^^^ I'm with you Bill, because I like new experiences, even if I know I'm going to be disappointed. I was really upset that I never got a chance to ride Flashback @ SFMM a few years back (it was closed, of course) because I wanted to give it a shot despite knowing it was a terrible ride. Riding those awful coasters is even more satisfying once they're gone, because at least I know I had my chance and took advantage of it.
So perhaps we're happy to see some balance at our local parks, but at the end of the day the majority of us want something really fast and not so family-oriented. The results mostly reflect my taste as well.
The main example of this I can see is the results for the Italian Job coasters. I think they're fun, while not being super fast (I've ridden both KI and KD's), but they're rated quite low.
Someone on the first page challenged Magnum's ranking. I think most people simply don't want to ride or even respect some of Arrow's creations anymore not because they don't have some excitement, it's because some of the transitions can be very jarring.
Take a look for example at the pretzel loop turnaround on Magnum. Imagine the same turn designed by Morgan example. It would be so much smoother and not so "square." The bunnyhills wouldn't kill you either if you didn't know to tighten your seatbelt as tight as possible.
Listen, I understand your complaint about rides that are too smooth. Back in 91' my friend and I said the same thing about GASM at Gadv. believe it or not. We preferred the feeling we got from Rolling Thunder. Now, I much prefer the in-between --something that doesn't beat the crap out of you, but still feels "alive."
Intamin Fan said:
I think this poll is interesting to me because while people are saying one thing "It's great that they're putting in more family coasters," the results don't bear that.
The results reflect what we feel are the best coasters, not necessarily what we feel are good investments by the parks. I'll always be happy to see a park build a quality coaster many family members can ride but that doesn't mean I'll put it in my top 10 or 100 based on that alone.
(And for the record, I didn't vote this year. If I had, there'd be seven votes for it to back up the third place).
Mitch tries to get at some of that by sorting ballots by preferred forces. Perhaps he should add secondary ballots that capture some of these secondary characteristics?
Which brings me back to where I was...agreeing with Brian. We all have different methods (some of us VASTLY different, LOL)....that's the beauty of Mitch's algorithm. We *can* all have our own idiosyncracies and still, at the end of the day, come to some sort of ranking system that can stand up to scrutiny, and to MANY varied systems and methods....
Someday I'd like to beat the daylights out of those ballots with strong statistical analysis software. One of the things I'd like to prove is that some of those "higher ranked rides" do VERY well with the GP in terms of merchandising and driving the gate. For instance, I'd be willing to bet that if you pulled B:TDK (or whatever it's called now) out of SFNE....the gate would be relatively unaffected. Pull out Supes, the park would suffer horribly. Just makes me laugh how enthusiasts don't give the GP enough credit. They're really quite "savvy" (except when it comes to SLCs, hehehe). ;)
I get what you're saying, Bill. The park itself plays a big part in the opinion of a coaster, particularly when your opinion of the coaster depends upon your opinion of everything else in the park. Raptor and Gemini are my two favorite steel coasters at Cedar Point, but would I feel the same about them if they were at either of the Busch parks?
Hooray for post-modernism!
Just throwing more fuel on the fire...
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