V2 SFMW RCDB Picture

Could someone please explain this picture to me? http://rcdb.com/installationgallery1143.htm?Picture=10

76% of statistics are made up. 5 out of 4 people have problems with fractions
nasai's avatar
What do you want to know? That's the end of the "spike."

The Flying Turns makes all the right people wet - Gonch

They rebuilt it last season to fit the zoning they ignore in 2001. Simple.

GL ride host 2001-2003, Rides Superviser 2004-05
Oh, I see it now. They rebuilt it? I thought it was just like the other V2's. Thats cool. Thanx.

76% of statistics are made up. 5 out of 4 people have problems with fractions
eightdotthree's avatar
Thats odd, so it used to go vertical? Doesnt really seem like much of a ride like that.
It ain't.....
IMHO ofcourse!

Fate is the path of least resistance.

ApolloAndy's avatar
It's pretty neutered, but stalling out while at some weird angle on the front spike is pretty unique.

Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

nasai's avatar
Well, look at it this way. It lasts a lot longer. ;)

The Flying Turns makes all the right people wet - Gonch

I liked it. It provided some incredible hang time. However, the back spike was noticably shorter. I think it's just as great as the typical V2's but, it's more unique.

Mildly amused since 2003.
I agree, just a shame the back spike isn't the same height it was though, then it would be the best. Regardless of what anyone thinks, at least it's not a clone anymore. *** Edited 3/21/2004 6:17:21 AM UTC by Grant***

I liked the new model of V2. The front spike is just so strange, and its cool to stall upside down or on your side. Just a very different sensation from all of the other impulses.

Call me a freak, but I think this might be the best impulse in America (and I've done them all). I like V2 at SFGAm, but the unique stalls on SFMW's are really fun, and I didn't think the shorter back spike made the ride significantly different.


Knotts Halloween Haunt- Everyone has to go sometime....

What exactly are these "stalls" you speak of?
A "stall" is when the train loses energy and, for lack of a better term, flatlines.

When an impulse coaster train goes up a spike, loses its speed and energy, comes to a stop, then reverses itself, again building up speed and energy, its called a stall.


Or, for another example, when an aircraft loses its speed and seems to just float for awhile, its called a stall.

I rode it at SFMW and it was really slow. The launch is so tiny and after the twist on the front spike, the train just pokes along. I do agree it is interesting to stall at weird angles, but isn't that what flats are for? On the back spike, the front train, barely goes vertical.

Of all the Impulses, I have to say the WT is probably the best one. The little stall on the back spike on all the other impulses just hurts, especially if you have long legs and no tennis shoes on (I constantly hit my legs with the seat in front of me) and I like the floating sensation better. Facing straight down just isn't very scary. Zero Gs are the way to go.

ApolloAndy's avatar
If you're near the front of the train, the shallow angle on the "rest" of the front spike is pretty boring. On the second pass, you go through the twist and then sit in a boring position for about 15 seconds while climbing and reversing before anything interesting happens again.

Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."

ShockwaveXL, rcdb's Other Information at the bottom of the stats page explains it.
It says: "So, the forward tower was changed from 90 degree vertical tower to 45 degree inclined tower. The rear tower is still vertical, but shortened to 150 feet."
personally, impulses make me sick, so i don't ride them

SFMW's Vertical Velocity is definitely one unique impulse coaster. And a lot of people that I know have this love-hate thing with it. They love the ride but hate the fact that it was modified from the original configuration. But again, it is pretty unique and no matter which part of the train you're riding in, the trips up the front "spike" are different front to back.

Personally, I think it's still fun. Not as intense as before, but still a great ride. As for the launches on this ride, well I won't comment since after you experience a launch on one of Intamin's Rocket Coasters, other launches just feel weak by comparison.


MForce2k said:
Or, for another example, when an aircraft loses its speed and seems to just float for awhile, its called a stall.

Having done probably a hundred stalls, I can tell you an airplane definately doesn't float when it stalls. :)

V2 at SFGAm is a favorite coaster of mine (in the front). A little underrated it seems.

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