When we find life on other planets, then Knoebels will be able to lay claim to "Best Bumper Cars in the Universe". I was lucky enough to get on the last couple laps of the operating season, and had *almost* enough of the KG cars to last me over the Winter. Smashing good time! ;)
This goes for things like Snapping the flyers, Spinny fast on spinny rides (Yes I've actually been told to slow down) ect.
AMUSEMENT, Some parks are taking the word out of the park.
Chuck
Given a choice between an hour of ERT on all but a handful of coasters and an hour on a really good set of bumper cars? I'd have to pick the latter.
There are only two, maybe perhaps three good bumper cars at my local amusement park. I'll never tell which ones they are. From watching me carefully, Da Babies have figured out one of the three.
But none are remotely as good as those. DAYUM.
-'Playa
NOTE: Severe fecal impaction may render the above words highly debatable.
AV Matt
Long live the Big Bad Wolf
Chuck, who's caught one or two good ones at fairs but usually there are just too many cars and too many drivers that don't know what they are doing.
A couple obscure rides need to be added to that list.
Oaks Park (Lusse fiberglass)
Seaside, OR (Lusse steel tub, museum-quality condition, the owner clearly takes a lot of pride in them)
and less obscure but also notable:
Delgrossos (Barberri)
William W. Gray, CuratorWhitewater Valley RailroadConnersville, Indiana
I got to Cinci's Coney too late in the game, those were beyond awful. Mom asked her little kid if he wanted to ride again (no wait, mind you) and he said "meh, let's go do something else". Smart kid... ;)
But honestly, for me, KG's are the bumping equivalent of SFNE's RoS or Voyage. So far ahead of the pack that everyone else vies for second place...
rollergator said:
I got to Cinci's Coney too late in the game, those were beyond awful...
You just gotta know what you're doing (and have a sadistic streak ;) ).
I actually felt compelled to (and did) apologize to a young girl after nailing her on Coney's cars. I thought she was going to cry.
RatherGoodBear said:
How many people were riding? And how long did the ride cycles last? I was thinking, they didn't do that for an hour straight did they, then I noticed folks in different cars.
We had 20 cars out and running and there may have been 25 people total. Our ride cycles were around 5 minutes each. Usually when we'd break a car we'd switch to another that was parked. I think we broke 4 cars total, 2 bands, 1 pole, 1 that lost power and one had to have the contact on the pole replaced.
Coaster Junkie from NH
I drive in & out of Boston, so I ride coasters to relax!
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