MF after the second overbanked turn. My hands can be up for all of the ride except there. It's funny watching the whole trainload have their hands up and all at the same time put them down for that hand chopper and then put them up again.
Superman: Ride of Steel at SFDL.... if you're sitting on the inside seat, when you come out of the first full helix, and you travel under that helix towards the straight-a-way.... I swear, your hands could EASILY hit the support above you.
I've also heard that some peeps have hit that with their hand, but that could all be myth, since travelling at that speed would probably break the hand or at least severly injure it.
I'd have to go with MF's 1st overbank where they had to remove the piece of the support...hitting that hunk of metal going that fast wouldn't be fun, especially having to go the rest of the ride with it.
Nasai: I thought you said once that Coaster had such extreme ejector air that you couldn't keep your hands up?
I don't know how no one has mentioned Tremors at Silverwood. That's one of the ONLY coasters that I thought I feared for my fingers. During the CAC03 ERT in the dark, it was scary because even though you knew the tunnels were there, they hit you like a brick wall. The sound and feeling of warm air in the cool night was really weird. Seriously, how could you not be scared with signs like this around the ride. *** Edited 1/11/2004 6:23:25 AM UTC by GoliathKills***