------------------
Shaun Rajewski
CoasterLine
Amusment Park Website Design - Coming Soon
I know some people say just let it roll back but lest face it. If it keeps on rolling back the way it does, it is going to close down and get removed. CP is spending too much time for this one ride that it will close and be melted down.
Carlo
carlo18 said:
I know some people say just let it roll back but lest face it. If it keeps on rolling back the way it does, it is going to close down and get removed. CP is spending too much time for this one ride that it will close and be melted down.
Ohhh man, thanks for the laugh. You were joking, right?
------------------
Parker - http://www.sfmwzone.com/p_coastercount.htm>>My Coaster Count
www.SFMWZone.com
But, booster tires appears the way to go, but at what level do you install them?, and should they remain constant vs. use only when needed?
And which maintenence guy gets the task of changing them when needed?
------------------
"Step on that lapbar and make it nice and tight!"
For those of you who won't let go of my anti-rollback wording: the definition that I was implying was that an anti-rollback is something that keeps a ride from rolling back. Wouldn't magnets or spinning tires keep a ride from rolling back?
*** This post was edited by Bakeman 10/20/2003 7:09:09 PM ***
------------------
-Mike Buscema
'No matter how skilled the designer is, every time we push the envelope we learn new things about coaster design.' --Dana Morgan
------------------
Sticking crap onto the tower isn't the way to fix TTD. If the misfires are caused by sensors misreading the speed, replace THEM. If the computer code is glitching, fix that. If there's just not enough power from the motor, then thats the place you should be directing your efforts. The tower isn't the problem, the problem is sometimes the train isn't moving fast enough before it gets to said tower.
I agree with you completely about efficiency, but it seems to me that the rollbacks are being caused by intangibles that really couldn't be accounted for in the design process, such as high winds, cold temperatures, and the weight of each train. It's no coincidence that a train finally makes it over only after they removed people from the last car. I don't think rollbacks are caused by bad sensors or lack of power from the motor because 25 million dollars were spent in building this ride. If those are the culprites, then that is a major design flaw, and you're right, that's where they should start. But that's not the reason why they took the huge tires off the back.
Here's a solution: Starting at the point where the train seemed to always reach, place transport tires several feet apart along the top of the track and stop at a point where the train would start to fall. Then go to the original design and find the calculated speed of the train at each of those points, and set the rotation of the tires to the same speed. That way, if the train is going its normal speed or faster, the tries won't even be noticed, but if it is traveling slower, the tries will grip it and pull it over. Just a thought.
carlo18 said:
All you need is tires that constantly move at the same speed all the time.
No, you need tires moving at the exact same speed as the train -- and the speed of the train is changing. Anything slower will act as a brake. Anything faster will make the last half of the ride as unpredictable as the first has been.
Bakeman said:
For those of you who say leave it as it is, there is no solution to this problem, shame shame shame.
There is no solution to this problem because there is no problem. The ride is designed to rollback if it doesn't crest the hill. There are systems in place to accomodate that. There doesn't need to be any additional systems that further complicate an already complicated ride.
Oh, hi, I build robots.
Did I mention yet that you can't just throw advancing tires anywhere to make it crest the hill? You can't. Bad things will happen.
------------------
--Maddie--
What do I Listen-To?
Hot stuff.
<station2> <station1> <staging> <launch>
I don't understand why they need to clear the staging block, roll the train from the launch back to staging, then roll it forward to launch again.
If they could bring the train back quickly to the launch area, setup, return the carrier, and launch it again.... the downtime would be only a few minutes, and the relaunching is a simple solution to the problem.
MythMaker
*** This post was edited by MythMaker 10/20/2003 8:33:00 PM ***
------------------
CP 2K3: 26
"What are you, a dentist? Or a hippie? Or some kind of hippie dentist?" -strong bad
------------------
Is there life out there? Help us find out, http://setiathome.ssl.berkeley.edu
*** This post was edited by ldiesman 10/20/2003 9:01:25 PM ***
------------------
Shaun Rajewski
CoasterLine
Amusment Park Website Design - Coming Soon
------------------
CP 2K3: 26
"What are you, a dentist? Or a hippie? Or some kind of hippie dentist?" -strong bad
------------------
« adix@nedesigns.com »
Raging Bull is best when you're first - 6/16/03
Deja Vu Junkie since 10/19/03
Seriously... What are you, a dentist? Or a hippie? Or some kind of hippie dentist?
I garauntee you if you call up the point and ask them what they're doing to fix it, they'll tell you either that they're working on it, or the boys back in Switzerland at Intamin are working on it, and have been since trouble started. Call em up for yourself... I garauntee their answer won't be that they're putting some kickers over the top, or that they're satisfied with its current performance.
-BB
(mantis man... homstar is my idol)
Bakeman said:
People, the roller coaster rolls back frequently. Rolls back! Do you really think they designed it that way?
If the coaster wasn't supposed to do that, then it wouldn't have to have the braking system on the launch. Sure, the park would love for every train to make it over but there are a lot of varibles that play into what makes the train roll back. Having all those things meet at one point so one won't roll back is not going to work 100% of the time.
"Think about. How many other coasters do that? Zero!"
That's not true. I can name at least 5 other that I have seen rollbacks on.
Volcano
Millennium Force
Raptor
Gemini
Xcelerator
That's more than zero.
I was at the park on Sunday. While there were 4 testing rollbacks in the morning, I didn't see an entire "guest" rollback the entire day, and just clairify, I spent the entire day riding Dragster, nothing else.
I timed the testing rollbacks at less than 5 minutes from time of rollback to re-launch. Last weekend I timed a fully loaded train at around the same time. The park has gotten much better about re-launches to have as much downtime as possible and to put smiles on the faces of people like yourself that find this annoying.
-Sean (who gives credit where credit is due)
But, since TTD, a $25 million coaster, is getting taken out soon, why do we even bother talking about it?
------------------
Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff
You must be logged in to post