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California, the X-rated coaster state with the two sweetest G-spots.
Anyhow, another way to enhance the ride (I do it on titan) is to cross your feet at your ankles and pick them up off the floor slightly as you go over the airtime hill..Nice feeling.
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Titan Laps: 151
http://www.sfotxtreme.com
Legendary said:
"From drop to stop, Goliath is like 50 seconds. "
And while I do believe 'creampuff' is an applicable term for the US B&Ms, I found Nitro to be the most offensive...
jeremy
--who wonders is the SFNE layout better than RBull's layout (Ejector air intensity aside)
*** This post was edited by ravenguy98 on 1/17/2002. ***
I can forgive the lack of numerous airtime events due to the relatively TINY space a ride with a 255' drop was squashed into. Everything about Big G's design was dictated by its proximity to Colossus. Next time on Colossus, look at just how close Goliath's second drop comes to Colossus, it is amazing. Also, the one camelback it DOES have blows away any other steel coaster's camelback, peroid.
I enjoy what good things Goliath DOES have rather than dwelling on what it lacks.
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Nothing... NOTHING... can prepare you for... the Fourth Dimension!
Spoken only from a man who has never experienced the infamous (or should I say notorious) "Third Hill" on the S:ROS coasters. I cant imagine a camelback being anymore thrilling!
Cant wait to ride Titan!
jeremy
Hostyl, I've timed MF at about 60 seconds drop to stop...I've heard it's even faster, too. However, you gotta remember, there's no block brake to slow it down and it HAULS MAJOR ACE the entire ride...something G doesn't. So about 10 seconds longer than G.
IntaminG1@school wrote:
So you are telling me goliahts lift is 2:10 seconds.
Seems someone doesn't know what marketing hype is...
About B&M's being creampuff...not sure if I'm interpreting correctly, but that mean they don't have major POS G's? If so, I completely agree, the three B&M hypers only have hit and miss +G's (AC is practically devoid of them altogether...Nitro's helix is the strongest spot on any of them). However, they feature amazing air, something I look for in a hyper, which is why my preference leans towards the awesome Beemers.
Hostyl, how is Bull your #1 steel if you love +G's? It has like all of one spot of any intensity. Titan and Bull are so different in style it's not even funny. Then again, my #1 wood (Legend) and my #2 wood ('Timbers) probably couldn't be any further apart in the coaster style spectrum, so whatever.
What else, what else...about the blocks, no, ravenguy98 is right, it probably doesn't hurt the ending of the ride (I say probably because I never rode pre-slaughtering). However, it just THROWS you into the lap bar because of the force it hits at, and I find that irritating as hell.
Lastly, gotta agree with ya Hostyl about the hurtful-ness of the 3rd hill on the SFDL and SFA versions (4th straight hill on the SFNE version) of SRoS...intensity baby! Only Phantom's Revenge comes close to matching that intense air (it may even surpass it on those last few hops...wtf was Morgan smoking?!?!...and can they keep smoking it in the future? )
Okay, I'm done for now.
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"That's BS you MF! They're T!" -- CP's R&D team
*** This post was edited by Legendary on 1/17/2002. ***
I would be happy to test them out and change my opinion. Wanna buy me a plane ticket?
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Nothing... NOTHING... can prepare you for... the Fourth Dimension!
*** This post was edited by DWeaver on 1/17/2002. ***
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