rollergator said:
edit: CC's Windstorm IS one of the best of its genre...LOVE the drop off the midcourse (ever-so-slight TAP on the brakes)... *** Edited 1/13/2004 8:57:36 PM UTC by rollergator***
Yea but they're no brakes there. I rode it in the front seat and looked for them but they are not there.
Chris Knight
Also Windstorm at Old Town in Orlando this thing feels like it wants to take your whole upperbody off during the ride. Definately one not to put your hands up on.
I thought ALL of them HAD the brakes but that CC just didn't *apply* them....better not to have them at all, hehe...:)
edit: SFoG's Mindbender ROCKS!! *** Edited 1/13/2004 9:44:57 PM UTC by rollergator***
nasai said:
Corey, and Greg survived Coaster as well, so my challenge shan't go unnoticed (like I am gonna pay that $5?
Not just survived, but multiple rides solo, backseat, hands up the whole way. The way the bar's designed, you're flying all over the place, but easily remaining within the car. With the excellent padding, I walked away with nary a bruise in sight (at least none that weren't already there from Tremors).
--Greg
"You seem healthy. So much for voodoo."
1) Scream Machines' last hill coming into the brake shed at SFoG. First time I rode it years ago, it looked more like a *face-slammer* as you came into the brake run.
2)Texas Cyclones' third turn is great when you go into the drop. Lots of overhead ledgers in the way.
Wood - anything else is an imitation
Tremors was the only one that really scared the crap outta me!
Best
Chopper
Ever!
mOOSH
The Flying Turns makes all the right people wet - Gonch
"Want to be upside down, maybe thrown from side to side" - The New Pornographers, The Fake Headlines
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
I had my hands up on TTD. They were numb afterward, though.
Except for those which I actually know you *can* hit the supports, of which I haven't been on any.
-------------
It's late. It's a school night. Crap.
Coasters that I'm afraid to put my hands in the air on are:
-wild woodies (Wildcat at Hershey comes to mind)
-gauntlet type coasters that look like they'll chop off your head (S:RoS at SFNE, that first tunnel gets me)
-coasters with lots of surrounding supports (The old galaxi type coasters, for example)
Kiddin' person. :) My best friend won't put her hands up on any coaster and seems to enjoy herself as much as I do.
"Want to be upside down, maybe thrown from side to side" - The New Pornographers, The Fake Headlines
Viper - I love keeping my hands up on viper the air time is awesome but those turns it makes after the drops. If you do not hang one you get slammed to the side.
S:UF The G forces on that loop almost make it impossible for you to have your hands out. the force pushes your hands back in
I've never taken 'Keep your hands inside the car' as 'Don't raise your hands'. More like 'don't be sticking your arms out all crazy, cause you bound to smack 'em, sucker'.
I'll admit I'm a wuss when it comes to tunnels (even as a 10 year old on Grizzly and Rebel Yell I couldn't make myself keep my arms fully extended) and frankly, only a certain type of moron would 'test the safety envelope' on a ride like Space Mountain when you have no idea where the supports are.
But really, as we should all have renewed sensitivity to this type of issue, is it violating the rules to put your hands up if the sign and/or operator just say to 'Keep your hands inside the car'? (Obviously I'm not including explicit hands down instructions like on TTD, which adds fuel to the idiot fire whenever anyone here mentions disregarding it.)
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