Rollercoaster Tycoon 3D coming to Nintendo 3DS

Posted Wednesday, September 7, 2011 12:50 PM | Contributed by Jeff

[Ed. note: The following is an excerpt of a press release. -J]

Since its inception in 1999, Chris Sawyer's original RollerCoaster Tycoon and its sequels have captivated audiences with a gaming experience that put a whole new spin on the world of theme parks. Now, 12 years later and over 11 million units sold, Atari, one of the world's most recognized publishers and producers of interactive entertainment, is bringing RollerCoaster Tycoon back with a captivating 3D gameplay experience! Next year immerse yourself in the pinnacle of all theme park simulators with RollerCoaster Tycoon 3D, tailored exclusively for Nintendo 3DS(TM).

"RollerCoaster Tycoon 3D marks the return of one of the most popular game franchises and delivers an innovative, robust and unrestricted theme park simulator to the next generation of Tycoon fans," said Jim Wilson, CEO of Atari.

From constructing the wildest roller coasters to picking out the perfect spot for your stores and amenities amidst jam-packed crowds, you can finally enjoy the classic RollerCoaster Tycoon experience on a handheld device for the first time ever.

Complete creative freedom with intuitive and streamline controlsFully enjoy the features that made the beloved series popular: a deep coaster construction system and robust theme park customization. Design the wildest, most imaginative roller coasters through the "Coaster Creator" option using a user-friendly, touchscreen toolset and a wide array of upgrade possibilities and themes at your disposal.

A deep and immersive management simulation experienceThe world of RollerCoaster Tycoon isn't just about creating roller coasters; managing theme parks is paramount to keeping finances flowing to build even more! This latest installment takes the demanding management simulation from the series and compresses it into a handheld form, creating a challenging yet manageable take on the genre for players of all ages.

New gameplay mode with special unlockable contentCompletely new to the series is the "Coaster Story" mode, which blends together tutorials and park challenges into a cohesive and entertaining narrative. Choose your own player character and set off on a journey around the world to expand your roller coaster empire. As you progress, you'll unlock tons of unique attractions, themes, amenities and more.

Jump straight into "Park Sandbox" mode and take controlPlayers who want to get right into the action can quickly jump into the open-ended "Park Sandbox" mode and play RollerCoaster Tycoon 3D the classic way, where the only thing that matters is just how far you can take your own theme park. With the advanced networking capabilities of Nintendo 3DS, sharing your park creations is now easier than ever!

Read the full press release on PR Newswire via Marketwatch.

Thursday, September 8, 2011 12:23 PM

Kick The Sky said:
The real question is has anyone had any luck getting RCT2 to install on Windows 7? I have only managed to get Windows 7 to blue screen in one, very predictable way, and that is by installing and running RCT2...

RCT2 installed and runs with pretty decent stability on my Windows 7 machine. I've had a few game crashes, but never an OS crash.

Last edited by djDaemon, Thursday, September 8, 2011 12:24 PM
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Thursday, September 8, 2011 1:12 PM

I run RCT2 in a Windows 7 VM through Parallels on a Mac. Works extremely well. I don't think I've ever blue screened Windows 7, although it probably should be that way since none of the "hardware" in the VM is exotic.

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Thursday, September 8, 2011 1:59 PM

Kick The Sky said:
The real question is has anyone had any luck getting RCT2 to install on Windows 7? I have only managed to get Windows 7 to blue screen in one, very predictable way, and that is by installing and running RCT2...

I haven't tried installing RCT2 yet to my computer.. Have RCT 1 installed, and that has been having freezing issues now and then... Sometimes it runs an hour without problems, others 2 minutes in it freezes...

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Thursday, September 8, 2011 2:12 PM

Jeff said:
I run RCT2 in a Windows 7 VM through Parallels on a Mac. Works extremely well. I don't think I've ever blue screened Windows 7, although it probably should be that way since none of the "hardware" in the VM is exotic.

I'm dumb in this area so be patient with a brotha. So you have a mac and you are able to run RCT through some type interface? The reason I ask is that I'm thinking of getting the macbook pro, but I'm reluctant because I'm not sure if I can run RCT for mac..

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Thursday, September 8, 2011 2:37 PM

I use Parallels (http://www.parallels.com/) to run Windows virtually. Honestly it feels no different than running Windows natively. The 3D performance for big 3D games is even fairly decent. The key is to make sure that you have enough RAM that you can dedicate to the VM. I have 8 gigs, and I let the VM have half.

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Thursday, September 8, 2011 2:45 PM

I run RCT3 on W7, on a Mac (thru bootcamp) and have no issues. I don't play the scenarios, but I did build like 3 or for nice parks, and finished one that was in limbo for about 3 years whilst I was on unemployment.

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Friday, September 9, 2011 1:54 AM

So, if you run Windows virtually (possibly through Bootcamp), do you still need to purchase a copy of Windows? I'm pretty sure that the answer is yes. The only reason I would want Windows is to play RCT2, and it really doesn't seem worth it to me to buy Windows just for that.

I know my Mac pretty well, and I know Windows somewhat, but I don't know both on the same machine.

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Friday, September 9, 2011 2:56 AM

Running Windows in Boot Camp is not running it virtually, it's running it natively. Macs have the same CPU's and parts as any other PC, only they're typically the latest (and most expensive) parts in a shiny aluminum package. And yes, you do need a license for Windows. No, I can't get you a cheap one.

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Friday, September 9, 2011 9:48 PM

Thanks for the info, Jeff.

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