Unfortunately, I can explain that. RCT3 is using 'flats' for trees. They only have two sides, like a piece of paper. when moving around in a flat plane, the trees automatically rotate so they always face the camera. You never see the 'side' of the piece of paper. Going through those loops the trees are still turning to face the camera, but since you're now above the trees it starts to look really freaky.
At some point in the loop the graphics engine needs to get the trees facing the other way without showing the edge, so they flip around.
Maybe 3d trees will be an option for those with better hardware? I can only hope.
One of things I was looking forward to during our visit only to find it down...sigh.
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