Rollercoaster Tycoon 3D coming to Nintendo 3DS

Posted | Contributed by Jeff

[Ed. note: The following is an excerpt of a press release. -J]

Since its inception in 1999, Chris Sawyer's original RollerCoaster Tycoon and its sequels have captivated audiences with a gaming experience that put a whole new spin on the world of theme parks. Now, 12 years later and over 11 million units sold, Atari, one of the world's most recognized publishers and producers of interactive entertainment, is bringing RollerCoaster Tycoon back with a captivating 3D gameplay experience! Next year immerse yourself in the pinnacle of all theme park simulators with RollerCoaster Tycoon 3D, tailored exclusively for Nintendo 3DS(TM).

"RollerCoaster Tycoon 3D marks the return of one of the most popular game franchises and delivers an innovative, robust and unrestricted theme park simulator to the next generation of Tycoon fans," said Jim Wilson, CEO of Atari.

From constructing the wildest roller coasters to picking out the perfect spot for your stores and amenities amidst jam-packed crowds, you can finally enjoy the classic RollerCoaster Tycoon experience on a handheld device for the first time ever.

Complete creative freedom with intuitive and streamline controlsFully enjoy the features that made the beloved series popular: a deep coaster construction system and robust theme park customization. Design the wildest, most imaginative roller coasters through the "Coaster Creator" option using a user-friendly, touchscreen toolset and a wide array of upgrade possibilities and themes at your disposal.

A deep and immersive management simulation experienceThe world of RollerCoaster Tycoon isn't just about creating roller coasters; managing theme parks is paramount to keeping finances flowing to build even more! This latest installment takes the demanding management simulation from the series and compresses it into a handheld form, creating a challenging yet manageable take on the genre for players of all ages.

New gameplay mode with special unlockable contentCompletely new to the series is the "Coaster Story" mode, which blends together tutorials and park challenges into a cohesive and entertaining narrative. Choose your own player character and set off on a journey around the world to expand your roller coaster empire. As you progress, you'll unlock tons of unique attractions, themes, amenities and more.

Jump straight into "Park Sandbox" mode and take controlPlayers who want to get right into the action can quickly jump into the open-ended "Park Sandbox" mode and play RollerCoaster Tycoon 3D the classic way, where the only thing that matters is just how far you can take your own theme park. With the advanced networking capabilities of Nintendo 3DS, sharing your park creations is now easier than ever!

Read the full press release on PR Newswire via Marketwatch.

delan's avatar

And not the Wii? hmm

Well crap. Looks like I'll be buying a 3DS...


Bill
ಠ_ಠ

The big question: will it be like RCT 1 + 2 (awesome), or more like the dreaded RCT3...

To be honest - I never played RCT3 when it came out. It just wouldn't run on my computer with anything more than an uncrowded skeleton park.

I re-installed it a few months back on a newer rig, and while it's no RCT2, it wasn't nearly as terrible as its reputation might suggest. Was stupidly easy, cartoonier than most, and totally lacking critical things like, say, keyboard shortcuts? Yes. Was it a significant step down from RCT2? You bet. But on its own, not terrible.

I sincerely hope that this is a from-the-ground-up new game, rather than an awkward, touch-screened reboxing of RCT3.


Bill
ಠ_ಠ

I haven't bought a 3DS yet because there are no games I am interested in for the system (yet) and looking at the 3D for more than few seconds gives me a headache. If this game turns out to be good, I might have to get a 3DS and then just use it in 2D mode.

Jason Hammond's avatar

Speaking of RCT, I spent 2 weeks with the creator on a European Coaster Club trip in Germany. Nice guy. :)


884 Coasters, 34 States, 7 Countries
http://www.rollercoasterfreak.com My YouTube

Chris Sawyer? Cool.


My author website: mgrantroberts.com

Raven-Phile's avatar

Yeah, I played a 3DS at the store for about 20 minutes, and when I was done, it felt like I had stuck pencils in my eyeballs. I had the worst headache I've ever had, but it was more like an eye ache.

I hat the nentendo 3DS because it is a gimic and hurts my eyes and kinda gave me a headache after i used it more then 10 mins. It will most likely be like the thrillville games for the DS. They sound great until you get them any u really don't do much, bad animation, and is nothing like the real game. If they are doig this why can't they make a rollercoaster tycoon 4? i mean make another roller coaster tycoon 2 with improved graphics and ability to ride the rides like in rct3 but don't make the cartoonish stupid rct3.

kpjb's avatar

...speaking of headaches...


Hi

Will G said:
I hat the nentendo 3DS because it is a gimic and hurts my eyes and kinda gave me a headache after i used it more then 10 mins. It will most likely be like the thrillville games for the DS. They sound great until you get them any u really don't do much, bad animation, and is nothing like the real game. If they are doig this why can't they make a rollercoaster tycoon 4? i mean make another roller coaster tycoon 2 with improved graphics and ability to ride the rides like in rct3 but don't make the cartoonish stupid rct3.

maybe they are doing RCT4, but its not to a point to be released? This hopefully shows the series is not dead, so 4 could be coming in the future...

LostKause's avatar

What has happened to CoasterBuzz?


Raven-Phile's avatar

Fix it, Krause!

Jeff's avatar

The funny thing about RCT3 and all of the resource sucking back in the day is that it probably runs really well on current hardware. The trouble is, I'm not even sure where I put the disk, and I've moved twice. Almost three times.


Jeff - Editor - CoasterBuzz.com - My Blog

Raven-Phile's avatar

The only problem I have with it, is that it doesn't like to run in 16 x 9 for me, so it winds up in a tiny square in the middle of my 14" laptop screen.

Not very conducive to good game play, IMO.

I've tried to fix it, but it never works.

I have RCT3 installed on my Windows 7 PC and I haven't been able to bog it down yet. On the other hand, I haven't exactly gone nuts playing it with everything else I'm doing these days.


My author website: mgrantroberts.com

Yeah, current hardware doesn't break a sweat with RCT3. Even with mediocre on-board video.

That's strange, Josh. RCT3 runs perfectly for me in 16x9 at 1920x1200 in Windows 7. I'm not sure if it matters, but did you buy the discs, or download via Steam?


Brandon | Facebook

Raven-Phile's avatar

I have the discs. Every time I try and change it, it gets fuzzy and reverts back. I never took the time to try and diagnose the issue, but I actually really like the game, so I may have to reinstall and give it another go. Trouble is, when I get home from work, the last thing I want to do is fix more technology. :)

Kick The Sky's avatar

Runs great on my current gaming laptop. I usually play it for a few weeks, building crap in the sandbox mode and put it down for another six months. I'm currently in one of my few week stretches right now. The problem is it's not really good for playing the actual game, which RCT2 was. It's good to throw a couple cool coaster designs you've been thinking about on the way to work together and seeing how they work and ride and then that's it.

The real question is has anyone had any luck getting RCT2 to install on Windows 7? I have only managed to get Windows 7 to blue screen in one, very predictable way, and that is by installing and running RCT2...


Certain victory.

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