Don't worry about this. Parks sometimes replace sections of steel that are rough or shows sign of excess wear. Usally much of this work is done durring the off season sometimes you see it take place while the park is open. I have seen cases where I saw missing or newly replaced rails on Mamba and Orient Express. I remember a case at the Mamba where 30-40 people were watching a section of rail on the Mamba get replaced right before the final brake run and they all still waiting and wanting to ride, Mamba opened a few hours later.
I thought I saw a similiar situation on Williams Grove's Cyclone... problem is, I was riding the Cyclone at the time.
As for "thinking Anaconda was too rough before"... it's not the Arrow track that is rough... it is the trains. They are not areodynamic enough to get a good glide pattern when they leave the track. They tend to "plummet" more so than "glide". However, from the time they leave the track to the time they contact the ground, the ride is very smooth... just like floating on air.
But here is the all important question:
If you have already ridden Anaconda, and you would somehow "hot wire" the coaster and dispatch a train (providing they are on the track) and ride it with this missing piece of track... do you get to count it twice on your track record? (that is providing you survive whatever happens when you hit that missing section of track)
I had to look at a couple pics before I could specify *exactly* what it was about Anaconda I hated...I remembered it was (of course) a non-inverting section of trackwork that just beat the daylights out of me.
Between the MCBR and the corks, there was some headBANGING going on there...still not as bad as its standup counterpart on the other side of the midway (to wit, Sh**wave), but certainly something I can pass on when there's the likes of FoF, V:TBC, H:XLC and that awesome bobsled...
I'm old enough to say that I've ridden the Cobra back in the day. Okay, so the first thing I saw was the missing section of track, but the other thing that struck me is that it looks like they drained the lake for the fall/winter.
This picture of King's Island's future "Action Zone" always brings back memories of the good 'ol days for me. No Face/Off, Congo Falls, Top Gun, SOB, Dropzone, or Delirium. Just the Screamin' Demon, a safari ride, and some restaurants. Heck! There wasn't even a Timberwolf yet!
Jeff said: Anyone remember the track leading into the mid-course on SFGAm's Shockwave? Ouch!
That particular transition was reincarnated in SFGAdv's Great American Scream Machine, and it seems to have aged in much the same way. Just one of many, many reasons to avoid taking that puppy for a ride.
That shockwave transition before the block brake was just horrible. It was violent, and basically was one of the worst transitions for even Arrow. Although to Arrow's credit, they did do a much better job with Viper at SFMM , as that ride does not have that bad transition.
Never been on the version at SFGAdv, but just from pics it seems very similar approach to the block brake. Although Arrow was designing these rides before more modern design programs and advancement in computers, but even still you wonder if they really thought that transition would work. I don't understand how Schwarzkopf during the same period was designing such better transitions and much smoother rides. I guess Schwarzkopf was so much ahead of his time, since his transitions are almost comparable to B&M rides of today.
Back on topic, I really like Italian job and feel that Kings Dominion is going to be pleased with how well its received. Paramount has a real winner, and would not mind seeing it at more Paramount Parks. It is the Batman of Paramount Parks in my opinion.