I noticed that too. I think it is B&M's trademark kinda thing. I think it's there to get the whole train off the lift hill, so it can pick up speed better. The back still gets yanked down, but not from off the lift. With Nirto and SliverStar not having that dip, I think it's to make it more "classic".
On another note, wouldn't the train being pulled off the lift do any kind of damage to the lift chain? I've always wondered that. It seems it wouldn't because of how many do that, but I was just wonderin'.
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If you like Wicked Twister in the back, does that mean you like to get screwed in the rear?
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Im the #1 Canobie Lake Park Fan!!!These are my top 3 coasters:
1. S:RoS @ SFNE 2. Yankee Cannonball 3. Cyclone/B:TDK
rentzy387 said:
I heard this was because SFGAdv was working with limited space.
I would bet Talia (my cat) that that was not the reason!
Why would the dip save wear on the chain? It's ratcheted so it flows smoothly forward.
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What pull? As soon as the coaster is moving forward on its own, it disengages the chain. The chain dog is just like the anti-rollbacks (in fact, Jack Rabbit at KW's antirollback is just another section of chain stuck to the track). It exerts no force when moving relatively forward of the chain. Only when it is applying force backwards. There's no pull on the chain except when it's pulling the car up.
Example: Demon at SFGAm. goes flying up it's second lift hill, and most of the time doesn't even engage the chain, but it doesn't pull the chain anywhere. The chain just keeps going at its normal speed.
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Wait a second Demon has two lift hills?
I do think that is a possibilty Jay Rider but not because of height issues. Raptor or BKF for instance give you a lot of speed and force on the drop no matter where you sit. There are few things that come close to getting yanked a twisted back the way you came like on BKF.
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The Beast and Night, They go together like Peanut Butter and Jelly
*** This post was edited by MagnumForce on 8/9/2002. ***
ApolloAndy said:
"
Example: Demon at SFGAm. goes flying up it's second lift hill, and most of the time doesn't even engage the chain, but it doesn't pull the chain anywhere. The chain just keeps going at its normal speed.-----------------
"
What are you talking about? Demon has one and only one lift hill
I believe he was referring to another set of anti-rollbacks on Demon's second main hill... Though I'm not positive as to whether or not Demon has them, I know many wooden coasters do.
*** This post was edited by BeyondOblivion on 8/9/2002. ***
A train cannot be "held back" by the lift chain. Once the train is rolling faster than the chain is moving, it is free of the chain. The first paragraph of Apollo Andy's post above explains this very well.
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"Look, we all go way back, and uh, I owe you from the thing with the guy in the place and I'll never forget it." "That was our pleasure." "I'd never been to Belize."
*** This post was edited by bigboy on 8/9/2002. ***
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Does this thing go faaaaaast!
I-Nar said:
"I believe he was referring to another set of anti-rollbacks on Demon's second main hill... Though I'm not positive as to whether or not Demon has them, I know many wooden coasters do."
I thought the dip was there to deliver enough speed to also give the front rows the 'jank' down. But i could be wrong though...
*edit* i just see i'm quoting Beyondoblivion...
*edit* and Magnumforce...
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I'm proud of ALL my mayor malfunctions!
*** This post was edited by Helios on 8/9/2002. ***
*** This post was edited by Helios on 8/9/2002. ***
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All I need is 4.5 million bucks and a half a mile long sliver of land and maybe someone could build me my very own Shivering Timbers. ;)
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the member formerly known as MisterX
Raging Bull at SFGAm has that dip and I think it is one of the things that makes that drop one of the best.
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Deja Vu Count = 23
CoasterWorld
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