Example:
Shockwave SFGAm, low-meduim buzz level, becuase it's too rough to be fun. Because it provides high G forces through the loops, it would still achieve high intensity.
B:TR has a high buzz rating and high intensity rating because it's very smooth, disorienting, high Gs, and plain fun.
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Hey, SFGAm management, can I buy a couple cages of Sky Whirl?
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