Remove The Tower Of Doom at SFA.

Saturday, February 15, 2003 6:17 PM
I think that they should remove The Tower Of Doom at SFA. Since they can only run 2 sides of it.It's not the same when when only 2 sides are running. I think that SFA should get a nother drop tower like the the one that PKD is getting. Or like the Doctor Dooms Free Fall at IOA in Orlando.
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Saturday, February 15, 2003 6:31 PM
IMO SFA has a lot of problems. This is only one of many that face this park. I've not been there since 2001, but the park staff sucked and the landscaping left a lot to be desired.

Do they still have all those deadends that lead to know where?

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Saturday, February 15, 2003 6:51 PM
It's Doctor Doom's Fearfall to be exact ;).The park isn't just going to remove a ride because it's capacity isn't high or because some enthusiast thinks they should. More and more parks anymore are starting to become quantity-over-quality parks when it comes to rides.

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The only difference between stupidity and genius is genius has limitations.

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Saturday, February 15, 2003 8:39 PM
Isn't that thing only like 150'? That's puny...
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Saturday, February 15, 2003 9:04 PM
I think tower of doom is great, but they could have made something better like a S&S space shot tower which would look good in the park, and would be better than tower of doom, but i doubt that they'll remove it.

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"I wakes up from dreaming of money,
To thinking of money
On a daily basis"

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Sunday, February 16, 2003 12:07 AM
Why can they only run two sides? What problems are holding it up?
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Sunday, February 16, 2003 12:39 AM
Six Flags Belgium also has a Giant Drop (a little bit much higher though :p) and most of the time, it only runs 2 sides.
Last season, they managed to get 4 sides running for a press day, but never all of them (5).
I suppose this type of the ride requires much maintenance.
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Sunday, February 16, 2003 3:11 AM

rail junkie said:
I think that they should remove The Tower Of Doom at SFA. Since they can only run 2 sides of it.It's not the same when when only 2 sides are running. I think that SFA should get a nother drop tower like the the one that PKD is getting. Or like the Doctor Dooms Free Fall at IOA in Orlando.

when Tower of Doom was installed it was as high as the county permitted them to go, which I believe is 165ft. When it was installed , S&S wasn't a player then. There's a computer glitch that shuts down the 3rd side, and the park apparently cannot get Intamin to be able to fix it (look at most 2nd generation freefals from intamin and you'll find at least 1 side if not more, in-operable).

currently SFA can only build to 200ft high, so the 305ft drop zone isn't an option.

SAM

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never met a coaster I didn't ride (except Junior Geminii) :(

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Sunday, February 16, 2003 3:21 AM

LocoDriver said:
IMO SFA has a lot of problems. This is only one of many that face this park. I've not been there since 2001, but the park staff sucked and the landscaping left a lot to be desired.

Do they still have all those deadends that lead to know where?


you missed a great 2002 season, trash removal issues were addressed, staff attitude, and attentiveness increased considerably, and signage, and services (bathroom attendants) were upgraded.

As for the dead ends, they're still there, and the park knows that. there are other parks that have dead ends Great Adventure, Magic Kingdom, Disney MGM, even good-ole Cedar Point has one!

Sadly SFA was built on farmland, and traditionally farmland is swept free of trees, and rocks. Gladly, the remaining land the park has to expand into has a plethora of trees in it.

SAM

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never met a coaster I didn't ride (except Junior Geminii) :(

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Sunday, February 16, 2003 4:44 AM
I've been to SFA about 10 or 12 times. Once in fall 2000 I saw the 3rd side run, and ended up on it. Guess what....we got stuck at the top! (Honest) I heard the other sides drop, but we didn't! It seemed like 10 minutes, but it was probably more like 5. I remember looking down and seeing 2 or 3 workers looking up, like they didn't know what to do! They can't exactly walk us down. After those 5-10 minutes passed, we dropped, and the side was shut down again. I haven't seen it run since. I always wondered just was exactly is wrong with that side.

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- "I used to be in the audio/visual club, but I was kicked out because of my views on Vietnam........and I was stealing projectors" - Homer Simpson

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Sunday, February 16, 2003 9:31 AM
Besides the trashcans, they added a lot of trees into Gotham City. Granted we had a drought last summer, but this fall and winter is more than making up for it. So hopefully, these trees will have grown more. Also, they added a lot more lighting throughout the old section of the park.

There's only three dead-ends in the park. They are: a) in the Southwest Territory at Wild One b) in Coyote Creek at Mind Eraser and c) at Batwing. Give it time, I'm sure it'll be fixed. For those who don't know, there's supposed to be a 10-year plan of expansion. We're only to year five.

The one thing to remember about Tower of Doom is that it still a) scares most people b) still scares me a little bit and c) doesn't really feel all that different than a tower that is higher, except for the view. I've always thought the "perfect" solution would be to add some more height onto the top of the ride, but I don't see that ever happening. Besides, if you want a tall ride, go ride S:ROS:)
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I-Fan asks "When will all this snow stop?" President's Day Storm II

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Sunday, February 16, 2003 9:52 AM

Sam A. Marks said:


staff attitude, and attentiveness increased considerably, and signage, and services (bathroom attendants) were upgraded.

