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--Maddie--
What do I Listen-To?
Hot stuff.
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Mike Miller - At least his superhero sidekick, Miss Apparent, was able to step in and avert diasaster.
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Zero G Thrills - Moved and Improved
Did I say anywhere that they should stop the train at the top? No. Don't put words in my mouth. I suggested that they come up with a solution to help the train over every time in case it doesn't have the energy to make it over. Read more carefully before you respond.
And no, it is not a quick process to re-launch the train. When I was there this weekend, it took about 20+ min. to launch again after a rollback. I was also there a few weeks ago and the train in front of ours rolled back 3 straight times before it made it over successfully. They then launched our train and after it rolled back, they made my parents get out of the back car so it could make it over.
You guys immediately rule out the notion, but it would make sense to rig up some kind of system (could even be a chain) to help the train over the top if it can't make it on its own. That way you could run a full train every time and not have so much downtime between failed launches, thus maximizing capacity.
*** This post was edited by Bakeman 10/20/2003 3:06:29 PM ***
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--Maddie--
What do I Listen-To?
Hot stuff.
I think the impulse device is a great idea. It would be easy to implement and could easily control the train's speed. Alternatively, they could just launch the train faster (so fast that it's gauranteed to make it) then install a version of their magnetic brakes up there that could modulate the deceleration so it rolls over at a safe velocity. The only downside to this is feeling the train slowing a little, which may not be desirable.
*** This post was edited by Rollerhammer 10/20/2003 3:27:50 PM ***
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-Mike Buscema
'No matter how skilled the designer is, every time we push the envelope we learn new things about coaster design.' --Dana Morgan
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SFNE Central- Online Six Flags New England Resource
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"So the doctor said I wouldn't have so many nosebleeds, if I kept my finger outta there."
-Ralphie Wiggum
Rollerhammer said:
Bakeman,It would be easy to implement and could easily control the train's speed.
Easy to implement? Let's see you try to put in and debug after thought LIM's 420' above ground.
Afaict, the fins don't have enough precision/accuracy moving up and down (in their current incarnation) to allow them to drop at precisely the right time to correct the speed of the train.
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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff
*** This post was edited by ApolloAndy 10/20/2003 4:51:56 PM ***
Bakeman said:
That wasn't my entire sentence. You are taking that first part out of context, an anti-rollback with a system to help it over.
An anti-rollback stops the train when it's rolling back. That's what it does. It doesn't do anything else. If you want your system to kick the train over the top, there's no need for anti-rollbacks.
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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff
SFNE Freak said:
why not add some advancing wheels up there with the ability to lower like the ones on the brake run.
Because it's expensive, will lead to a lot of downtime, and is wholly unnecessary, considering they have a pretty good system in place already (let the train roll back and fire it again).
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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff
Rollerhammer said:
I think the impulse device is a great idea. It would be easy to implement and could easily control the train's speed. Alternatively, they could just launch the train faster (so fast that it's gauranteed to make it) then install a version of their magnetic brakes up there that could modulate the deceleration so it rolls over at a safe velocity. The only downside to this is feeling the train slowing a little, which may not be desirable.
I'm pretty sure it would be very hard to implement the impulse thing, actually. They would have to come up with a new system with a lot of power, since TTD's magnets are opposite all other coasters (except Xcelerator and maybe STE, but it has a much wider gap). for TTD, they'd have to use the fins as the propeller instead of what's being propelled. Not sure if it's be easy or not, but I doubt it would be.
As for the brakes on the tower, that would probably be fairly difficult to execute as well, since you would need numerous speed sensors to tell whether not the braakes need to be raised, and they would all need to communicate with each other and make that decision incredibly quickly.
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Swat at the sun alongside El Diablo in 2003!
Only at Six Flags AstroWorld!
http://www.houstonthrills.com
ApolloAndy said:
Because it's expensive, will lead to a lot of downtime, and is wholly unnecessary, considering they have a pretty good system in place already (let the train roll back and fire it again).
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SFNE Central- Online Six Flags New England Resource
And no, it's not an easy process to retrofit any sort of propulsion system that will weigh a lot to the top of a 420' tower never intended to have that much extra weight statically stuck to the top of it (for weight and moment purposes).
The ride's fine the way it is ...
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Brett
Resident Launch Whore
2003: (new) SFMM, KBF, PGA, SFMW, PKD, SFGAdv, Dorney (old) CP [18], KP [5], SFWoA [7], Hershey [2] ... What a summer!
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