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Mike
Favorite Wood: Viper at SFGAM,Shivering Timbers
Favorite Steel: Magnum and Raging Bull
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Lets go its on!
Visit History of PKI!
I don't think trains cost millions of dollars, but I really have no idea. I was under the impression that it was more in the few hundred thousand. (Well, for an non-prototpye style train. X's trains are a whole different story).
In regard to S:RoS SFNE, I never saw them run less than maximum trains "just for the heck of it" in 7 visits last year. Granted, 4 of those were single train op because the other train wasn't ready (the accident) and 1 was single train op but there were a total of 6 people in line at 11a that day. (It was a *walk-on*. We got 11 rides and did everything else in about 3 hrs.).
As for B:DK, they did have single train days early in the season, but it was pretty obvious that it was for mechanical, as they had been running two trains, but took one off even while the line was still an hr.
So, while SFNE isn't a capacity monster, I can't fault them for leaving trains that they had ready off the track. (Why it took them 11 months to get a second train ready is beyond me, but that's a whole 'nother question.)
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Be polite and ignore the idiots. - rollergator
"faster, cheaper, and more often" that's somebody's new sig -UpsideDawnGrrrl
My shirt in my photo seems to be for "Aging Bull"
Hopefully that's all gonna change this year.
From a business side, there is an 'opportunity cost' in running all coasters at full capacity, regardless of attendance. Management would have to 'weigh' the options of the financial cost of the wear and tear on the ride, compared to the lost income from people saying 'we don't feel like going to the park because of the lines'. I am guessing this is a very fine line, and some park chains tend to walk on one side of that line or the other.
To be honest, I don't think ANY of us would be completely happy unless we were the only people in the park.
BTW, I was at SFoG on Saturday and I have to ask, what's the deal with SUF taking so long to load? Which then makes me ask, why would they only use one side of the station when the line is 2 hours long?
Fever
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A.K.A. Batman Bastard
SFGAm spoils me. I had been to other SF parks, but I never noticed one train operation (not at SFFT, at WoA, sure, but it never mattered) until I went to SFMM.
Batman: the Ride. Queue to the storm drain entrance. One train. Hell.
Anyway, coaster895 stole my thunder... :) While you do get a certain wear and tear on the trains and ride by running more than is minimally necessary, you also keep people in line, and off of upcharge attractions, out of consession stands, and away from the souveniers.
That said, unless the maintenance on the trains/ride were that involved, or a problem, I can't think of any good reason economically or otherwise to not run a coaster at least to the capacity it can handle without stacking. With ALL full-circuits, I can't think of why it wouldn't be 2+ trains.
What am I missing?
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"Well, I'm sure I'd feel much worse if I weren't under such heavy sedation." - David St. Hubbins, Spinal Tap
http://www.loopscrew.com
One train operation is one of my major pet peeves, there's no excuse for it.
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People complain about clones, yet can't even come up with original conversation, which is ten times worse.
Knotts usually runs enough trains as dumb people allow. 3 towers on supreme scream recently, 2 trains on ghostrider even on fridays during the off season, 2 boats are always on perilous plunge because removing a boat requires a crane (although when there are less than a few dozen peeps in line they will cycle one empty), 2 trains are always on Jaguar just like Perilous Plunge, and the others don't get long waits.
SFWoA, on the other hand, varies. While majority of you visit when most coasters run only one train (which doesn't really bother me), I had seen some of the coasters run close to full capacity on certain occassions, including two trains on Villain and X Flight and all three on Batman.
Though this may seem a little off topic, the thing that bugs me most about these new queuing programs is that people use them even when the line is maybe fifteen minutes maximum. Happened on a Sunday last September for Millennium Force. The park was pretty much dead with MF having a fifteen minute wait all day and people STILL used Freeway to get ahead of the line. If you can't wait a mere fifteen minutes, you have some serious issues.
X Factor
Personally, MF was the only coaster I ever got Freeway for. Being a "regular" I know that Raptor's lines will be shorter in the afternoons so a Freeway isn't needed. At the same time, I always avoided Mantis because lines there were consistently longer. I may ride Mantis more often now that Freeway will be offered.
I would guess I've been lucky. The other parks I've visited: MiA, PKI and SFGAm have all been running at full capacity when I've visited. My only complaint was Deja Vu. I waited in line outside the queue for 45 minutes for it to open at noon, and thought I was in great position for what I thought would be only a 15-20 minute wait when the queue opened. Fooled me. Trains were dispatched every 5-8 minutes and my wait was another 45 minutes. This was in mid-August, which I consider high season when a park is likely to be the most crowded.
Being older, my husband and I tend not to like to stand in lines that are more than an hour. Anything 30 minutes or less is fine.
And contrary to what you'd think, shorter lines means we get enough rides in that we are happier and more willing to spend money doing other things in the park. Longer lines means we'll simply leave.
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I'd rather die living than live like I'm dead
http://www.webtechnik.com/ebony/CPLady.htm
Living in a market with two big players, it's obvious why I choose to go to Cedar Point every Friday night in the fall. Because I know Raptor is probably running three trains and I can get several walk-ons that I can't get mid-summer.
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Jeff - Webmaster/Admin - CoasterBuzz.com - Sillynonsense.com
"The world rotates to The Ultra-Heavy Beat!" - KMFDM
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If at first don't succeed, find out if the loser gets anything.
Some other parks, if they change trains at all, spend half an hour or more doing it while you wait in line. I sat in the station of Phantom's revenge for 40 minutes last summer while they removed a train.
My experience last summer at SFA was that they were usually running 2 trains on all coasters, even Batwing with its technical problems. I understand that some others had poorer luck on Batwing. (Of course, Two Face and their kiddie coaster only have one train to run)
*** This post was edited by Jim Fisher 4/10/2003 11:37:53 AM ***
OMG! 25 minutes? That's horrible! What did you do to fill all that time so you weren't so bored?
Moosh - yeah, that was sarcasm
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"God bless Atheists!" - Homer Simpson
However, that being said... while at Knoebels (especially on Phoenix) I have seen one train operation that is MUCH quicker than the two train operations I have seen during my visits to SFA.
A 7 or 8 train wait during one train operation on Phoenix is quick compared to a 3 or 4 wait during two train operation on SFA's Roar.
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Kind of hard to take a post as objective if a park or coaster name is part of the "user name"
The ride ops are supposed to count out 24 riders when allowing guests onto the loading platform,yet I've seen the trains go out with at least 2 empty rows,which amounts to at least 8 guests short of a full train even when there's a 2 hour + wait in line.
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