Are there any rollercoasters out there that operates more than 3 trains. The Mine Ride at Cedar Point had 5 trains at one point, now the ride has been redesigned to operate only 3 trains. Cedar Point's Gemini is considered only 1 coaster, therefore it has 6 trains operating simultaneously but divided up equally onto two seperate tracks. I don't know of any others. Do you? It is very uncommon to have more than 3 trains, but it would be kind of cool to have a long enough coaster that could handle 4 trains without stacking. It would have to be about 10,000 feet long.
If B&M or Intamin would have a four train operation, the brake run would have to be VERY, VERY long. But that would be awesome because the line would move quicker.
------------- "Duff Man Says... Ohhhhh Yaaaaa!" Current Favorite Coasters: 1)Raging Bull 2)Millennium Force 3)Medusa (SFMW) 4)Vertical Velocity (SFGAm) 5)Dueling Dragons (Ice)
*** This post was edited by StealthmF5m3 on 8/16/2001. ***
StealthmF5m3 said: "If B&M or Intamin would have a four train operation, the brake run would have to be VERY, VERY long. But that would be awesome because the line would move quicker."
Not necessarily... Many think that adding more trains would make the line go faster but with more than three there would definitely be train stacking, which eliminates the point of multiple train operation in the first place. The course would have to be very long for that to be efficient. On the same topic, Mine Train at SFoT can run up to 5 trains, although it very rarely does (which I don't even think they do anymore).
Lsiten, if one train in the station is clear and ready to leave, but is waiting for another train to clear a block, then there is absolutely no point in adding another train. All it would do would stack.
Disaster Transport runs up to 6 shuttles, and I know the Wildcat at Cedar Point also runs a lot more than three. I'm not sure if you'd want to count these two examples since they're not really trains in the same sense, but they do run more than three vehicles at one time.
I say they just make the lift hills go extra slow.... some just go a little to fast, and by slowing it down, you might be able to have more than one at a time if you wanted.. or allow more time to stick another train on... get what I'm saying?
Riddlers Revenge has three trains and most of the time they are all waiting for the front one to load and get out of the station. The End of that que is very frustrating. It would be better if they had side by side loading platforms - the line would go a lot faster
You barely spend any time in the line for California Screamin'. You're pretty much slowly walking the whole time through. Two tracks in the station really helps. I believe there can be two trains in the station, one on the brakes after the first hill, one in the brakes right before the loop, and one in the station brakes.
I think 3 train operation is an awsome idea especially when the lines are getting long. It also works out perfectly like when 1 train is on the loading platfrom, then 1 train is on the chainlift ,and the other train is in the staion brake.
Yes, CA Screamin' is awesome in even more ways! I love how fast that line moves! I have seen it run 5. A full queue was a 25 minute wait. The queue line area is HUGE to. It all works because of the double station and the fact that Disney won't except any form of stacking.
I belive Whizzer @ SFGAm used to run 5 trains, but doesn't anymore. When I was on it last, it seemed possible. Blocks would includ: lift, midcourse, brake run (which seems extrememly long for the train lenght), and station.
------------- Hey, SFGAm managment, can I buy a couple cages of Sky Whirl?
California Screamin' usually has two trains in the station, two trains running, and one in the brake run. If you have the on-ride video from ACN then you can see after the bunny hills another train (at the bottom of the drop after the lift hill) crossing in front of your train.
Cal Screamin can do a 6 train operation. It does all the time. Only problem is that when it does, you always get over heating of the lims [for the launch] and the ride shuts down for a while. I guess thats what happens when you launch every 16 seconds. Lets see -- Revolution at SFMM ran 5 trains when it opened. I cant think of anything else at the moment.
*** This post was edited by sfmmman2001 on 8/17/2001. ***
SFGAM The American Eagle used to run 6 trains (3 per track). An I believe that Shockwave used to run 4 trains. Arrow designed the ride to run 4 trains. The only problem with that was the brake run wasn't long enough. I remember in the initial season it had 4 trains, 2 Blue & 2 Yellow. The took one train and painted it Red. The third train was scraped or something.