They did increase and that is appreciated, but they still have a long way to go.

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"Ever hear of Plato, Aristotle, Socrates...Morons!"


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Sunday, February 16, 2003 9:58 AM
There's only three dead-ends in the park. They are: a) in the Southwest Territory at Wild One b) in Coyote Creek at Mind Eraser and c) at Batwing.

The water park is also a dead end. The only place where there isn't a dead end is right in the middle of the park...kind of hard to have a dead-end in the middle of the park. These issues should have been addressed a long time ago by Premier or SF. Especially considering that they should not be extremely difficult/expensive solutions.

Sean

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"Ever hear of Plato, Aristotle, Socrates...Morons!"

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Sunday, February 16, 2003 12:01 PM
I think that TOD should be replaced by a 200ft tall gyro drop,it wouldn't be all that hard to do but would be expensive however.

As to why it can't operate all 3 sides who knows? but one thing I've noticed is that sometimes the middle seat is shut down,other times it's the side facing two face that isn't operating & either way it's a real problem with capacity.

I've been stuck on the top of the ride myself back when it was running at full capacity as well & it must've been like 10 minutes before we dropped but it seemed like an eternity to me & I once saw them try to operate the 3rd section only to see it get stuck about halfway up the tower resulting in the ride being shut down for a good while,if you look closely at the top of the tower you'll notice that the side not running usually has the carrier unit stranded at the top with the car at the bottom of the tower.

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Sunday, February 16, 2003 12:24 PM
I find Tower of Doom to be rather amusing. I look forward to riding it everytime I visit. Even though it's like 140ft; it still packs a mean punch!
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Sunday, February 16, 2003 2:30 PM
IF the ride would be replaced, I'd say put in a stand-up, floorless gyro drop like Acrophobia. That ride is by far the best drop ride ever.

In all reality, I don't really care if it is replaced or not. It is fun as is.

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Corey
"his rod and staff comforts me" - and catholics say that gay's are bad! :)

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Sunday, February 16, 2003 3:48 PM

freakylick said: These issues should have been addressed a long time ago by Premier or SF. Especially considering that they should not be extremely difficult/expensive solutions.

I don't think you understand how the county works, when it comes to new pathways, and things like that. The park actually had to submit plans to simply put a lane for a trolley to run from the distant parking lots to the main gate, then they had to have a public hearing, and a vote by the park and planning commission!

The day that Six Flags opened in 1999 they had a fiasco in the parking lot, cause the 2nd parking lot wasn't paved, and they couldn't park cars fast enough to keep them from overflowing onto the main road outside, causing massive back ups.......WHY?

The county wouldn't let them pave the 2nd lot until they could prove they needed it.

The delay in opening by one week was pretty much the counties fault too! they issued stop work orders for the ENTIRE PARK when anything questionable was found during periodic inspections, so basically they found problems with the fencing in the kiddie area, and had to stop work in gotham city, till the kiddie land issues were addressed..................

So......it's not as easy as it looks to simply flatten out and pave new walkways.


SAM
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never met a coaster I didn't ride (except Junior Geminii) :(

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Sunday, February 16, 2003 5:05 PM

LocoDriver said:
IMO SFA has a lot of problems. This is only one of many that face this park. I've not been there since 2001, but the park staff sucked and the landscaping left a lot to be desired.

Do they still have all those deadends that lead to know where?


I urge anyone that didn't try the park last year, to give them a shot this year. The last time I had been to the park it was Adventure World, I went back last season and enjoyed it. In fact, I read a lot of the negative messages about the park and was extemely discouraged when I went and fiqured I would never go back. Well, I ended up buying a season pass and renewing my season pass at the end of the season. Generally going every other weekend. Can't wait for 2003 to open. The season kept getting better and better as it went along. July 4th weekend was one of the best.

As for TOD, yes it does only operate two sides, but it is one of the more popular rides in the park so I don't see it getting removed anytime soon, also, it doesn't take that much space up. Besides, why remove a ride like TOD when you still have plenty of park to expand on.
*** This post was edited by coasterguts 2/16/2003 10:06:50 PM ***

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Sunday, February 16, 2003 5:13 PM
Corey...while I do really love the shots and drops (the ups and downs I guess you could say), the tilting in Acro hasn't been *all that* for me. I'd prefer the extra height at PKI (and PKD this year) over Acro...of course, with the new padding, I reserve the right to change my mind next year...;).

And while SFA has still got a way to go in terms of infrastructure and staff, they have come a long way too. By no means perfect, but an *improving* park...and that's a good TREND to start when you've already got a line-up of wood AND steel like they have...the way I evaluate the park's upper- and mid-level management is by watching those aspects...;)

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Sunday, February 16, 2003 6:13 PM
I think I heard or read somewhere that Intamin can redo their drop rides now to be gyro drops. Has anyone else heard or read this or was I dreaming?

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The only difference between stupidity and genius is genius has limitations.

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