SFGAM Superman not clone...exactly

SFOG's model is 2760ft, SFGADV's is 2759ft and the one at SFGAM is 2798ft. So there has to be something a little different, it could just be extra track between the brakes and the station, but 40ft! I think there is something else extra turn or something, nothing to big though. Still this is cool!
Its a clone sonny

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ApolloAndy's avatar
Um...remember how SFMW's V2 was 150'?

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beast7369's avatar
Who knows maybe SFGAm is including the maintenance spurs.

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Actually...coasterman is correct. They are not clones. Talk with the person that does the animations. He had the blue prints to show that they are different. They aren't completly different, but they are different.

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CsTrfRk,

And that person is...? And will he share with us scans of the rides so that we can judge for ourselves?

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Yes all point's lead me to believe an extra section of station track or something, but I don't know.

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BMCOASTER

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The small changes will be minor stuff, the ride experience will be the same as the other clones.

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Emerging from the ashes of Eric 013...

Draegs's avatar
Other than the change from duel station to single station, the change from 7 rows per train to 8, and only having 2 trains...

The only changes will be to the Pretzel Loop and the helix that follows. The loop will be stretched out a little to reduce the forces felt at the bottom. The helix afterward will begin it's dive toward the ground a little sooner than on SFoG's version.

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James Draeger
-Captain Sarcasm (aka Sour Boy)

An all too common move of B&M, take the intensity out of the ride. Very sad indeed.

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The below statement is true.
The above statement is false.

It's not B&M that does that, it's the parks. B&M builds/designs what the park pays for. B&M has publically stated that they wish they could produce more intense rides.

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- "I used to be in the audio/visual club, but I was kicked out because of my views on Vietnam........and I was stealing projectors" - Homer Simpson

Everyone always blames b&m for being a smart business because they design what parks ask for. Sf is the one who commisioned the ride to be less intense and then payed b&m to do it. So stop whining about how it's b&m's fault. If you're going to criticize something it should be six flags for taking out all the intensity.
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They are only changing the Pretzel loop because if they left it the way it was it would be more intense than it originally would be because of the extra cars, which mean extra speed on the ride. Therefore changing the PL to be customized for the extra cars would be just as intense but not as intense as it would be with the un-altered PL. If they left it alone it would be too intense with considering they have extra cars on the train DUH!

Draegs said:
Other than the change from duel station to single station, the change from 7 rows per train to 8, and only having 2 trains...

The only changes will be to the Pretzel Loop and the helix that follows. The loop will be stretched out a little to reduce the forces felt at the bottom. The helix afterward will begin it's dive toward the ground a little sooner than on SFoG's version.

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James Draeger
-Captain Sarcasm (aka Sour Boy)

Not that I don't belive you, but are you positive? If they really are toning down the pretzel-loop they are making a big mistake and are hurting the entire ride. It really is too bad they have to do this to please the GP.


How many times do we have to go over this. The GP is who pays for new rides not enthusiasts. If your new I'm sorry, but I doubt it will make it that much less intense, and if it wasn't for the GP you wouldn't have 1/3 of what you have now.

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Joe Barnett
Moderator
http://www.pkiunlimited.com

And didn't I read that the SFDL version of S: RoS is just a TAD bit longer than the SFA version of the same CLONED coaster? It dosen't make the ride exp. any different, but for whatever reason that the company did it, it had to be logical. I still consider the 2 RoS coasters to be clones, but just a little different due to the environment(which, in reality, would happen with human clones, different due to environment...).

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Now that our "Nutty Buddy" is back, I guess I'll have to change this...

Remembet the Titan debate?

If 812 ft. doesn't make a ride a non-clone, 40 ft. sure as hell ain't going to make any difference.

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Am I really that shy?
*** This post was edited by The Shy One 2/5/2003 7:49:47 PM ***


Peabody said:
B&M has publically stated that they wish they could produce more intense rides.

Actually, Claude stated at SFoG's SUF media day that the forces in the pretzel loop caught him by surprise. It wasn't ever planned to produce as many g's at the bottom as it does. He also commented that any future pretzel loops would not be a big so that the g forces there wouldn't be as strong.

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**Why does Sea World have a seafood restaurant? I'm halfway through my fish burger and I realize, Oh my gosh....I could be eating a slow learner.**

Quite frankly, who the hell cares?

So what if I experience a half G less in the pretzel loop? Saves me a headache or two.

Remember, to the GP (and I feel this way too) coasters are supposed to be fun, not necessarily brain-busting puke-machines. I mean, why do coasters such as Raging Bull get so much attention at that park, while coasters such as Shockwave get removed? Easy. People like a ride that doesn't beat them up.

If B&M (or Six Flags, I could really care less WHO) is doing this to reduce wear on the trains/track, and undue stresses on the rider, I'm all for it. If you wanted a forceful ride, you should've cried harder about Whizzer staying (Whizzer being a completely forceless ride, again, not a bad thing at all), and Shockwave leaving.

Not to be mean about it or anything. I just think that people are blowing this waaaaay out of proportion. If you want to boycott S:UF because of a half g or so, hey, that's another minute less I'd have to wait.

Ride it first, and if it really is a huge problem to you, then feel free to complain about it. I just don't know how it can be.

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*** This post was edited by I-Nar 2/5/2003 9:46:25 PM ***

Exactly. A number of things could have caused this.

I would expect that SFOG's two stations are the main reason.

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