SFDL Viper said:I would like to try Vortex, but I don't know how long its' line is, since it's a huge roller coaster, and attracts lots of people. And on Vortex, do riders get to choose where they sit, or is it first come first serve? I want to ride Vortex in the front seat, since the front gives the best view and gives an awesome ride.
Like everyone else said, Vortex is a people eater. Lines will be the last thing you have to worry about on that ride. Even if the queue extends outside of the station (which it often does), waits aren't any longer than 10 to 15 minutes.
Unlike Italian Job Stunt Track, you do get to decide where you want to sit on Vortex. If you want to wait for the front (or back) seats you are more than capable of doing so. Expect an extra 5+ minutes in line, but it is well worth it once you experience the awesome hang time in those corkscrews. *** Edited 9/3/2005 5:25:22 PM UTC by CoasterKrazy***
Some Arrows have a transition problem, like they built the ride useing RCT technology. It's all about the banking, and if it is too soon or too late in relation to where the turn is. This problem may or may not cause a rider to get bumped in the side of the head by the OTSR.
...And I'm pretty much just saying what others here are saying, just rewording it a little.
Tina, I remember Vortex's first year also. Boy, that was a long time ago. ;)
-Tina
I love Marineland, period. Very beautiful, quiet, charming park. Lots of walking, but a very interesting park. You probably won't see me riding Dragon Moutain again, though. ;-)
I did CP's Corkscrew for the first time this year in like 5-6 years, and only because I was with a newbie. It wasn't rough but it wasn't too comfortable either. I know that is one coaster that CP will never get rid of........it looks too pretty on the midway. :-)
-Tina
To end this debate once and for all, before Arrow got bought up by S&S, they fully admitted on their website that they had new technology to go back and fix rough transitions. When the designer is admitting fault with its own technology, can't we just let this topic die?
But vertical loops *period*, that they were OK with....witness Nessie, STILL a great ride (well, good..great is when all the "lair effects" are working). WoF's Orient Express, to me at least, was nowhere NEAR the ride that Nessie is...
Love their mine trains, but once it inverted, Arrows (and their blasted OTSR's) grew more painful...Of the *megaloopers*, only Viper really strikes me as a "rerideable" coaster...
X was *way* too troublesome, and TT was also too late in coming...and by then Arrow's fate was sealed...:(
You don't need to use your hands to support your head, you just need enough strength in your neck to control your head.
Just something that worked for me.
Problems are... lack of banking on turns. Best shown on the last turn into the brakes. Good banking... till halfway through it, the train hits a small "hill" in the helix, causing everyone's head to smash the restraints. The Butterfly... the most evil element ever. From the ground, you can see everyone's head smash into the restraints a few times! Add a lack of "Resistance" of the Vekoma tracks and on some steel rides, the ride has washboarding and shuffle like a need maintenance woodie!
As for Arrow rides... the turn into the corkscrews is murder! You start going up in the corkscrew... while still being banked? Normal your head will get beated up.
Arrow corkscrews are awesome even with the headbanging and restricted view, just imagine how they would be with lap bars; you're already banked even before the elevation change, making for some of the best "falling fear factor" on any coaster, as far as I'm concerned. From as close to the ground as any corkscrew model, or as high as Vortex, you just can't get that feeling with Intamin/B&M corkscrews.
CoasterKrazy said:
Not that it would provide any return on investment at all, but I'm convinced that if parks were to remove the OTSR from Arrow coasters they would just as enjoyable as any Premier that has had the same treatment.
I'm pretty convinced that there *is* sufficient ROI to justify retrofitting the old Arrows with Premier-style thigh/ankle restraints....after Paramount decided to retrofit the first of them, there was a *push* for other parks to do the same...that was based on RIDERSHIP figures. SF didn't just go nuts and "decide" to fix their Premier rides, they did it when they saw the lines for FoFs jump *drastically*....I know from my experience that ALL of the park guests (not just enthusiasts) FELT the change....and it was a really great change...
Any park that plans on KEEPING their older Arrow, should consider making them more enjoyable...for their "guests"...it's just good hospitality... :)
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