10 easy ways to enhance your Goliath ride!!!

LOL Legendary.  Sound like smokey the bear.  Personally i dont like B&M hypers, although this might change this summer when i ride Appolo's Chariot.  I just dont like the idea of going 70+ mph with 3 people.
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Hart High. Indian Pride.
I find B&M hypers to be creampuffs, but still lots o fun. Nitro is the best of the bunch imo. Now Intamin hypers, they're actually intense! it's all about what you like in a coaster, there is no right or wrong.
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Have you ever considered that it may not be the park that's the problem, but YOU???
boblogone's avatar
DWeaver, creampuffs sounds quite right at least for Nitro (the only B&M 'speed' coaster I've ridden).  Goliath's only problem in my book is it is too short and throws away too much energy, a half-dozen bunny hops after the G-lix(intentionally spelled that way) would fix it up nicely.  The few elements it has are some of the best executed of their type.  It is one of if not the smoothest ride I've been on.  Ok, gushing over, we now return you to your regular program.

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California, the X-rated coaster state with the two sweetest G-spots.

For the peeps who think Goliath is short. it isnt its over 3:00 minutes long.
From drop to stop, Goliath is like 50 seconds.  Even with the dead stop (basically) the block brake provides.
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"That's BS you MF! They're WT!" -- CP's R&D team
Goliath is 50 seconds? ouch. Titan usually runs about 38 seconds before the midcourse and 30 after you drop, not counting dead midcourse time I dont believe.

Anyhow, another way to enhance the ride (I do it on titan) is to cross your feet at your ankles and pick them up off the floor slightly as you go over the airtime hill..Nice feeling.

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Titan Laps: 151
http://www.sfotxtreme.com

So you are telling me goliahts lift is 2:10 seconds.
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Hart High. Indian Pride.

Legendary said:
"From drop to stop, Goliath is like 50 seconds. "

Since I'm sure you know, how long is Millennium Force?

And while I do believe 'creampuff' is an applicable term for the US B&Ms, I found Nitro to be the most offensive...
jeremy
--who wonders is the SFNE layout better than RBull's layout (Ejector air intensity aside)

ravenguy98-

 

"clunky"= the perception of being slow; lumbering around the track

Blah, this is what I was talking about. Goliath is hailed so much just because there isn't anything to compare it to on the west coast.  Its hailed so much because its a damn good ride, by east coasters and west coasters alike.  I've ridden Maggie, Millie, RB, Nitro, SFA ROS, and Goliath and out of all of those, I only prefer Maggie and Millie. 
As for the hard brakes on the MCBR, don't listen to the complainers.  It does interrupt the flow and pacing of the ride at that point, but it doesn't effect the last half of the ride, and anyone that tells you otherwise is nuts.  The centrifuge is still 100% hard core, and the last drop into the ditch is actually very intense as well.  Its generally ignored by most people but its one of the best parts of the ride. 
Lastly, yeah, its butter smooth, but there is a nice lateral g at the top of the first turnaround.  Perfectly designed.   AS for it feeling slow and lumbering around the track, well.......we are still talking about the same coaster, aren't we?  Really, i have no idea how you could come off Goliath feeling that way. 

 

*** This post was edited by ravenguy98 on 1/17/2002. ***

Umm Ravenguy i have been on Magnum, MF, Goliath and X and out of those my favorite was Goliath.
Goliath is a good, solid ride. Out of the hypercoasters I've been on (Apollo's Chariot, S:ROS, Goliath (not counting X)), I find it to be my least favorite. However, that doesn't mean it's a bad ride. I really feel, though, that this ride could have used about 1000-2000 extra feet for some bunny hills or maybe even another tall hill. I do find Goliath to be the most intense of the three, also. Another plus is that tall people can ride it! :)  Why are there only two hypers on the west coast? Now that really bugs me...
john peck's avatar
I don't compare anything to Magnum....you don't mess with perfection, but Phantom comes really close.....
Soggy's avatar
I'll chime in with some Goliath love. Of the Hypers I have been on (Desperado, Magnum, MF, Titan) it ranks second, just below Titan. (ya' gotta love the extra helix)

I can forgive the lack of numerous airtime events due to the relatively TINY space a ride with a 255' drop was squashed into. Everything about Big G's design was dictated by its proximity to Colossus. Next time on Colossus, look at just how close Goliath's second drop comes to Colossus, it is amazing. Also, the one camelback it DOES have blows away any other steel coaster's camelback, peroid.

