I'm still not saying if you build on ground you need a basement. You do NOT. I just pointed out the SUF (SFOG) is built right on the ground, the computers and electronics, and machinery are also on the ground, right next to eh station or under the brakes (due to it being built into a hillside. The track of SUF at SFOG actually goes "negative" (my term for below the station track elevation. The train comes back up and loses speed before it returns to the brakes.
There are exceptions to everything, though. Space can be a "limiter" to determine the station and brake line elevation.
I think it's a simple way of maximizing what you have.
------------------
Is that a Q-bot in your pocket or are you just happy to see me?
Great Bear and Apollo's Chariot both have stations that are built on hill sides. The only major coaster I can think of that has a station built on the ground is Volcano. Everything complex is overhead though on Volcano.
As for lift length, a foot of elevation in the station saves about 2' of track length on the lift with normal slopes.
If a station is on the ground and you use two sided loading, then you either have to build a bridge over the track, or a tunnel under. Bridges are cheaper and are often seen on log flumes and raft rides where the vehicles pretty much have to be on grade.
------------------
Never Has Gravity Been So Uplifting.
But I do concede (if my theory is accurate) that there will exceptions where different factors will lead to different placements of brakes, station height above ground, and so on.
------------------
Is that a Q-bot in your pocket or are you just happy to see me?
It's not a difficult concept, and GP explained it pretty well. Basically, the higher the station the slower the train is going when it hits the brakes, as long as the lift does not change height (in relation to the ground...ie elevation) in either case. And the slower the train when it hits the brakes, the shorter the brake run can be, and the less wear and tear on the ride (assuming friction brakes).
It would do some of you well to read the thread before you try to wow the rest with your ill-informed rebuttal.
-Nate
------------------
Is that a Q-bot in your pocket or are you just happy to see me?
------------------
Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
------------------
Is that a Q-bot in your pocket or are you just happy to see me?
ApolloAndy said:
Right. And so Nitro's trims brakes which are hit going, what 65 MPH, have to be replaced every other train. C'mon. These brakes are doing just fine.------------------
Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
Trims slow the train down marginally whereas the main block brakes slow the train down to a near or complete stop. Look at B&M brakes when you stop on them and you can hear and see the type of wear and tear they go through.
------------------
Is that a Q-bot in your pocket or are you just happy to see me?
*** This post was edited by General Public 5/17/2003 1:10:14 AM ***
------------------
Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
Let me explain it a different way. Trims are speed-sensitive. That is, the trims on a hypercoaster are set to slow the train to a specific speed. Therefore, it does *not* matter where they are placed! Take, for instance, Nitro vs Raging Bull. Let's say the first trim on each ride is designed to control the maximum speed of the ride (as in, the top speed in the valleys of the hills) to 60mph. Raging Bull's trim is located near the top of the second hill, so let's say it has to slow the train to 30mph. Nitro's trim is in the valley, so it has to slow the train to 60mph (according to the rule above). Now, normally Nitro would be traveling at 65mph in the valley and Raging Bull 35mph at the top of the hill. See my point? It does *not* matter where the trim is, because it has to take off 5mph *regardless* of placement.
Any questions?
And GP, it's nice to be on your side for once. :)
-Nate
I'm pretty sure your arm may need more ongoing repairs for the second over the first.
------------------
So what if the best coaster in Australia is a second hand Arrow?
Total Thrills Amusement Guide
Australia's Premier Source for Thrills!
*** This post was edited by auscoasterman 5/17/2003 2:32:19 AM ***
If I get your previous post correctly, you're saying that brake wear is the same for trimming 65->60 as for 35-30. This (and the rest of your post) would lead me to the conclusion that the incoming speed of the train for the station brakes is not relevant in determining brake wear.
Regardless of this, the brakes in the station are the same brakes as those used for trims afaict. Sure, trims are only used momentarily, but they still have to be able to squeeze the center "thing" (it's not really a fin on B&M's) to apply friction to generate a braking force, just like station brakes do. In fact, all but the last caliper of the station brake are effectively trims, shaving speed, allowing the train last caliper to actually stop the train. (For instance, in RCT you set up regular brakes before your block brakes to allow the block brake to stop the train. And what a coincidence! They're the same brakes as the ones you use for a trims!)
You were saying earlier that the slower a train is going, the less wear on the brakes (which is why a station is higher). I am saying that if that is the case (which I agree it is) and is actually significant (which I disagree with), than all brakes, trim or block, should be at the highest points possible to reduce as much wear as possible. A trim is not so substatially different from a block/station brake that it can hit an 80MPH train and not experience wear while the first caliper of a station brake can't hit a 30 MPH train, and trim it down to 25 MPH for the next caliper without wearing down.
------------------
Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
------------------
So what if the best coaster in Australia is a second hand Arrow?
-Total Thrills Amusement Guide
Australia's Premier Source for Thrills!
Also.... chill out Andy.
------------------
Is that a Q-bot in your pocket or are you just happy to see me?
------------------
I see Superman!
*** This post was edited by NegativeG-Force 5/17/2003 8:31:22 AM ***
... anyways, water table probably also plays a key role, and perhaps there is something we have overlooked.
------------------
Colossus [1]
Nemesis: Inferno [6]
You must be logged in to post