RCT3 System Requirements

Lord Gonchar's avatar
Processor: PentiumĀ® III 733 MHz Processor
RAM: 128 MB RAM
Hard Drive: 250 MB hard drive space
Video Card: 32MB video card (Such as nVidia GeForce2 or any ATI Radeon)

From Atari's official page for the game.

Of course, I suspect those are minimum requirements and as always minimum requirements = minimum performance.

Still looks like a lot less than I anticipated. I shouldn't have to upgrade a thing to keep it running nice and smooth :)

(posted because there was a lot of talk about system requirements, but I don't recall anyone passing along the actual numbers - if so, this will disappear :) )

*** Edited 4/29/2004 7:09:11 PM UTC by Lord Gonchar***


Kick The Sky's avatar
Well it will run on my existing hardware but I still think I'm gonna build the new computer for this game :) I want maximum performance! That and Sims 2 is coming out soon too and that is gonna have a nasty set of system requirements too.

Thanks for posting this LG


Certain victory.

So I'm playing RCT2 the other night and I power market to get my park attendance up over 3,000.

The game became VERY sluggish. What type of hardware tweaks are needed to improve this? I imagine in RCT3 this problem would only be worse with the 3D environment. It's definitly something with the number of peeps in the park. My park operates smoothly when there's less than 1,000 peeps in the park, but what fun is that.

Instead of getting a whole new top of the line computer just for this game, what are some hardware upgrades that drastically improve performance on this game? (both RCT2 now and RCT3 later)

DawgByte II's avatar
I'm guessing the game will rely heavily on Direct X 9.0b, so the system requirements are also kept down enough for a couple of reasons. The main reason being so the vast majority of people can enjoy this game from a wide variety of computers.

With a 733, you're going to get bare-bones performance, including minimum resolution, distance viewing, poly-count, shadows, bit-mapping, bi-linear filters... the whole kaboodle.

I'm betting the recommended system will be a 2.0ghz for max effects, and will run even smoother on better machines.

Well it looks like I'm probably out of the running for RCT3...but then again I said the same thing when RCT2 came out & it runs just fine(albiet a bit slow when a park is full) but it runs none the less.

Greg,you think 3,000 peeps is a handful? try playing host to over 5,000 of them...I've got somewhere in the nighborhood of around 5,500 peeps in my park & I'm still pulling them in after nearly a century of the parks operation in game time.

Im currently doing the SFGADV scenario and have nearly 7000 guests in the park and it runs smoothly...Can someone gaurantee me that rct3 will work smoothly on my computer with this information?

#1 Canobie Lake Park Fan!!! M/M's top 10 coasters: 1. S:RoS @ SFNE 2. Boulder Dash 3. Montu 4. Yankee Cannonball 5. Kumba 6. Gwazi 7. Mind Eraser 8. Thunderbolt (SFNE) 9. Cyclone (SFNE) 10. B:DK
I HAVE to get a new computer for this to work. :(

Maybe I'll have a new one by the time it comes out.


The Ozark Wildcat, voted #26 wood coaster, the higest rated new wooden coaster since 2001.
ROYALS!!!

Mike, if your game runs smoothly with over 7000 peeps you have nothing to worry about.

Fate is the path of least resistance.

Well, a 733MHz min. req. will allow this game to reach the max. amount of people. I definatly say this game will go FAR beyond the "break-even" point. (I plan on buying the game, then having the cd break in my cd-rom because they made the cd too small, then having to buy another and another untill I finally see a no-cd crack available for it, lol.

Man, I wonder if I will get VERY smooth performance at 1024x748x32 resolution with:

Compaq Presario with, 2800 + (2.08GHz) AMD Athlon XP processor, 512 MB PC2700 DDR SDRAM memory 120GB(90 because 40 is allocated towards recovery partition), CD-RW drive 48x24x48x max. speed, DVD-ROM drive 16xmax. speed, and an ATI RADION 9600XT AGP 8x/4x (running in an AGP 8x operating bus port).

