Six Flags Discovery Kingdom - Supermeh: Ultimehte Flight

Friday, July 27, 2012 6:09 PM

Got to the park about 5 minutes after opening on Sat 7/21 and went straight to S:UF. Dispatches about every 2 minutes (for a capacity of 360pph). Wait would have been about 60 minutes but 2 breakdowns of 15 minutes each and the total wait was 1:10. (People left the line for the breakdowns, so we didn't lose quite as much time as we could have). Rode in the middle.

Also rode on Sun 7/22 first train of the day, front row, despite getting to the park about 1 minute before the rope dropped because:

a) I know the park.

b) I run much, much faster than your average park goer.

c) I have a much more liberal definition of "Don't run" than most people.

Sadly, all I can really say about the coaster is "meh." It's completely unique in a lot of ways, but somehow it still didn't really stand out from Mr. Freeze, Sky Rocket, V2 or other middle of the pack rides. The initial launch wasn't all that strong and the trip up the first "spike" didn't really do anything for me. The backwards trip had some air at the top, which was an interesting sensation, but nothing especially fun or thrilling. The inline at the top was neat and the vertical drop into the loop was braked which made for some hanging action. The non-inverting loop was just kind of there...

I really wanted to like this ride, but I just couldn't find anything about it really love. I could ride it again or not.

The poor capacity and the poor reliability certainly didn't help either.

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Friday, July 27, 2012 11:01 PM

I have found on Voodoo (I am refusing to call it Possessed from now on), as well as Wicked Twister, the ride is much more fun on an end. Do you think maybe that would have helped?

Also how was that Jojo-like roll so high up?

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Saturday, July 28, 2012 12:51 PM

I don't think it would have mattered much at all. I rode in the front and the middle and the train is only 6 rows long, so...

The jojo roll was pretty much just like the jojo roll on Hydra. I actually thought the lower one on Hydra was more thrilling, if only because it was slower.

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Saturday, July 28, 2012 1:53 PM

I missed where you said you rode in the front. Duh. Lol

That's kind of a bummer. Even though this park isn't really on my short list of places to visit, I had high hopes for this interesting, unique ride. Well, if I'm in the area, I'll still have to check it out.

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Saturday, July 28, 2012 2:35 PM

ApolloAndy said:

Sadly, all I can really say about the coaster is "meh." It's completely unique in a lot of ways, but somehow it still didn't really stand out

I really wanted to like this ride, but I just couldn't find anything about it really love. I could ride it again or not.

That is my description of Rip Ride Rockit.

Sad to hear. It looked fun from the pics.

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Saturday, July 28, 2012 9:03 PM

Yeah, Rip, Ride Rockit was disappointing, although not as much as it could have been had I not been prepared for its boring ride. The drop was decent, and it was a smooth but not forceless ride, but it just was missing that extra excitement. I was kinda left wondering why on EARTH the geniuses at Universal would have picked a coaster with all those brake runs...why not a fun little coaster like...oh, I don't know...MAVERICK?

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Sunday, July 29, 2012 12:27 AM

Or Maverick.

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Sunday, July 29, 2012 6:19 AM

Word on the street is that they had the choice between Maure Söhne and B/M (think Hollywoood dream) to build a ride at that spot. Cost won, and now we have that POS that is HRRR.

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Sunday, July 29, 2012 9:26 AM

Has anyone been on Hollywood Dream? I assume something similar would have been the B&M choice.

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Sunday, July 29, 2012 11:14 AM

Cost wasn't the issue, it was a matter of projected opening date.

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Sunday, July 29, 2012 3:14 PM

^^ And that turned out so well for them.

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Tuesday, July 31, 2012 1:35 PM

Rockit sux. Hard. But it was fun listening to Daft Punk on a coaster. More coasters should have Daft Punk playing on speakers.

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Tuesday, July 31, 2012 1:56 PM

Rockit certainly is disappointing. I would enjoy the ride a lot more if it didn't hurt so much.

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Wednesday, August 1, 2012 8:16 AM

Rrr hurt you, eightdot?? Okay, I'm trying to figure that out...I don't remember it ever getting wild enough to hurt someone...then again, you are talking to the girl who has injured herself on BUMPER CARS, so perhaps I don't need that explanation after all. Lol

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Wednesday, August 1, 2012 8:28 AM

If you're talking injuries on Knoebels bumper cars, those don't count against you. In fact, if you haven't limped away from a ride on those a time or two, you're doing it wrong.

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Wednesday, August 1, 2012 12:21 PM

Josh, actually no! I somehow managed to sprain/strain my knee on Hershey bumper cars! Knoebels bumper cars were the first ones I'd been on since the Hershey debaucle, and I loved them!!

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Wednesday, August 1, 2012 12:24 PM

Last time I was on Knoebels bumper cars I felt like I had to get out and exchange insurance information.

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Wednesday, August 1, 2012 3:37 PM

You're not kidding. I half expect one of those car bodies to look like a mangled wreck one of these days.

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Wednesday, August 1, 2012 3:57 PM

When I tell people about Knoebels' Skooters, I use sound effects to demonstrate. I say "Most bumper cars go "thud," "clunk," etc. The ones at Knoebels go "CRUNCH!"

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Wednesday, August 1, 2012 4:41 PM

Knoebels' bumper cars definitely made an impact on me...

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