As far as I saw, there were no pre-built segments such as a loop, corkscrew, or boomerang element... but I was able to create it by switching from top view, to side view, to another side view, and then using the 3D view.
It is rather simple once you get used to the editor. What you got to do is manipulate the height in the side views, and then choose to bank it when you select that segment. You can then choose the pitch, and eventually it'll look ok. It'll be awhile before it gets perfect.
My question:
Can you ride the coaster you created in the actual game, or just in the CAD editor 3D view? I'd sure like to know how mine feels in a realistic setting instead of a bunch of vector lines!!!
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Proud to be an American!!
I'm seriously impressed. Bezier curves aren't a big deal to me since I've worked with Adobe Illustrator and After Effects for years.
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Jeff - Webmaster/Admin - CoasterBuzz.com
"From the global village... in the age of communication!"
Watch the grass grow!
*** This post was edited by bluesoccer on 10/7/2001. ***
"MSVCP.DLL"
Any help would be greatly appreciated, I have no clue what I am doing here.
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"Villain-Once You Drop, The Fun Don't Stop!"~SFWoA Rules In 2001~X Marks The Spot In 2001(SFWoA)~With SFWoA ANYTHING Is Possible!
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