The terrain is too imaginative in the game. Most parks start out much flatter than the hilly areas in the game.
Bigger parks so you can make real parks. I tryed making Cp but the land you can build on is to small. Also it would be cool if you could build hotels. Also if you could make mid course brakes that work(so 2 trains can't be in the same part of the ride).
You can make bigger parks by using the trainers. Go here: http://techno.danimation.com
And for the intensity being lowered, why? I nver build a coaster that's to intense. You just got to make sure it's not going 80mph through a loop. And always and I mean always use banked turns.
I did that but still it is to small.
OH YEAH!
16.) Racing wooden roller coasters without making two seperate ones.
17.) Reverse Incline on Inverted roller coaster (Invertigo at PGA)
18.) Any degree on tracks
19.) More kiddie rides such as Swings, Tilt-A-Whirl, Subway, That spinning ride that tilts in the air and you stick to to it, and Rocket Jets.
20.) Indoor water ride theming (Escaoe from Pompeii)
It would be cool if you control the banking of track just like in the game coaster.
I was thinking.... They should have more animation built into the people. Especially when they are on the rollercoasters. They just sit there motionless the whole time holding onto the rail in front of them. I would like to see them moving around.. like looking back acting like they are talking with friends going up the lift hill...something realistic... Have the hands come up for the drops!! You know what I mean? Then actually have thoughts while on the ride.. rather than just "i feel sick"... Have something like "this coaster rocks!" or "this coaster stinks! I want off!"... more variation with the thoughts....
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Shawn Bailes
Webmaster of Coasters R Us
http://coastersrus.home-page.org
Enterprise
Rotoshake
Frisbee
Double Ferris Wheel
Loop of Fire
Round up
Trabant
Imax theatre
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Just make a lot more flat rides!!!!
Dustijn
Hey! I got a novel idea!!!
Why don't we get an option where the intensity sensitivity is adjustable. Sometimes I play the to try to makethe best "RCT weak Cartoon Stomach" coaster i can where sometimes i like to make a coaster that i would like to see in a real park. The difficulty and variety i want in the game depends on my mood so i thikn the game should be more adjustable. Perhaps a "Classic mode" and a "Thrill-Seeker mode" where badd ass coasters are popular because of their high g's and amazing speeds. Think about why the average person enjoys a coaster. They put crazy strain on your bodys with G forces adn they are high. We like speed and total disorientation. This is exactly what our RCT cartoon friends dont like!!!
I like the idea of being able to customize stations with covered areas and possibly queue features like giant mist fans (ie. magnum) or coverings (ie Mean Streak or MF). In general the more rides and features the better. Realism is cool!
TVs in the lines for rides like at PKI
Hey, Dustijn Hollon, there already IS an IMAX theatre!
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Cody
real roller coasters built into the game like hulk, mf..etc.
More types of entertainers and trees.
I dont know if anyone said this but the queue lines are too big. they should only take up 1/4 of a tile like the little bushes. Not one whole tile. How many lines at parks have you seen that are as wide as the paths in the rest of the park?
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"May the Force be with you"
I like to develop a whole resort complex, fancy hotels with swimming pools serviced by trains from the park. Also develop other attractions in the area like waterparks, family fun centers (more go carts, putt-putt, batting cages), historical sites, camping and rv parks, and restaurants.
For the regualr game a think a paddlewheel boat ride would be a simple addition.
One more thing:
RIDE YOUR RIDES! That is a big one!
A random assortment of stuff:
1) The placements of your lights should be important. Guests should complain about it being too dark at night in inadequately lit sections.
2) Also, it'd be neat to see evening views of the park (ride lights, shop lights, path lights, etc...)
3) The ability to set park hours & operating schedule.
4) Time flys by too fast in the game! (And when you're playing the game...)
5) It'd be neat to go year-by-year. At the end of the operation cycle the park empties, and you have the winter months to build new attractions, or make changes to the park. (You could even advertise opening dates for the ride, then keep it closed to smooth out the track, thus annoying your guests... ;) If you didn't want to make any additions, or were done making additions, you could possibly skip time ahead to the opening of the park.
6) Most of the other things that have been stated here.
Oh yeah... Something that just came to me. The rides should have better backup systems. I can't tell you how many people I've killed in the 21 years my park has been open. (Just killed 16 more... Damn station brakes.)
I dont know if the new add on will feature waterfalls but Id like to see that.
Other things..
1) More objects to have rides go through and horizontally would be nice.
2) Boulders, rocks, and dead/leaning trees.
3) Different size people, the 400 pound lady that has to get kicked off the rides, haha.
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"May the Force be with you"
OH! And a built in option to bypass the scenarios, and just build a park with all available rides/attractions.
Closed topic.