The New Demo

DawgByte II's avatar
Well... it does take a little getting used to, but I was able to FINALLY create a coaster.

As far as I saw, there were no pre-built segments such as a loop, corkscrew, or boomerang element... but I was able to create it by switching from top view, to side view, to another side view, and then using the 3D view.

It is rather simple once you get used to the editor. What you got to do is manipulate the height in the side views, and then choose to bank it when you select that segment. You can then choose the pitch, and eventually it'll look ok. It'll be awhile before it gets perfect.

My question:
Can you ride the coaster you created in the actual game, or just in the CAD editor 3D view? I'd sure like to know how mine feels in a realistic setting instead of a bunch of vector lines!!!

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Proud to be an American!!

Jeff's avatar
The demo doesn't allow you to save your tracks, so you can't load them in the simulator portion of the game.

I'm seriously impressed. Bezier curves aren't a big deal to me since I've worked with Adobe Illustrator and After Effects for years.

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Jeff - Webmaster/Admin - CoasterBuzz.com
"From the global village... in the age of communication!"
Watch the grass grow!

Which is better No Limits or Scream Machines, I am trying to decide which one to buy.  I was at the scream machines site, and it looks awesome.  Is no limits better? Thanks
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Neil, "Boy Genius, Hope of Mankind"
http://kmlaser81.tripod.com/RockinCoasterSite/
Uhhh yah there are pre built inversions you can toggle the height and stuff too. They're under file, and for the demo its awsome really realistic cant wait for it.

*** This post was edited by bluesoccer on 10/7/2001. ***

i got the editor down real quick, i even built me a replica of an SLC with the inverted track style since it all looks the same ;)  to bad i couldnt save it tho, it rocked hardcore and was smooth as hell...
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Yeah, it only took me a few minutes to get used to most of the nuances of the editor.  It is definitely not as user friendly, but it seems MUCH more powerful than the SM editor.  Also, it seems like it will be very hard to make kinks in the track, which can happen no matter how much you fiddle with it in SM.  I'm going to be getting the full versions of both, but I think No Limits looks to be the more solid simulation.  Heck, it has DISPATCH loading time variance, block brake violation checks, moving restraints, swinging station gates, much better sound, and the ability to look around like you're tilting your head while you're riding.  It's so awesome. Can't wait for the full thing.
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Jman
Webmaster: Gravibulb Coasters
http://balder.prohosting.com/gravbulb/coasters/
I can't open it, I get the error message...

"MSVCP.DLL"

Any help would be greatly appreciated, I have no clue what I am doing here.

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"Villain-Once You Drop, The Fun Don't Stop!"~SFWoA Rules In 2001~X Marks The Spot In 2001(SFWoA)~With SFWoA ANYTHING Is Possible!

it took a while to understand how to rise track, but now i'm good at it, but how do you view it like a real coaster, and ride it?
You have to have the circuit complete by connrcting it to the station. Then you have to go into the 3-D view, hit the little "on-ride" icon, and the "go" button

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I finally got my copy to load.All I did was open the MSVCP.60.DLL. file into the no limits folder.It wasn't easy to do but I did it.The simulator is an absolute masterpeice(too bad it only runs for a limited time when you use it)but the track editor will take a while to master.
i can't wait to get it
The game rocks! I'm going to buy this game the minute it comes out.. The editor takes little time to get use to and before you know it, you're building a world-class coaster.
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