Hello All You Coaster Fans Who Are Counting Down The Days/hours/minutes/seconds Until The Theme Parks Open,
Just letting everyone know that after a few drive bys at SFWoA there are more blue S:UE supports. After last year and all the welding being done on S:UE (just like Wicked Twister). Either SFWoA or Intamin has made the call to add supports to S:UE also. Just to let you know.
I would be willing to bet it is the straight tower that produced the problem. That holding brake weighs a lot and combine that with the live loading induced when you're stopping a train that heavy, that's a lot of load on that tower. The fact that it swayed more than the front tower or either tower of WT ever *seemed* to, leads me to believe that it's the weight and live load effects of the holding brake that's doing it.
I wouldn't be surprised to see the holding brakes turned off or even removed in a couple of seasons if this doesn't work. I LOVE impulses (obvious - see screen name) but damn if they aren't one of the biggest structural gambles ... and they seem to be slowly losing in that gamble.
I wouldn't mind seeing it on the rear tower... if not for anything but for safety's sake... there's not much asthetic value when you're not even looking at the tower, so much as looking down from it...
...as for the front, I just hope it doesn't ruin the thrill up front, because when that coaster reached it's maximum height, it was only like 2 feet from the end, it felt... and you really had that feeling like you'd just blast right off the end there.
If the supports are about 10' or so lower, then it won't be so bad. It'd just be better if they kept them the same color as the track & not the supports (only to kinda blend in more).
Brett, I guess removing the holding brake would finally end the WT vs S:UE debate. People argue for hours over which is better, the rear twisting spike or the holding brake. Anyone think that SFWoA will alter the ride program the way CP did with WT by reducing the first reverse launch? And is V2 @ SFGAm or V2.1 @ SFMW having any problems with the structure? I know the front tower on V2.1 is a lot more supported and the rear tower is a lot shorter, which is why I listed them seperately.
None of WT's launches are the same as when it first opened. The power's reduced on Nos. 1 thru 4 and No. 5 which used to be just a coast, if you ride enough times in a row, you begin to feel that you're actually still being launched on the 5th pass.
I don't think S:UE will get that treatment simply because its not as much unsupported length. With WT style supports, S:UE will probably have support most of the way up the tower (like 2/3 to 3/4), so it'll probably be fine to keep the program.
Plus, who'd want to alienate those 15 freaks in the world like me who'd get pissy if they lowered it (since it would barely accelerate faster than my grandma on a Sunday drive) and would pass on WoA for all time? ;)
Ok Gravity, I'll give you that you're on the WT crew that you should know best, but tell me this then ...
Why does the same magnetic interference in the speakers in line occur on the 5th swing as does on the other 4 if its a pure coast? (And no, I don't mean during the return, I mean as you're going forward, there's a burst of static in the speakers)
And I'll still maintain til the end that the third swing used to take you as close to the top of the front spike as S:UE goes ... maybe it was even only opening WEEKEND, cause I know it even had problems then. My best friend and I went up there specifically to ride and when we got off of a front-row ride mid-day, there was a huge crack in the metal cylindar above his head (a little forward of the seats, hanging off the top of the train, left side) and two rides later, the thing shut down for a while. Ok, so that little story has nothing to do with anything in this thread, but still - I was there opening day and I say it went higher, so NYAH! :)
I don't know about "just another coaster", but every ride definitely stirs up more memories of opening day 2002 than it does leave an impression of the ride I just had (except for the first time I rode back seat this past season).
Edit: ok you changed yours - don't know how to answer that one ;) *** Edited 3/4/2004 9:58:43 PM UTC by Impulse-ive***
The static you hear in line on Swing 5 is more than likely us switching the microphone on into the station to do the "Oncoming Riders" spiel. I've noticed that whenever we spiel to the station, the queue speakers will get static-y. The station and queue loudspeakers are both activated via the same 3-way switch inside the control booth.
Fact remains, that the LIMs aren't firing on Swing 5. To be inside our electrical room when the ride is cycling, you DEFINETLY know when those LIMS are firing, because it sounds like a jet fighter taking off inside there.