I enjoy what good things Goliath DOES have rather than dwelling on what it lacks.

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Nothing... NOTHING... can prepare you for... the Fourth Dimension!

Soggy said:
"Also, the one camelback it DOES have blows away any other steel coaster's camelback, peroid."

Spoken only from a man who has never experienced the infamous (or should I say notorious) "Third Hill" on the S:ROS coasters. I cant imagine a camelback being anymore thrilling!

Cant wait to ride Titan!
jeremy

Yeah, I'd say the third hill on SROS has much more airtime and is more thrilling than the hill on Goliath. However, the hill on Goliath is very good, and is much more comfortable...in other words, your legs will survive more than three rides, while on SROS you start getting bruises ;). Both hills are great, but I'd have to give SROS the nod.
Phew, what a heated debate for that orange monstrocity, it's a good the Robb Alvey doesn't post here too much!


Hostyl, I've timed MF at about 60 seconds drop to stop...I've heard it's even faster, too.  However, you gotta remember, there's no block brake to slow it down and it HAULS MAJOR ACE the entire ride...something G doesn't.  So about 10 seconds longer than G.

IntaminG1@school wrote:
So you are telling me goliahts lift is 2:10 seconds.

Seems someone doesn't know what marketing hype is...

About B&M's being creampuff...not sure if I'm interpreting correctly, but that mean they don't have major POS G's?  If so, I completely agree, the three B&M hypers only have hit and miss +G's (AC is practically devoid of them altogether...Nitro's helix is the strongest spot on any of them).  However, they feature amazing air, something I look for in a hyper, which is why my preference leans towards the awesome Beemers. 

Hostyl, how is Bull your #1 steel if you love +G's?  It has like all of one spot of any intensity.   Titan and Bull are so different in style it's not even funny.  Then again, my #1 wood (Legend) and my #2 wood ('Timbers) probably couldn't be any further apart in the coaster style spectrum, so whatever.

What else, what else...about the blocks, no, ravenguy98 is right, it probably doesn't hurt the ending of the ride (I say probably because I never rode pre-slaughtering).  However, it just THROWS you into the lap bar because of the force it hits at, and I find that irritating as hell.

Lastly, gotta agree with ya Hostyl about the hurtful-ness of the 3rd hill on the SFDL and SFA versions (4th straight hill on the SFNE version) of SRoS...intensity baby!  Only Phantom's Revenge comes close to matching that intense air (it may even surpass it on those last few hops...wtf was Morgan smoking?!?!...and can they keep smoking it in the future?  )

Okay, I'm done for now.

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"That's BS you MF! They're T!" -- CP's R&D team

*** This post was edited by Legendary on 1/17/2002. ***

Well, SRoS @ SFNE is probably the best airtime coaster there is, IMO.  Nitro = total creampuff, but still fun.  The 4th hill (3rd camel back) is absolutely insane!  I think Gio and B&M are too concerned about making the ride the same for everyone.  They always make you go wicked slow outta the brakes.  Raise Nitro's lift 20' and take out the mid course, you got a coaster to compete with and Intamin hyper.  This is just my opinion though.
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Why ride rough coasters when you can ride smooth ones?
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Soggy's avatar
Well, I did already list the Hypers I have ridden.... and nope, I still haven't been on S:ROS. (any of them) So I guess I cannot really compare them, can I?

I would be happy to test them out and change my opinion. Wanna buy me a plane ticket?

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Nothing... NOTHING... can prepare you for... the Fourth Dimension!

Legendary, don't you mean "floater" air on B&M hypers, that's all I've ever gotten on them, which isn't even in the same room as the ejector you get on Intamin's. Which isn't to say they're not fun, but the intensity level on B&M's hypers rank somewhere between their forceless floorless coasters and Morgan's "too smooth to be true" carpet rides. What I DO like about B&M hypers are the track lenghts, they offer a complete ride which Goliath does not. but I'll take S:ROS or Goliath over a Beemer anyday. Unless we're talking about their inverts.
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Have you ever considered that it may not be the park that's the problem, but YOU???

*** This post was edited by DWeaver on 1/17/2002. ***

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