http://www.casabrian.com/images/medium/2002/socal/02-sfmm/goliath/CRW_2071_med.jpg
http://www.casabrian.com/images/medium/2002/socal/02-sfmm/goliath/CRW_2180_med.jpg
..and I mean that in the best possible way.
AV Matt
Long live the Big Bad Wolf
it's probably the ratio between the heigtht of the hill and the speed of the train as it passes over it that matters.
And while it is relatively flat...I don't think it's as flat (or as airtime-filled) as some other hills that are around...some of the bunny hops on Comet (Hersheypark) have more air than KK's hill.
Haha no I'm not giving Patrick the finger
Two I can think of.
Coaster Thrill Ride. It has wonderful little bunny hops with head choppers that lift you out of your seat. And you get a nice pop of air entering the straight section of track in the unloading area of the station. The vintage trains help out greatly in achieving this thrilling part.
Timber Terror has some flat hills that deliver what I call butt banger air. The small hill prior to the helix and entering the helix. And the sharp turn and pop up into the straight track of the final brakes offers good air too.
http://www.rollercoastersofthepacificnw.com/ctr6.html
http://www.rollercoastersofthepacificnw.com/cac4.html
http://www.rollercoastersofthepacificnw.com/trees.html
CoasterLisa
Roller Coasters of The Pacific Northwest
http://www.rollercoastersofthepacificnw.com/
http://www.rcdb.com/ig792.htm?picture=1
It's a bruiser!
-Jimvy!
X, also known as the death of Arrow Dynamics.
Intamin AG, slightly ahead of our modernized times.
http://coasterbuzz.com/rollercoasterphoto.htm?i=139
It's really not that big of a hill but it delivers incredible ejector air.
For 'flat' elements that offer airtime, give me a double-down on a classic woodie. Knoebel's Phoenix, Kennywood's Jackrabbit, SFGE's Comet...
gamndbndr said:
Like no other:http://www.rcdb.com/ig416.htm?picture=9
http://www.coastergallery.com/2003/WG02.html
http://www.coastergallery.com/2003/WG10.html[/quote]
Very close, but I'd say the title belongs to the section after the drop from the turnaround where the track is actually SUPPOSED to be level, but is so worn it provides knee busting airtime.
I just found it astonishing that a spread-out airtime hill with such a flat slope as sfmm goliaths IIIrd hill can actually produce airtime.
I think Kinga Ka is another interesting example.
i'm sure there are some more.
superman said:
I just found it astonishing that a spread-out airtime hill with such a flat slope as sfmm goliaths IIIrd hill can actually produce airtime.
It's all about speed and inertia. As long as the train is going fast enough around the curvature of the hill to counteract gravity, the train will want to go up until acted on by an opposing force (the upstops catching). The reason why Goliath/Titan's flat hill has air is because the train is hauling over the thing after about a 100 foot change in elevation from the previous drop.
Imagine putting that final MF hop at the bottom of the first drop! :D *** Edited 11/8/2005 7:19:37 PM UTC by Acoustic Viscosity***
AV Matt
Long live the Big Bad Wolf
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