What is that gets it to the top 10 ?
the inversions?
the first drop?
What ?
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Titan Laps :10
I would say Air Time, Pacing, Intensity, and a number of other things. Differences are vast which is why you must differentiate steel and wood.
I would have to say that it can't be on the list each year.the top 10 list should change regularly to keep things fresh and new.but as far as ride qualifications to be on the list the coaster should have :good speed,pacing as well as plenty of airtime and lets not forget height as well,lets face the facts though.each one of us have our own top 10 list for our own various reasons.after all we each have our fave's.
I definitely agree, you can't compare steel and wood coasters! There are many different things I look for in each. For wood, I like a turbulent, fast paced ride with tunnels and such. Airtime is awesome, too. For steel, it's all about the pacing, and using the right number of turns, dips, inversions, etc.
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http://expage.com/rollercoastersurvivor The ONLY website dedicated to Roller Coaster Survivor! Come play!
It's not about height,length,or speed.
It's about the way you feel when you step off a really good coaster.
Happy,happy,joy,joy:):)
I would say you need to watch the shows "Top Ten Coasters" and "More Top Ten Coasters". They talk about what makes a good top 10 coaster in the begining.
For me it is Airtime baby!
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"Bathroom 1 looks too intense for me"-Ed Markey
*** This post was edited by ßruce on 7/12/2001. ***
i would have to say airtime, variety of elements, and keep the ride at a good pace and keep it FUN!!!
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Webmaster - G-Screams
http://gscreams.cjb.net
Airtime, speed, and intensity. Plain and simple.
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Steel Force+ me= floating airtime!
Well,i think that is has to be good.
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Neil, "Boy Genius, Hope of Mankind"
http://kmlaser81.tripod.com/RockinCoasterSite/
id say moderation. a coaster that has many elements to it. it isnt high speed the entire time and its not crawling along the track either. needs up and down time.
Wood: Intensity, "lateral air", ejector airtime, pacing, location, tunnels, and it has to challenge me a bit. [Legend, Raven, Coney Cyclone...]
Steel: Intensity, "lateral air", pacing, airtime and laterals. [All 3 RoS', Nitro, Kumba...]
They can't be painful, overbraked, or poorly paced.
They *must* have airtime, and a good locale, a tunnel or two, and lateral air never hurts either!
Most of all- they gotta be FUN!!! :)
DirtyVern said:
"It's not about height,length,or speed.
It's about the way you feel when you step off a really good coaster.
Happy,happy,joy,joy:):)
"
You hit it right on the button!!! What makes rides "TOP 10" material is how much it appeals to teh public as a whole.
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"Somebody help me!!! I'm being spontaneous!!! --Truman Burbank
It has to have a great first drop and tons of airtime!
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Cedar Point! The Greatest Place on Earth!
it just has to be allaround KICK A S S!!
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Best Steel: MF @ Cedar Point
Best Woodie: The Beast @ PKI
Best Park: IOA!
Get to the Point, Cedar Point!
The overall experience is what makes me remember a coaster the most.
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"Villain-Once You Drop, The Fun Don't Stop!"~SFWoA Rules In 2001~X Marks The Spot In 2001(SFWoA)~With SFWoA ANYTHING Is Possible!
Well, if you look at somthing like the Discovery Channels top 10, it basically has to do with location: Florida, California, and Ohio, are basically the only ones that make it on. I would say there is no true top ten, because everyone's opinion varies.
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"Thank you for challenging the Raging Bull. We hope you enjoy the rest of you're day, here at Six Flags Great America"
They were rated by the Golden Ticket Awards...
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"Bathroom 1 looks too intense for me"-Ed Markey
RagingBullGuy said:
"Well, if you look at somthing like the Discovery Channels top 10, it basically has to do with location: Florida, California, and Ohio, are basically the only ones that make it on. I would say there is no true top ten, because everyone's opinion varies."
You have a point there. Perhaps the question would have been better phrased: "What makes a great coaster?"
For me, I like a ride that is just as fun in the middle and end as it is during the first drop. Airtime, pacing, headchoppers, etc.
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Yeeee Haaawwww!
An insanely intense ride with tons of G's, lots of airtime, speed and steep drops galore, and a wide variety of elements, a ride that confuses and totally feels out of control, and a ride that leaves you with ear-to-ear smiles and the words "I love that ride!" coming from your lips. For wooden coasters, call me crazy, but I like them to throw me around and be totally in control of the ride. Most smooth wood is pretty much crap- wood is suppoused to feel out of control with loads of airtime and laterals!!!Anyways, if wooden coasters are built smooth, why do we have steel and what makes steel different from wood? For steel, I look for a fast, bullet-like, sleek feeling. It is supposed to feel smooth and fast-unlike wood. Inversions are always a plus, and many moments of positve G's are good on a steel.
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Life is like a coaster---You go up, down, turn-around, and upside-down...and then there's all that pressure on your head, too...
Themeing. That's What Makes My Top-Ten. Oh Yeah, And The Roughness, If Its Rough, It's MINE. TOGO_Fan
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If Every Coaster Was Rough, I'd Be In Heaven...