First, I get an error when I load certain coasters and certain parks. It says "Bad Header" but if I click "continue" like 10x, it loads but I can't use certain features. Should I uninstall and then reinstall RCT3? I'm pretty sure its a software problem and not a hardware issue.
Also, anyone else notice that if you put in a trim brake or block brake, if you set the brake speed higher than the train is going at that point, the brake accelerates the train? Fun in some instances, but it makes it hard to set up blocking without slowing trains down. I think I heard this was addressed in the first patch, which brings me to my next question...
When I got the game to finally work, I downloaded the second patch (I think) from Atari. Did this include the first patch in it? Or where can I find the first patch?
justkickinit- I'd like some more info on what you started above... Funny you mention that now, cuz now my computer actually tells me a driver is at fault when it restarts randomly. I think I fixed it when I updated my chipset/motherboard drivers and updated my ATI drivers...
Thanks again for all your help everyone, especially Gonch... I hope to be as big a coaster/computer geek as you someday;) Kinda like that Comedy Central game, Beat the Geeks... Good times...
But then again, what do I know?
I think you have low standards for "smooth" because I have twice the machine you do and it's anything but smooth.
Jman said:
BTW...running on an AthlonXP 1700+, 512MB, Radeon 9600 Pro and it's smooth as silk.
Jeff - Editor - CoasterBuzz.com - My Blog
I have a top of the line AMD64 4000+ PC with 2GB RAM and an BFGTech Nvidia 6800 GT 256MB OC and I end up getting single digit frame rates...see the FPS topic thread for details
--George H
ShaneDenmark said:
Also, anyone else notice that if you put in a trim brake or block brake, if you set the brake speed higher than the train is going at that point, the brake accelerates the train? Fun in some instances, but it makes it hard to set up blocking without slowing trains down. I think I heard this was addressed in the first patch, which brings me to my next question...
Ok, let's clear up the block brake thing. The behavior you descrbie is the fixed version.
The people who made this game seem to have NO concept of what block brakes do. Originally, they stopped the train no matter what - even if the next block was clear. That made zero sense, but they claimed it as a "feature" - I'll spare the details of that lie. They got bombared with complaints and 'fixed' it with the patch. Now they work exactly as you describe.
I don't see what's so hard about telling the game, "If the train is moving faster than the speed the brake is set at, slow it to the brake speed; otherwise do nothing" - seems like a simple programming thing to me.
I personally HATE that blocks can be used as boosters - I've seen way too many poor coaster designs use that as a fix.
It shouldn't be too hard to work around. If you want a midcourse brake run that doesn't really slow the train just make sure the final brake in the run (the block brake) is set as close to the speed of the train at that point as possible.
For example if you train hits your MCBR at 28mph, the two closest brake settings are 26.84 and 29.08 - both are close enough that the speed change won't be noticable. I personally always go with the slower speed. In this case my MCBR would be 5 trims set at (in order) 38.03, 35.79, 33.55, 31.32, 29.08 and then the block brake set at 26.84. This gives you a brake run that essentially doesn't effect the train, but if the ride would fail and a train would get stuck on that block it'll still be able to complete the course because when it continues the block brake will kick the train off at 26.84mph.
Of course, this design style wouldn't be fail/safe without the stupid 'boost' feature, but then we'd just go back to making coasters like in RCT2 where you have to build the second half of the layout assuming the train starts from zero. (almost like each block is it's own 'mini-coaster' - the way REAL coasters are designed)
At any rate, doing a MCBR that doesn't affect train speed should be super easy as long as you know generally how fast the train is moving when it hits the MCBR.
If all else fails, go download a couple of my rides from CB Games - I do exactly what I descibred on every coaster I've upoaded.
EDIT - That last statement isn't entirely true. I usually trim down the speed on the MCBR. But the concept is the same. Trim down the speed and set the block at the same speed as the last trim. You get a slight and gradual slowing with no boost.
I'm making it more confusing, aren't I?
*** Edited 2/2/2005 5:44:43 PM UTC by Lord Gonchar***
Jeff - Editor - CoasterBuzz.com - My Blog
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