfully, the only "problem" (and I say that for lack of a better word) is the name of the game itself... Rollercoaster Tycoon. To many people that implies a "rollercoaster building" type of game. However, I look at it more as a "themepark / amusement park" building game. To me, it is more of a "Themepark Tycoon" game. (of course, that name is pretty darn close to that other park building Sim.)

Not a complaint... just an observation.

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"I wasn't always this cynical, but then I started kindergarden..."

Mamoosh's avatar
Phyter - I'm listening...what's the name of your game?

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N.U.T.S. - National Union of Thrill Seekers! Be a member and tell everyone you're NUTS! [Brought to you by the maker of LoCoSuMo! NOTE: NUTS is not a real club; void where prohibited; your mileage may vary; where's the beef?]

The new RCT sounds cool, but it will probably be very expensive when it comes out

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Six Flags Great Adventure - the mother of all coaster parks

29.99 is how much its going to be.

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Can we change the name of Top Gun to your mom so no one wants to ride your mom?

I cant belive you guys are STILL critisizing this game. The graphics dont make the game, the gameplay does. No one here understands that. Chris Sawyer has improved on everything else possible because he probobly feels the graphics used give somewhat of the FEEL of the game itself. I agree with his descition not to update them. Anyway, this game will rock the shelfs again THIS October!!!!

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*** This post was edited by Tyler Smetts on 6/28/2002. ***

POV doesn't really matter to me. As long as there is a variety of rides and scenary. Does anyone know if that Goliath sign in one of the screenshots is in the game or is he just teasing us?
Personally I would have liked to see it be deeper AND prettier. I would especially like to see guests of different ages and sexes, like in Zoo Tycoon.
I wanna see some rides that are faster than 50 miles an hour. And taller than like 200 feet. Some of those rides say they only go like 45 miles an hour when in real life that same one could easily hit 60.

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Drive It Like You Stole It!

Ride It Like You Own It!

I've made rides taller than 200 feet at speeds in excess off 95 miles an hour. Are we playing the same game??
Ya, I think KennywoodPhanatic's got it backwards. Ive built things like 55 ft high and got a fairly high speeds. In real life you would need more like a 300 ft high to get 95mph instead of how RCT makes it so a 200 ft high coaster does it.
I had a coaster reach a top speed of 230mph in Corkscrew Follies.
Personally, I'm a lot more than satisfied with what's been revealed in the sequel...

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A CoasterForum Member
www.thrillnetwork.com/boards/index.php?referrerid=211

How can this game get any better?? Of course better rides..more rides and more design tracks and trains but the game is already fun to play and I cannot wait for the sequel!

At least the lil suckers can go to an ATM machine now and we don't have to give them anymore $$ to spend (for those who use a trainer) :)

Maybe they will also have common sense not to get lost or spend 5 bucks on go-karts and ferris wheels. Or say "That coaster makes me feel sick...I ain't paying that much to ride that...or that ride isn't safe.." :)

Very Nice :)!

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Valleyfair Security 2002! 8Years working at Valleyfair :)! What does LOL stand for?, lol...

There nothing new in that article.

When all is said and done, he'll building it. I'll be buying it, playing it and loving it.

However some form of on-line play would be great. As an Age of Empires player, that game though brilliant in its simplicity, grew an extra least of life when I played it on-line.

Regardless, I will be buying it. No Mas.

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