As many regulars to the park have noted the ride has been plauged with downtime for the past couple of months<I've only gotten on it once all season> & has never really functioned well since it's installation nine years ago.What's really suprising however is that,not only is the ride obviously closed but the station is entirely boarded up as well.
Could this be the final nail in the ride's coffin?The last time SFA boarded up the area around a ride was when they closed down the enterprise permanently five years ago & it's still sitting there....or what's left of it is anyway.I'd hate to see the ride go myself even though it is a maintenance nightmare & suffers from low capacity but perhaps if they are removing it they'll be sure to replace it with something better.
In 4 trips to SFA since 2001, I only ever saw it open once... and then it opened at noon and was closed again by 1:30.
With the financial issues SF is going through, not sure a new major ride would be in the picture... but at least get rid of the abandoned eye sore that is TSC.
- Ryan - http://www.tideblue.com/painter/
--losing a troublesome ride that was a maintenance nightmare
--losing a ride that has lousy capacity and incomplete theming
--opening up space to install a path around the back end of Wild One to meet the Batwing path and/or the path near Joker's Jinx
--opening up space to install a path to wrap around Roar and connect to Coyote Creek
--opening up a space to install Ultra Twister and/or some other ride(s), shops, etc.
--getting rid of that incomplete ugly mountain that stands above Wild One
The only thing would be that we would lack a log flume. I'd like to see them get an OD Hopkins model like the one that SFFT has. That is a nice ride with decent capacity.
coastin' since 1985
rablat, I think there is enough space between TSC and Roar now for a path if they wanted to build one out that direction. It's big enough for them to get several cars in that area. *** Edited 8/7/2006 7:40:26 PM UTC by coasterguts***
A day at the park is what you make it!
The only thing would be that we would lack a log flume
And even with Typhoon Sea Coaster you lack a flume... well... at least one that operates more than a few days a year.
A new flume wouldn't be a bad idea,nor would simply removing two of the turntables<the third is needed to line up the boats with the drop> so if they could solve that problem then perhaps the ride could run at better capacity with fewer block violations?One thing's for certain another major water ride is needed if TSC goes as SWF,PBR & RR simply aren't enough.
Now what I don't get is why they have the station blocked off & boarded up,as anyone approaching the ride need only look at the flume coming out of the skull to see it bone dry & know instantly that the ride isn't gonna be open anytime soon.
Both RR & SWF are far too wet for my liking & PBR isn't wet enough,TSC on the otherhand provides/provided just the right balance of water in the mix...not too wet but not leaving you bone dry afterwards either.
Thanks,
DMC
Another problem, though, is where would they connect the path to CC? RR is in the way once you get past ROAR. They could squeeze one in if they wanted, or build one over part of the ride, I suppose.
One of the bad parts about SFA is the terrible layout that has evolved over the years.
coastin' since 1985
rablat5 said:
One of the bad parts about SFA is the terrible layout that has evolved over the years.
The worst part is that at *some* parks, the layout is a little weird or awkward because of the natural terrain, or other physical limitations of the park.
SFA is just nightmare after nightmare when it comes to layout, and I really just don't see why it had to be that way, at all. Gah.
But I agree, it's time to lose Typhoon. I was lucky enough to ride it once, and I thought it was GREAT but I just don't see the need for it there anymore when it isn't doing anybody any good, and can potentially open up enough space for that new connecting pathway, and the addition of some new, hopefully high capacity rides. SFA has an awful lot of problems but the benefit of finally sorting out the park's layout would help immeasurably.
"Beginning with a 30-foot incline, a rotating platform spins boats 150 degrees at the crest of the slope until the boats are facing backwards! Then they're dropped through a high-speed channel and travel backwards through a chute. Finally, they climb up 60 feet in the air and plummet to the bottom through the mouth of a skull."
Sounds somewhat uncomforable to rotate the boats only 150 degrees and have it travel the rest of the way backwards and sorta slanted to the side;) lol.
- Ryan - http://www.tideblue.com/painter/
P18 said:
Offical site ride details copied/pasted:"Beginning with a 30-foot incline, a rotating platform spins boats 150 degrees at the crest of the slope until the boats are facing backwards! Then they're dropped through a high-speed channel and travel backwards through a chute. Finally, they climb up 60 feet in the air and plummet to the bottom through the mouth of a skull."
Sounds somewhat uncomforable to rotate the boats only 150 degrees and have it travel the rest of the way backwards and sorta slanted to the side lol.
You only traveled a relatively short distance (two bunny hops and a short tunnel) backwards. The next turntable turned you around, and you faced forward the rest of the ride, including the final drop through the skull.
Personally, I want to rotate a full 180 degrees before going backwards. ;)
Arson said:
When I say "add a pathway" I'm talking about connecting the TSC/Roar area to Superman.
The reason the other idea is in this thread is because it's been a long time rumor that the master plan of the park (lol at typing "master plan" in reference to SFA) was to eventually have the Batwing area circle all the way back to the rapids ride. I have no idea how valid that sort of idea is or even what the logistics would be but it's probably been the single most prevelant rumor concerning SFA that's ever had much staying power.
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