Six Flags Magic Mountain announces Full Throttle roller coaster

Posted Thursday, August 30, 2012 10:37 AM | Contributed by Jeff

[Ed. note: The following is an excerpt of a press release. -J]

Six Flags Magic Mountain today announced another world-record addition to their coaster dynasty with FULL THROTTLE, the world's tallest and fastest looping coaster slated for the Valencia theme park in 2013. Unlike traditional coasters, this unique, one-of-a-kind triple launch coaster will take the coaster experience to the next generation as riders face a never-been-done-before launch up and over a "Top Hat" that traces the outside of a world-record loop, towering 160 feet — plus a zero to 70 miles-per-hour acceleration on two forward launches and one backward launch into and out of a special effects tunnel. FULL THROTTLE will be located near the front of the park in a newly themed five-acre section where guests will experience high-energy thrills through fast-paced imagery, sound and lights. With this addition, Six Flags Magic Mountain, the Thrill Capital of the World, firmly holds the coveted "Coaster Capital of the World" crown — with a total of 18 roller coasters — more than any other theme park on the planet.

"Six Flags is known world-wide as the industry leader in next generation thrills. And, bar none, Six Flags Magic Mountain leads the pack, offering the biggest and the best ... always," said Bonnie Rabjohn, Six Flags Magic Mountain park president. "As we mark our 42nd anniversary of operation, we're ready to take Southern California by storm, yet again, with the most comprehensive collection of thrilling roller coasters anywhere in the world."

To begin their journey through the park's distinct mountainous terrain, riders are loaded onto sleek black and silver trains, sitting two abreast, and are suddenly accelerated from zero to 70 miles-per-hour in the first of three launches, experiencing their first inversion and thrill of navigating a world-record 160-foot tall loop. Riders then enter into a high-banked curve to the right and then to the left as they approach the second inversion — a Dive Loop that drops them rapidly into a special-effects tunnel. While in the tunnel, the train is dramatically decelerated and stopped, only to be suddenly launched backward up to the high point of the Dive Loop. After a momentary pause, the train drops and is magnetically launched a third time, racing out of the tunnel and through a high G-turn to the left. Riders then race up and over a "Top Hat" that traces the outside of the World Record loop, where riders will experience significant air time and a breath-taking view of the park before dropping back down, rapidly decelerating and taking the final 180-degree turn to the left and returning to the station where riders can catch their breath.

Read the entire press release on PR Newswire.

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Thursday, August 30, 2012 10:50 AM

It looks AWSOME!

Btw, here is a better video of the ride: http://youtu.be/DS1B6HhCBf0

Last edited by Alexatucla, Thursday, August 30, 2012 10:54 AM
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Thursday, August 30, 2012 11:09 AM

I am usually excited about a new roller coaster nearby, but to me it looks like it just kind of meanders after the loop. Hopefully there will be some good airtime when the ride goes over the loop.

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Thursday, August 30, 2012 11:17 AM

Study the layout in the video, and you'll realize that this is going to be a very short, out-and-back coaster that ends abruptly after the 180 foot "top hat" element over the outside of the loop.

Launch into the giant loop, turnaround into an inversion, stop in the tunnel, backwards launch halfway into previous inversion, back into the tunnel for a forward launch, over the top outside of the loop, brakes, station.

It's just not my kind of coaster, I guess.

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Thursday, August 30, 2012 11:28 AM

Um... This ride looks terrific! I love the two twisty sections that follow the loop and the second launch. This is one of those ride like Stormrunner that is short but filled with fun elements.

I have to say I really love Premier coasters.

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Thursday, August 30, 2012 11:32 AM

I don't really understand the backwards launch. Would rather see it be a backwards launch into a switched track rather than just backwards and half way up the previous loop.

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Thursday, August 30, 2012 11:42 AM

I give it the ole thumbs up.

Let the complaining begin... oh... too late.

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Thursday, August 30, 2012 11:52 AM

Well, to add some kind of integrity to my opinion of this ride, I genuinely like all the other Six Flags announcements (with exception to the boomerang), and I find that the CEO's witty video was entertaining and fun. This coaster is just not getting me as excited. I expected more.

So I am not a bundle of negative energy. I am just honest in my observations. :)

Last edited by LostKause, Thursday, August 30, 2012 12:45 PM
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Thursday, August 30, 2012 12:10 PM

Looks great. My only negative thought is... Coming off of a 180 foot element you would have plenty of energy to have even more great elements... instead they have breaks.

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Thursday, August 30, 2012 12:43 PM

It does have some remarkable traits that in reality could make it end up like Hollywood Rip Ride Rockit, with the awful pacing. That said, I'm thrilled to see Premier Rides selling new coasters. I think if their engineering is solid and customer service is tip top, they can easily stick it to Intamin.

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Thursday, August 30, 2012 12:57 PM

I think it looks awesome. A unique way to reuse the tunnel. Magic Mountain basically has everything else anyone could want at this point, so I don't get the complaints.

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Thursday, August 30, 2012 2:22 PM

Jeff said:

That said, I'm thrilled to see Premier Rides selling new coasters. I think if their engineering is solid and customer service is tip top, they can easily stick it to Intamin.

Premier is one American company that really has been doing it right....they had some early mis-steps (OTSR's on launched rides), but addressed their shortcomings and moved forward. I'm a big fan...

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Thursday, August 30, 2012 2:27 PM

I do think the ride looks cool btw, just don't understand the point of a half backwards launch. It just seems like a checkbox and not a ride concept.

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Thursday, August 30, 2012 2:37 PM

Someone explained to me, that if they launched it from a dead stop, it wouldn't make it over the top hat, so they have to launch it backward, to get it rolling forward again so it has some extra momentum.

Why on earth they couldn't just launch it when it rolls in the first time, is beyond me.

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Thursday, August 30, 2012 3:02 PM

eightdotthree said:

I do think the ride looks cool btw, just don't understand the point of a half backwards launch. It just seems like a checkbox and not a ride concept.

This is like asking why would they put in a barrel roll when the coaster could go straight thru... Basically it is an extra thrill! Half of the Gen Pup wont know about the extra backwards launch while on the coaster, so this will be an insane thrill to them...

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Thursday, August 30, 2012 4:11 PM

I like the way it goes back over the loop at the end

are they going to have the trains pass each other

kinda like dueling dragons except with train floors between you and them?

Picture this when it stops in tunnel a paniced voice yelling "It is broke it is not supposed to stop here"

Last edited by kevin38, Thursday, August 30, 2012 4:13 PM
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Thursday, August 30, 2012 4:15 PM

Jeff said:

It does have some remarkable traits that in reality could make it end up like Hollywood Rip Ride Rockit, with the awful pacing. That said, I'm thrilled to see Premier Rides selling new coasters. I think if their engineering is solid and customer service is tip top, they can easily stick it to Intamin.

The one in Indonesia is excellent.

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Thursday, August 30, 2012 4:44 PM

I don't think some of you give people enough credit sometimes.

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Thursday, August 30, 2012 4:45 PM

Looks like fun, and I'm really hoping that it is open by next May, when I'll be in SoCal.

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Thursday, August 30, 2012 7:52 PM

eightdotthree said:

I don't think some of you give people enough credit sometimes.

Are you saying Bannister doesn't have enough credits? ;)

Having been only "meh" on Premier's most recent innovation (S:UF at SFDK), I'm not going to set my expectations too high on this one.

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