What would YOU like to see on the Expansion pack?

Stretch your minds a little and post as many new things you would love to see on the next add-on for RollerCoaster Tycoon. Maybe we can come up with a complete list of great ideas. I know you have some. If you can, list them like this:

1.) Different Track Banks
2.) A double feris wheel

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http://www.flightcommunity.com
*Homer-ish laugh* Welllllll...in no particular order:

1.Alpengeist themeing
2.Bigger Board
3.Day-night toggle
4.Taller height restrictions, at least 350-75 ft.
5.Lights that go up lift hills, ex. Raptor & Mantis
6.Fog Machines
7.Strobe lights
8.Mist machines
9.Four-Across Inverted Trains on B&M track...
10.Change current inverted trains & track to Vekoma format
11.Two across Arrow Hyper track
12.Two across Intamin Hyper/giga track
13.Fantasy theme, like dragons & stuff
14.Actual buildings you can put around a ride you custom built, for a fee that would reflect the size of the building
15.Custom ride entrances. Explanation: The ability to upload a pic from your comp. to the game, and be able to put it on a sign, like a banner sign, but not. It would have ride restrictions and stuff, like for Mantis & Raptor, with the ride sign
16.Inversions while going diagonal
17.Wider turning radii
18.Ditto, while dropping
19.Steeper drops, and less steep drops
20.Actual barrel roll w/ zero g's, not two
21.Tighter barrel rolls/inline twists
22.Camelback maneuvers, ex. Kumba
23.Zoo animals
24.Animal pits w/crocs & other things under rides, ex. Montu
25.Bigger corkscrews
26.Dive loops & Immelman maneuvers made for you
27.Banked turns w/out flattening out, ex. Entire ride for Mantis
28.Actual stations & queue buildings
29.Familes
30.Women
31.Men
32.Kids, of both sexes
33.Swabinchen
34.Monster
35.Calypso
36.Octopus
37.Less intensity on Inverteds
38.Sit-down Restaurants
39.Tunnels not underground, like Magnum
40.Inverted large loops
41.Arcade
42.Rusty track, only on track, not supports or spine
43.TV's and Speakers in queue lines/buildings
44.Light Show ex. Summer Spectacular
45.Animatronics (did I already say that?)
46.Lockers
47.Water guns for people outside the River Rapids, w?
Phew!! I'm exhausted now! I could only think of a few things.

--The Ability to build straight track pieces upside down so you can build dive loops like on Manhattan Express
--Themed dark rides like the Pirate Ride
--On ride view!!
Hey Kumba Cayl: email Chris Sawyer that list!:)

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-Josh
I don't know if Kumba Cayl mentioned it, but I would like to see the "Chaos" spin ride. I like that list a lot!
1. Whip
2. Swings
3. Flying Scooters (Flyers)
4. Moon Walk (bouncy castle)
5. several kiddie rides
6. Music Express
7. Giant Gondola Wheel
8. Satelite (Salt & Pepper Shakers)
9. Zipper
10. Tilt a Whirl
I don't really care if they add more coasters. They just need to add lots more flat rides. Being able to build food pavilians and other buildings would be good too. Just more rides and I'd be happy.
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I can't wait for the 2000 season to start!!
Ah yeah I'm with Kumba Cayl & one coaster type to add a flying coaster like Stealth. (although it was probably mentioned somewhere in his list) Oh a floorless coaster too.


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Closing Time: 5:30
CP Arrival Time: 5:50

Whose Line is it Anyway? *** This post was edited by Hooper on 3/21/00. ***
Floorless and Stealth-type coasters are already in the first expansion.

Everything that's been listed already. Lots more flat rides, like a Flying Carpet (I don't THINK it's in there already :) )

Most important non-ride addition would be an easy way to build REAL buildings, not this clunky raise land and put down "paths" for roofing bit...

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Abandon all hope, all ye who...oops, too late. Bye!
The game is still too kiddish, despit ewhat Chris Sawyer says. It needs to be 10x easier to build a hyper coaster. You can build one, but it takes like ten minutes to get up the lift hill. The intensity on every ride needs to be brougth WAY down. Also, research should be slightly quicker, there should be a timeline in the game, starting with woodies, then arro, then vekoma, then B&M or whatever order it is in. Maybe even the coaster design companies could work in collabaration with those designers on the next game. Queue lines should also be cahnged, 20 min. and guests complain, 2hrs and we start to complain. Ride operators, bigger pathways, less guest complaining, less puking, food court, fastpass, roller coaster g's too high, and height needs to be in better relation to today's parks. I like that list.

[edit to fix carriage returns -j] *** This post was edited by Jeff on 3/24/2000. ***
oh well that tells you how much i have played it since I got the expansion

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Closing Time: 5:30
CP Arrival Time: 5:50

Whose Line is it Anyway?
Jeff's avatar
Craig: I think the physics are pretty much dead on for each coaster type. The problem I've noticed is that people tend to build as large as they can, and even in real life big coasters aren't always the best coasters. People also get fixed on the height reported in the stats, which is not an accurate conversion from meters, the number I'm sure it really means.

I don't think it's "kiddish" at all.

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Jeff
Webmaster/Admin - CoasterBuzz.com
Jeff, what happenned to my other 13 things? Did the server screw up?

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Thank you for riding Raptor and enjoy your day here at Cedar Point, America's RollerCoast!
Jeff's avatar
There were no other 13 things and the server didn't do anything. There were hundreds of question marks that through off the format of the page in certain browsers.

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Jeff
Webmaster/Admin - CoasterBuzz.com
Yeah, I thought there were like 60 things in the list, too. Jeff, did that message get corrupted somehow? (Too long? Not too familiar with this message board package)

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Abandon all hope, all ye who...oops, too late. Bye!
I seriously disagree. I still think the intensity is wrong. I have never been able to successfully duplicate a favorite coaster of mine without it being ultra extreme. Also, hypercoasters do not take up a whole park like they do in RCT. I still think that nothing will ever be ablr to touch RCT in coolness and variety, but I am just stating my opnion.
Also, Hypercoasters are not the biggest and they are very cool. I don't think that bigger means better. Not at all, I like a roller coaster despite how big or small it is. I just find it slightly difficult to build big coasters.
Jeff's avatar
Check my Raptor over in the download section of www.guidetothepoint.com. A good coaster can be duplicated, even if the speed and height numbers don't exactly match. It even "blocks" the same, with a train passing through the "midcourse" at the same time as the next train is climbing the lift... just like the real thing.

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Jeff
Webmaster/Admin - CoasterBuzz.com
Jeff's avatar
BTW... I don't know what to tell you about the bad post. The message board "package" is something I wrote, not an off-the-shelf piece of software.

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Jeff
Webmaster/Admin - CoasterBuzz.com
I remember having 60 items, but oh well. Those questions marks were in the exact placement where words should have been, so something screwed up. Oh well.

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Thank you for riding Raptor and enjoy your day here at Cedar Point, America's RollerCoast!
I have a good Magnum, Gemini, and Blue Streak.

Closed topic.

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