(I know it's going to run smooth on regular resolutions, but how will it actuallty perform under the games "normal" presure with higher (but normal) resolutions? (e.g. when you have 600 peeps in your park, 10 rides, 2 steel coasters {medium to long build}, and a woodie)


***************** **Jesus is cominG** *****************
Well I might still be able to run it because sometime this year we may be adding an extra PC in the house which will hopefully be equipped with the minimum system requirements needed to run the game.
If the minimum requirements are:

Processor: PentiumĀ® III 733 MHz Processor
RAM: 128 MB RAM
Hard Drive: 250 MB hard drive space
Video Card: 32MB video card (Such as nVidia GeForce2 or any ATI Radeon)

Id say that if you've got a system with a 1Ghz processor and 512MB of RAM or greater the game will run pretty smoothly.


It mostly depends on your processor. You'll see a big difference between a P4 and a Celeron. It will also make a big difference on which video card you have. If you're using on-board graphics, it most likely will lag on lower speed computers.

Oklahoma Rock Music - www.purevolume.com/andeline
Another Thing is if you have an AMD your set if its 1Ghz or faster and your graphics card but I think most people fit the requirements! Even 256Mb SDDR RAM isn't bad. I can't wait! :)
Lord Gonchar's avatar
OK, so which is it that primarily determines how well the game runs (in a 3d environment like this)? Or is it a combo of all three?

I have an AMD 1.33Ghz slightly overclocked to 1500, 512MB of RAM (running jacked up on a 150mhz front side bus) and an old 64MB GeForce 2 vid card.

Obviously the weak link is the video card (I miss my ATI but it caused serious havoc when I upgraded to XP and I had the NVidia laying around) - but will the other specs make up for it?

My assumption was that a game in a 3D world like this relies heavily on the video card with other specs being secondary.

At any rate, my system falls in line just fine with the guesses in this thread - I'll just snag a shiny new vid card around the end of the year...just to be safe (and because I'm overdue)


I think i'll fit just above requirements:

1.8 Ghz Amd Athlon 1800 Duron processor, 256 Mb SDDR RAM, 40 GB hard Drive, not sure about bus speed, 64 Mb Radeon 7000 (PCI), Sound Blaster 5.1

I just hope it runs pretty smoothly, lol! :) *** Edited 5/13/2004 8:46:18 PM UTC by DC2Beltz3***

Will my system run the game well?

AMD Athelon XP 2500+ Baron (333 ghz) Processor
512 GB PD3200 SDR RAM
Abite NFL7-S
ATI Radeon 950 Pro XT 125 KB
2 WD80000BB Ultra PTA100 in RAIDS 0 on PSATA
48x24x48x24 CD-RW+R-R

My front side bus is 191 ghz (making memory an effective 382 ghz, processor 2.1 mhz.) My video card runs 3D applications at 353 ghz for the core, 295 ghz for the memory. My RAM timings are 11-6-5-5.

Does anyone know if this will run RCT3? I hope so, if not, I guess I'll have to go out and buy a Radeon X9800 XT 256 KB... Also, does anyone know if an Athelon 128 FX-153 will fit in a Socket B motherboard? If it does, then I know I will be able to play RCT3 with at least the bare minimum settings.

Oh, my video card is only supposed to run at 277 ghz for the core, 270 ghz for the memory if this helps.

Oh yah, and my AMD Athelon XP 2500+ Baron (333 ghz) Processor has a walking of PQZFA and is front side bus locked. Is that ok?

Oops, I just found the edit feature! Sorry!!! *** Edited 5/9/2004 5:46:34 PM UTC by BaronOwnz***

I'm not trying to be mean or corrective bu I found out that these are wrong and that I could help correct you if this is the case There is no computer that is 333Ghz fast even with AMD Athlon processors those two arn't even close, the fastest computer i know of is 64Ghz and it need liquid cooling, as for your video card I'm sure you mean Mega Bytes not KiloBytes, same for your memory you have 512 Mb not GB, which in this case even if this is correct you still meet System Requirements! :) *** Edited 5/11/2004 12:16:30 AM UTC by DC2Beltz3*** *** Edited 5/13/2004 8:45:52 PM UTC by DC2Beltz3***
Its spelled Athelon not Athalon and its 333 mhz not 333 ghz sorry and yes they do make 333 mhz processors and there are no 64 ghz processors you mean 64 byte processors like the Intel Entanium or the AMD Athelon 64.
Lord Gonchar's avatar
Oh man, this has turned into the blind leading the blind.

It's Athlon.

I'll leave the gazillion other innaccuracies go.


Looks like I'm not buying this game anytime soon.

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