Smoothing out Arrow loopers

Tuesday, July 12, 2005 2:38 AM
Is there any possibility that an Arrow mega-looper like Viper at SFMM can be made to run smoother without making major changes to the track or train? Viper is my all time favorite coaster, and I'm getting concerned that it's getting rougher from year to year. Thanks.
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Tuesday, July 12, 2005 3:59 AM
It would run a little better with spring-loaded wheels ala B&M but the most major flaw is in the horrible transitions, which would require some extensive retracking and even re-supporting [is that a word?] all of which costs A LOT of money.

Is it possible? Sure. Will a park do it? Not likely.

And yes, I know Steel Phantom became Phantom's Revenge...that's not what is being asked here.

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Tuesday, July 12, 2005 4:15 AM
I don't think Viper has become more rough though, I think we just become jaded by smoother and smoother coasters as years go by. Just my thoughts though. I know portions of Viper were reprofiled (mainly the bottom of the first drop) in the early or mid 90s. Guess there was a pretty hard snap there when it opened.
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Tuesday, July 12, 2005 4:48 AM
No doubt it's a headbanger. I did it once years ago, that's all it took. :-/. I had a headache for hours.

During my last SFMM in March I sat that one out (I had enough minor headaches from X to last me throughout the day). ;-)

-Tina

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Tuesday, July 12, 2005 8:18 AM
Wow, I lived Viper, and got no headbanging. My height, perhaps?
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Tuesday, July 12, 2005 9:32 AM
Yeah, I did Viper, I couldn't compare it to Shockwave at SFGAm (R.I.P.). The wierd thing is, I experience headagning throughout most OTSR rides, but Its only for the time im on the ride. Once I get off, I'm fine, no headache. But when I was younger I would get them. But now, I can ride anything without having to carry some extra IB or Excedrin with me.

-Colin-

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Tuesday, July 12, 2005 10:38 AM
You lived Viper, Tek? ;)
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Tuesday, July 12, 2005 10:46 AM
Or they could trim the heck out of it and see if that makes it smoother.... Wait they did that to GASM @ GAdv and it's worse....
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Tuesday, July 12, 2005 11:32 AM
Adjustable height horsecollar ...... fixed!
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Tuesday, July 12, 2005 11:38 AM
When PKI repainted Vortex. They also started the season with new wheels on every train. The ride was drastically smoother abeit a bit slower.

Since then it's become rougher than crap again.

Chuck

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Tuesday, July 12, 2005 11:41 AM
Moosh: Bite me :-P

Chuck: I thought you were boycotting PKI?

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Tuesday, July 12, 2005 11:43 AM
But Moosh, you're missing the point.

I agree with Ted, it works pretty well for X, but didn't Schwartzkopf have some that looked like accordians on Texas Tornado when it was at Astroworld?

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Tuesday, July 12, 2005 12:07 PM
Probably the most economical way to improve old Arrow loopers would be to modify the trains in a manner similar to what Premier has done on their coasters.
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Tuesday, July 12, 2005 12:46 PM
EXACTLY!

Thigh/shin restraints are *near-perfect*...:)

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Tuesday, July 12, 2005 12:56 PM
I went on Vortex at PKI in .. May [31st I believe], and I didn't think it was rough at all. Just terribly slow and plodding.

My method of avoiding headbanging is usually to just hug the OTSR's as hard as I can and push my head forward, so my ears can escape the pain. If it doesn't hurt your neck [I've never had the problem], then it's almost a surefire way to avoid headbanging.

I'm 5'10", 155, btw.

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Tuesday, July 12, 2005 1:08 PM

harutaper said:
Is there any possibility that an Arrow mega-looper like Viper at SFMM can be made to run smoother without making major changes to the track or train? Viper is my all time favorite coaster, and I'm getting concerned that it's getting rougher from year to year. Thanks.

Arrow actually offered this service pre-S&S. While "major changes" to the track were necessary, they claimed that the alterations would be confined to problem spots so that cost would be reduced. They even had a page on their web site explaining that new advances in computer technology can help fix the problems of their older coasters. There were pictures provided showing the changes made to a coaster, but I don't know what it was.

I don't remember anything about changing the trains (except on suspended coasters) but that doesn't mean they didn't offer something like that.

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Tuesday, July 12, 2005 2:06 PM
Well IMO the first half of Viper is fine it's the second half after the MCBR that's killer. The lead in, into the butterfly has a sharpe curve right before you enter the first half loop that need major work. Then the curve after the butterfly that leads into the first corkscrew needs major work also, even with brakes in this curve it's still killer imo.

Imo it's only those two sharp curves that make viper painful, the rest of the ride is great to be an arrow mega looper. It's funny to be waiting in line for X and hear people screaming in pain once they hit those to curves, all you hear is OUCH !! OMG OUCH!! lol

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Tuesday, July 12, 2005 2:18 PM
It's also fun to listen to people getting off GASM at SFGAdv they are all doing the same OUCH!! OMG!! OUCH!!!
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Tuesday, July 12, 2005 2:20 PM
what does IMO mean?

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Tuesday, July 12, 2005 2:30 PM

TeknoScorpion said:
Wow, I lived Viper, and got no headbanging. My height, perhaps?

Me too. (loved Viper, that is.) I'm only 5'8" - it's that Togo tolerance gene, I think. It applies to old Arrow coasters as well.

I'd put Viper among my top 25 or 30 coaster (of 243) - I'm cool like that. ;)

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