I don't even care about theming itself, but what is so enticing about Nemesis, is the way it's built into the ground. It makes you just want to run towards it and ride the thing.
And where you might look at an ordinary coaster and say "there's a drop into a vertical loop", with Nemesis, it's a drop into a pit into a vertical loop...it just emphasises every element.
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Any resemblance to living or
dead people is purely coincidental.
But I know what you're saying. Here's another great coaster of the type you like: http://customcoasters.com/boulderdash.html . It's located at Lake Compounce, CT, and it's built on top of a hiking trail. CCI knows how to build them.
When I first saw Steel Dragon, I thought "What a waste." It's such a great looking ride, but it's in the middle of a parking lot... how drab. I thought the same thing about X when I first saw it.
I think part of what I like about terrain-interactive coasters is the element of surprise. If the next drop or loop is behind a patch of trees or through a tunnel, it makes it all the more exciting not being able to see what your getting yourself into.
Oh well.
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"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo, Inc, 1989
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Tim Schroll
*** This post was edited by MFRULES on 9/19/2001. ***
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