Well, if that's the only difference, I'd much prefer having the middle man :)
But, that's just my opinion. It's a unique editor, and it's well layed out. By no means am I trying to fault it technically, of course, but it's just not my cup of tea. Editing curves seems a bit faster in NL than in SM, but the results are more or less similar, and I like being able to play with the numbers in SM.
Thanks for the explanation, though. NL is a nice product, and I'm glad everyone's enjoying it. I'll be the first in line to buy a final version, as Ole and you are deserving of some recognition for your hard work.
~ Michael ~
You were told when you started the demo in a pop up box that saving has been disabled. It was also on the website where you downloaded it. That should have been your clue not to put your heart and soul into a coaster, and to just fiddle with it enough to get the basics and to get an idea of how it works.
-Ride_Op
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Visit my old Ultra Coaster page: www.geocities.com/ride_op
I think that the editor is a little complex at first, but give it a few minutes and you'll be able to create the smoothest, most realistic coaster of any sim out on the market today. Even though I think that SM has a more straight-forward approach I think it is limited in use and very buggy, not to mention the camera control totally SUCKS! Once you learn the editor in NL, you should have no problem building very realistic coasters. I would take the NL editor over SM anyday, but thats my opinion.
Also, thank you Jeff for the NL forum and for all of your hard work on this site.
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-Rob Murphy-
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Montezooma's Revenge Count: 34
Ghostrides: 22
is anyone having as much trouble as I am to make the coaster smooth? on some cruves its great, but on others it gets a little rough at the joints. anyone have any suggustions? also, how do you plant trees and add tunnels? those things should be added to the help page before the game is released. I haven't tried it yet, but can you make two coasters in one editor? like dueling dragons so something.
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Jay and Silent Bob have left the building ~Jay and Silent Bob Strike Back
I made a really cool coaster tonight with No Limits! Well, at least I thought it was cool! lol It had a loop, inline twist, cobra roll, and 3 corkscrews. I don't think it is too hard to use the editor, once you get used to it. At first it seemed pretty hard, but I would recommend skimming over the "help" thing. One problem I had with the editor was that I couldn't figure out how to make the track move vertically! LOL But I have figured it out! lol In case anyone else is having the same problem, go to view other than the above one, and then you can raise it. LOL! I hope everyone doesn't think I am "Computer game Challenged" or something! LOL
><> Aaron <><
-Ride_Op
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-Ride_Op
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Visit my old Ultra Coaster page: www.geocities.com/ride_op
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Jeff - Webmaster/Admin - CoasterBuzz.com
"From the global village... in the age of communication!"
Watch the grass grow!
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17 Parks In the 2001 Season!
Try uninstalling it and reinstalling it. Update your video card drivers.
-Ride_Op
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Visit my old Ultra Coaster page: www.geocities.com/ride_op
-Ride_Op
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Visit my old Ultra Coaster page: www.geocities.com/ride_op
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