However, by noon the lines became long. Superman, Medusa and Nitro all had two hour long lines, El Toro three hour and Kingda Ka four hours. The line for Kingda Ka got so long they stopped letting people into line, yet Q-Botters continued getting in. At times I’ve encountered the rare 3 hour long line for the ride the whole world wanted to ride. But these type of line seemed like standard practice for big rides at Great Adventure.
I realized even if I waited in line all day I wouldn’t get access to more than two coasters. They offered me a cockroach to avoid the line, but the thought of paying to eat a cockroach, the idea of entangling one of the worst experiences of my life with roller coasters I just couldn’t stomach. The better option seemed to be to wait in line for an hour to purchase a Q-Bot for $32, then cut in front of hundreds of unfortunates stranded in never ending lines.
Kingda Ka was about what I expected, a one hill wonder with a finish that left you wanting more. Nitro was again brilliant, as good as it’s ever been. Superman felt short, not quite as good as the Superman in SFOG. El Toro was as smooth as it was intense, a much wilder ride than Kingda Ka. I loved it and was sad that I couldn’t imagine getting a chance to ride it again. The two longest lines I Flash Passed, doubling my coaster output from 2 coasters to 4 in seven hours time.
Now I’ve been to just about every park in the country, some many times over, and I have never seen lines as bad as I saw in Great Adventure today. Even SFWoA at its worst was better than this. And this was not just a crowded day at the park. I was at Disney’s Magic Kingdom when they were at max capacity, when it was so crowded people had a trouble just walking around the park, just literally bursting at the seems. Three times as many people, and I never waited in line for more than a half hour, while accessing three times as many attractions. We were pretty smart with the Fast Pass, still I had Flash Pass at Six Flags and it couldn’t compete, not even close. It was a disaster.
I sure didn’t see too many happy faces at the park, but Six Flags may have felt differently as it advertised it’s two millionth sale of Flash Pass. At $32 a pop with about half purchasing Gold Pass at $64, I think we’re talking about a 100 million dollar profit. I’m not sure if this number was gained just at Great Adventure or all Six Flags parks, but a 100 million is nothing to sneeze at.
Some have rejected the idea Six Flags is profiting from long lines, suggesting this keeps people from purchasing food in drinks. I haven’t found long lines to suppress appetites or thirsts, which is why food and drink is available during the long lines. With the Q-Bot I found I had nothing but time to eat and look in gift shops as I waited for my ride. So, I don’t know why some think people stop buying the longer they wait in lines.
Despite Six Flags’ efforts to double the number of roller coasters in most of their parks, the result over the past few years has been some of the world’s longest lines, and management seems okay with that. It seems they have resigned to the fact that they can’t convince more people to come to their parks, so what they are left with trying to squeeze more money out of the people who are still going. And I sure got squeezed today.
Is this standard operating procedure for the Great Adventure now? Did I use the Q-Bot wrong or should I have gotten the Gold-Bot instead? Should people have to eat cockroaches to regain access to rides? Was this Fright Fest a nightmare, or a sign of things to come for Six Flags? How hard should Six Flags squeeze the cash out of their guests before people become discouraged, and does Shapiro even care about acquiring the reputation of the world’s longest lines? Hasn’t the price of access at Six Flags increased in more ways than one at these parks? *** Edited 10/9/2006 4:41:02 AM UTC by rc-madness***
I have been to many big parks and wait 1-2 two hours for certain rides. Some of these parks include Canada's Wonderland, Kings Island, Cedar point and Busch Gardens. Nothing negative....its just that you have to choose your visit days wisely.
Fate is the path of least resistance.
How you can build more rides, maintain attendance, and still have long lines defies logic.
Jeff - Editor - CoasterBuzz.com - My Blog
So if I'm Joe Nobody and I actually want to enjoy my day (as opposed to standing in line for 3 hours), it's going to cost me $92?!
I want to check out El Toro, but I can think of a lot of other things I'd rather do for $90.
Too bad the couldn't have configured a 3 train operation to ease the congestion.
We also opted for the single train/single track operation on Rolling Thunder...1 hour and 20 minute wait. Even though when they were testing the ride in the morning, they were running multiple trains on 1 track. I don't get it.
Jeff said:
I can't remember the last time I waited more than 45 minutes on the busiest of days for anything at Cedar Point (keep in mind I don't gamble on Dragster's up time and avoid it).
Good thing you weren't there this past Saturday. :)
Jeff - Editor - CoasterBuzz.com - My Blog
Kind of common knowledge to the enthusiast types.
Nitros long waits was probably due to the people waiting for the front row. No matter how many times the ride ops announce it people will not move over to let the other rows go into the station.
NitroFan is dead on about El Toro. The chair sensors are faulty or something, so the trains are constantly being rechecked. An additional third train would make no difference. But they're not going to fix it until the end of the year anyway, and then who knows.
When Expedition Everest opened they were pushing more people through that ride then all the coasters at SFGAdv. combined. The new ride with its problems is an excuse only goes so far, then it just sounds like what it is: excuses. At the end of the day you still end up with a ton of exhausted, ticked off guests tired of the long lines. How long is it going to be before some competitor advertises that they have shorter lines at their park? At some point not too many people will dispute that claim. *** Edited 10/9/2006 11:28:44 PM UTC by rc-madness***
Jeff said:How you can build more rides, maintain attendance, and still have long lines defies logic.
1) Viper
2) Rodeo (Breakdance, now at SFOT)
3) Jumping Jack Flash (Jump)
4) Double Chance Inverter
5) Polyp
6) Evolution (now at SFSTL)
7) Frisbee (now at SFGAM)
8) Chaos
It also doesn't help that Batman & Robin the Chiller has been closed most of the season and that KK is only running two out of four trains. The Shaceshuttle (looping starship) was closed as was the Zamperla flatride next to Skull Mountain. I didn't even venture into the Batman & Robin Chiller area of the park, so I don't know if any of the flats were running in that area.
Jeff said:
How you can build more rides, maintain attendance, and still have long lines defies logic.
Would you rather attend the park on a Friday night with nobody just for lines, or would you like to be with all those people that have come out for the october festives. Basically, it comes down to that.
Firday and Saturday for me. I wouldn't really want to miss either.
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Ride On!
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
Kingda Ka (and its 3+ hour line) was the most inefficient operating coaster I've seen. The trains move up to launch together, and the ride takes forever to reset. Once a train leaves the station its literally 8 minutes before it dispatches again. Cost for me: 101.29 for Gold Q Bot for two. You can't get anything done in the park without it.
It was the best of times (Cedar Point), it was the worst of times (Six Flags Great Adventure).
Seriously, how is it that CP can have a similar sized park with comparable attendance figures but the prices are lower, the lines are shorter and you don't need to pay extra to really enjoy the park.
The northeast needs another megapark that is more affordable and better run than SFGAdv.
Arthur Bahl
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