Coaster Thrill Ride. It has wonderful little bunny hops with head choppers that lift you out of your seat. And you get a nice pop of air entering the straight section of track in the unloading area of the station. The vintage trains help out greatly in achieving this thrilling part.
Timber Terror has some flat hills that deliver what I call butt banger air. The small hill prior to the helix and entering the helix. And the sharp turn and pop up into the straight track of the final brakes offers good air too.
well - just to explain what i meant with "flat": I was referring to the slope of the hill, not its absolute height. It could also be described as to how "spread out" the hill is on which the airtime is experienced - is it's parabolic contour very spread out or rather narrow - are the ascending and descending slopes rather steep or... flat?
I just found it astonishing that a spread-out airtime hill with such a flat slope as sfmm goliaths IIIrd hill can actually produce airtime.
I think Kinga Ka is another interesting example. i'm sure there are some more.
superman said: I just found it astonishing that a spread-out airtime hill with such a flat slope as sfmm goliaths IIIrd hill can actually produce airtime.
It's all about speed and inertia. As long as the train is going fast enough around the curvature of the hill to counteract gravity, the train will want to go up until acted on by an opposing force (the upstops catching). The reason why Goliath/Titan's flat hill has air is because the train is hauling over the thing after about a 100 foot change in elevation from the previous drop.
Imagine putting that final MF hop at the bottom of the first drop! :D *** Edited 11/8/2005 7:19:37 PM UTC by Acoustic Viscosity***