9.) Help out the ride ops if you are riding alone, close the one next to you to help out load time.
8.)KEEP YOUR HANDS UP even in that tunnel dont worry you wont hit it.
7.) Smile smile smile
6.) if riding with some on make sure they are scared to death.
5.) Half way up the lift turn your head around and yell at the people in the back make sure their hands are up.
4.) Buy that on ride photo
3.) Hold on to the lap bar on the camel back if you followed number 10.
2.)Ride in the back and front. Its worth the wait for the front.
1.) When riding with some one try and punch them in the helix. Trust me you cant do it., but its funny to see their face when your fist starts going towards them and then slowly going back. You be out of breath but wasnt that worth it.
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Hart High. Indian Pride.
*** This post was edited by ravenguy98 on 1/16/2002. ***
Honestly, that ranks up there as only one of two regrets in my life, the regret being that we didn't go to Knott's Berry Farm instead (and the other is non-coaster related).
So anyway, back to the topic at hand, I wish I would have gotten to try out some of your suggestions!
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You can't spell "dishonorable" without "honorable."
Give me a Superman from DL, SFA or SFNE any day.
*** This post was edited by DWeaver on 1/16/2002. ***
BTW, check out Giovanola's site under Amusement rides!
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"Conviction is a luxury for those who sit on the sidelines"-A Beautiful Mind(best film of 2001)
While it's not my least favorite hyper (Wild Thing), it's probably second or third least favorite. All three Beemers are [miles, light years, unbelievably] better than Big G, not to mention all four Intamin designs.
LOL, other than Wild Thing, I can't think of a worse hyper. I'd rather ride the two Arrows or the other three Morgan hypers instead. Even Titan, with its extra helix is better, but not by much.
Not to say I didn't like it the first two times I rode it -- I actually loved it! I rode it seven more times (hey, the line was hellashort and I had been on everything else a million times) and with each passing ride enjoyed it less and less. One of the only coasters that's ever done that to me, I honestly don't know what it was.
The first drop is surprisingly good, the second drop is neat and the third hill really launches you! But after that, there is zero (and I mean zero) airtime, and for me, a great hyper will mix airtime with different forces throughout the entire ride. Goliath doesn't do that, unfortunately.
I guess it just ain't my cup of tea, but you'll still see me riding it come March...after all, it's still a 235' tall coaster. :)
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"That's BS you MF! They're WT!" -- CP's R&D team
*** This post was edited by DWeaver on 1/16/2002. ***
*** This post was edited by Incidentalist on 1/16/2002. ***
In fact, I could almost see it as impossible to have laterals on Goliath's ending, seeing as how banked the track is.
Did you mean positive G's instead of laterals then, Incidentalist? If so, I completely agree with you, Goliath has a ton of those. :)
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"That's BS you MF! They're WT!" -- CP's R&D team
Chad said:
"Thanks for the tips. I'll try anything to make Goliath more enjoyable. I wasn't impressed in the least. Nice first drop, but otherwise, it's clunky. It's suprisingly short, too, considering its height.Give me a Superman from DL, SFA or SFNE any day."
Ditto.
I would also add, give ME a ride on Nitro, MF, Superman SFA, or Magnum any day of the week.
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Did I mention, that I like coasters...
For those of you wondering, Goliath really has only one great hill with airtime. So if airtime is all you seek, then Goliath is not for you. But it is THE SMOOTHEST running coaster on Earth (IMO), and the helix is amazing. The first drop into the mist filled abyss is great too, along with the ultra high first turnaround.
I am under the impression by the amount of braking in the middle that this coaster could've easily supported twice the length of track that it was layed out with. I hope to see other Giovanola hypers in the future. Although I will admit that Goliath's layout is somewhat sub-par, the design and engineering of the ride (track and train) sets it above most others. I rank Millenium Force as heads and shoulders above all others, but cant help but wonder what a Giovanola coaster (just like Golaith) would be like if it had the EXACT same layout as Millenium Force.......
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My other car is a Giovanola!
It would be nice to see one of these at SFWOA
For every Gio built, it's another B&M or Intamin lost. :(
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"That's BS you MF! They're WT!" -- CP's R&D team
You have to love Goliath for what it is. It lacks airtime which I guess most hypers ought to have. But it's a positive-g machine throughout the second half, and you can't help but love that helix. And on top of that, it's smooth all throughout. The layout may not be the best, but maybe they were opting for something different (who knows). All I can say is that it's short but sweet.
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Off season too long...can't go on...must ride coaster...
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