What makes a mine train a mine train?

Thursday, February 24, 2005 10:07 PM
This thought just popped into my head, and it's the offseason so:

Aside from being manufactured by Arrow and having "mine train" cars, what exactly defines a mine train? Who's to say what is a mine train and what isn't? It's easy to define a rocket coaster or inverted or suspended, but not so easy to define a mine train. What makes Runaway Train at SFGADV a mine train, and Jaguar at Knott's not?

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Thursday, February 24, 2005 10:15 PM
RCDB's definition
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Thursday, February 24, 2005 10:18 PM
Ok, you took the easy way out. How about some 'in your own words' definitions.
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Thursday, February 24, 2005 10:37 PM
I took the "precise" way out, which happened to be easy. ;-)
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Thursday, February 24, 2005 11:04 PM
Hmmm, I think there are a few crucial elements that make a mine train a mine train:

1. Must be a steel coaster
2. No inversions
3. Usually a terrian coaster
4. No major drops unless they follow the terrain
5. Usually has at least one helix
6. Usually involves relatively low speeds with sudden changes of direction

I think that about sums it up...

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Thursday, February 24, 2005 11:21 PM
OK then, what about SFFT's "mine train"...;)
The first five apply, but on six...:)
Best. Mine. Train. Ever.

http://www.pbase.com/rollergator/image/30046071

:)

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Thursday, February 24, 2005 11:29 PM
I consider Magnum a really big mine train.
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Thursday, February 24, 2005 11:30 PM
Gemini, too ;)
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Thursday, February 24, 2005 11:40 PM
Gemini two? :)

That leaves CP with FOUR(!) mine trains...LOL!
*** Edited 2/25/2005 4:41:08 AM UTC by rollergator***

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Thursday, February 24, 2005 11:48 PM

Coaster Lover said:
3. Usually a terrian coaster
4. No major drops unless they follow the terrain

Sounds like Dexter Frebish wouldn't qualify :/

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Thursday, February 24, 2005 11:59 PM
How about...


Non-inverting coaster from Arrow [Development|Huss|Dynamics] which uses the Runaway Train vehicles, which have two axles per car, four road wheels, eight guide wheels, and four up-stops which may or may not be wheels

--Dave Althoff, Jr.

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Friday, February 25, 2005 1:01 AM
And shouldn't it have a tunnel since it is a "mine" train?
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Friday, February 25, 2005 1:17 AM
I think it has to be themed to a mine like LoCoSuMo and Big Thunder Mountain Railroad. If you focus on the ride itself then you come to silly conclusions like Magnum and Gemini are mine trains.
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Friday, February 25, 2005 1:19 AM
How about this (must have at least 3 to be consdered a mine coaster)

-Steel Coaster

-Wooden Supports

-Mine Themeing

-A Terrain Coaster, lots of helixes

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Friday, February 25, 2005 1:21 AM

Jeff said:
I consider Magnum a really big mine train.

Heck I consider the Beast a mine train too.

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Friday, February 25, 2005 8:37 AM
Magnum's technically are mine trains, according to Arrow.
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Friday, February 25, 2005 8:58 AM

rollergator said:
Gemini two? :)

That leaves CP with FOUR(!) mine trains...LOL!
*** Edited 2/25/2005 4:41:08 AM UTC by rollergator***


[the count]FOUR! FOUR MINE TRAINS! Ah-ha-ha-ha-ha![/the count]

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Friday, February 25, 2005 9:15 AM

Jeff said:
I consider Magnum a really big mine train.

Hershey's sooperdooperlooper thinks its a mine train with a loop:

Steel - Terrain - Helix (extra points for being blasted out of solid rock) - even a mine shaft that it goes through - relatively slow speeds (only if that @#$%%^ trim break before the helix is on). So what if it has the wrong cars and a loop.

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Friday, February 25, 2005 10:03 AM
Even though Gemini and Magnum use the Mine Train vehicle design, I don't consider them mine trains. What makes a mine train is the theming and track layout. Small but sharp dips and turns along with some design elements in the ride's theming that makes you think "mine".

Arrow uses the same vehicle design for all of it's non-looping sit down coasters, but the big drops and classic layout of Gemini and Magnum do not make them mine trains. In my opinion, it's important to look at the layout and theming, not the underlying mechanics of the trains. *** Edited 2/25/2005 3:03:36 PM UTC by Pete***

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Friday, February 25, 2005 10:06 AM

rollergator said:
OK then, what about SFFT's "mine train"...
Best. Mine. Train. Ever.


Your almost right.

Dallas has the best, then San Antonio.

Dallas has a hidden drop in the saloon that is fantastic, and how many mine trains go through themed buildings? That alone is awesome.

Dexter was right up there with an awesome helix ending. I miss it!

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