What's the flattest airtime hill

Tuesday, November 8, 2005 12:27 AM
What's the flattest hill in a coaster track that actually delivers airtime?
Goliath @ SFMM / Titan @ SFoT ?



Tuesday, November 8, 2005 12:29 AM
I'm not sure if thats the flattest, but it sure is one hell of an airtime hill. My jesus, the first drop and that hill alone are some of the most stomach turning experiences ever.

..and I mean that in the best possible way.

Tuesday, November 8, 2005 12:38 AM
Raven hill 5. It's level at the top.
Tuesday, November 8, 2005 1:17 AM
I'd vote for this little guy


Tuesday, November 8, 2005 1:47 AM
i agree.
Tuesday, November 8, 2005 1:53 AM
that hop on MF has never done aything for me. My vote is for the low hop on OzCat's finale. If you've ridden that coaster, you know the one I'm talking about. ;) That one-two punch is wicked awesome!
Tuesday, November 8, 2005 2:02 AM
The one directly ahead...
Tuesday, November 8, 2005 2:44 AM
wow, they are tiny and flat at the same time

it's probably the ratio between the heigtht of the hill and the speed of the train as it passes over it that matters.

Tuesday, November 8, 2005 2:46 AM
Kingda Ka
Tuesday, November 8, 2005 3:26 AM
Ummm that isn't flat...unless you're talking 100+ ft. as tiny ;)

And while it is relatively flat...I don't think it's as flat (or as airtime-filled) as some other hills that are around...some of the bunny hops on Comet (Hersheypark) have more air than KK's hill.

Tuesday, November 8, 2005 4:02 AM
Hmmm, the flatest hill?

Two I can think of.

Coaster Thrill Ride. It has wonderful little bunny hops with head choppers that lift you out of your seat. And you get a nice pop of air entering the straight section of track in the unloading area of the station. The vintage trains help out greatly in achieving this thrilling part.

Timber Terror has some flat hills that deliver what I call butt banger air. The small hill prior to the helix and entering the helix. And the sharp turn and pop up into the straight track of the final brakes offers good air too.





Roller Coasters of The Pacific Northwest


Tuesday, November 8, 2005 5:30 AM
That one right there in the bottom, left of centre in this picture:


It's a bruiser!


Tuesday, November 8, 2005 6:43 AM
Any hill on the Phoenix delivers a phenominal amount of airtime, but they're all smaller, at least the hills before the brakes.
Tuesday, November 8, 2005 8:48 AM
I really don't understand what you mean by "flat" but since you used Goliath's relatively tall 3rd hill, I had to use this:


It's really not that big of a hill but it delivers incredible ejector air.

Tuesday, November 8, 2005 10:57 AM
For a small hill that gives incredible pop -- I think Phantom's Revenge deserves mention.

For 'flat' elements that offer airtime, give me a double-down on a classic woodie. Knoebel's Phoenix, Kennywood's Jackrabbit, SFGE's Comet...

Tuesday, November 8, 2005 11:31 AM

gamndbndr said:
Like no other:




Very close, but I'd say the title belongs to the section after the drop from the turnaround where the track is actually SUPPOSED to be level, but is so worn it provides knee busting airtime.

Tuesday, November 8, 2005 12:39 PM
well - just to explain what i meant with "flat":
I was referring to the slope of the hill, not its absolute height.
It could also be described as to how "spread out" the hill is on which the airtime is experienced - is it's parabolic contour very spread out or rather narrow - are the ascending and descending slopes rather steep or... flat?

I just found it astonishing that a spread-out airtime hill with such a flat slope as sfmm goliaths IIIrd hill can actually produce airtime.

I think Kinga Ka is another interesting example.
i'm sure there are some more.

Tuesday, November 8, 2005 1:49 PM
So then these don't count?


Tuesday, November 8, 2005 2:19 PM

superman said:
I just found it astonishing that a spread-out airtime hill with such a flat slope as sfmm goliaths IIIrd hill can actually produce airtime.

It's all about speed and inertia. As long as the train is going fast enough around the curvature of the hill to counteract gravity, the train will want to go up until acted on by an opposing force (the upstops catching). The reason why Goliath/Titan's flat hill has air is because the train is hauling over the thing after about a 100 foot change in elevation from the previous drop.

Imagine putting that final MF hop at the bottom of the first drop! :D *** Edited 11/8/2005 7:19:37 PM UTC by Acoustic Viscosity***


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