For everyone who hasn't had a chance to play this game yet (like me,) I read that the game is coming out for Mac in November. It will also be available for the next gen game systems.
It will be in the Apple App Store at $44.99 for the base game. It will also be on Steam, available to Mac users.
As everyone here probably already knows, Planet Coaster requires a good video card, decent RAM, and a decent processor.
Perhaps it's time for me to get a new Mac. Mine is 13 years old. Yeah, it's time.
https://attractionsmagazine.com/planet-coaster-will-be-available-to...-november/
-Travis
www.youtube.com/TSVisits
I wonder if you already own it on Steam if it will just be available on Mac. That's the case with some other older games I have, like Portal.
Jeff - Editor - CoasterBuzz.com - My Blog
It seems like this type of game wouldn't be very conducive to a console controller; You really need a mouse to take proper control of the interface. It reminds me of when other sim games like SimCity, RTC, etc made their ways to consoles and never did so hot. I bought RTC for XBOX back in the day, and I think I was the only one on the planet that did. Controls sucked for sure.
Still not clear that if you own it on Windows, you'll get it on Mac. I have Portal from way back in the day, and that works on both ends.
We bought the console edition to get my boy off of my computer, and he's enjoying it. Considering he can play Minecraft with a controller, I'm not surprised that he can do it for this game.
Jeff - Editor - CoasterBuzz.com - My Blog
Maybe Planet Coaster should make a COVID feature where your roller coasters can have socially distant lines and reservations required in the game, so folks can simulate what we had to put up with in 2020.
I always like to take the worst parts of real life and add them to my recreation so I don't have too much fun
My kid found the dirty little secret about the console version: The "Oswald-Eugene Counter." Basically when it gets to 100%, you can't add anything else to the park because the game can't handle it. He seems to have arrived at that place very quickly with his park. Explaining that to a kid with autism who could build unlimited on the PC has gone poorly.
Jeff - Editor - CoasterBuzz.com - My Blog
Jeff said:
Still not clear that if you own it on Windows, you'll get it on Mac. I have Portal from way back in the day, and that works on both ends.
They confirmed earlier today on Twitter that you'll be able to play on Mac without an additional purchase.
https://twitter.com/PlanetCoaster/status/1328678781930926080
Walt Schmidt - Co-Publisher, PointBuzz
That will make my kid very happy. We just bought him the console edition, which has limitations because it's on a console. It stops letting you add stuff when your object count gets to a certain place. Glad I spent $60 on something he's dissatisfied with. #parenting
Jeff - Editor - CoasterBuzz.com - My Blog
How bad is the limitation? I was thinking about checking out the Xbox version because I don't have a PC that can handle it.
For my kid, it meant meltdown, but #autism. If you drop a really large coaster in, and it appears that a wooden one is worse because of the supports, and a large detailed building, it stops letting you add stuff. You can't fill a map in the sandbox mode. If you're playing through the scenarios, it doesn't seem like a problem.
Jeff - Editor - CoasterBuzz.com - My Blog
That seems like a glaring oversight. But then again, I've experienced a ton of things about the Xbox over the years that would cause anyone to have a meltdown, austism or not.
It's a "feature," with some goofy name, because the consoles don't have the memory that a typical PC has. It's how they guard against crappy framerates, I'm sure. I looked a little harder, and Simon had a park with a huge RMC (wood supports), six other coasters and a monorail that was 100 feet off the ground, plus countless paths and shops. If you're looking for quasi realism, you probably wouldn't do that.
Jeff - Editor - CoasterBuzz.com - My Blog
Ah, ok. I took your last post to mean dropping in a couple of detailed coasters and a large building might overload it. That seems a bit more reasonable, especially when I know that I'd probably lose interest in the game after logging a few solid hours even if it had no limitations.
It took him a week messing around in his sandbox park to get there, so there's that.
Jeff - Editor - CoasterBuzz.com - My Blog
Jeff said:
It's a "feature," with some goofy name, because the consoles don't have the memory that a typical PC has. It's how they guard against crappy framerates, I'm sure. I looked a little harder, and Simon had a park with a huge RMC (wood supports), six other coasters and a monorail that was 100 feet off the ground, plus countless paths and shops. If you're looking for quasi realism, you probably wouldn't do that.
I like the idea of a monorail 100 feet up. Simon may be on to something.
I develop Superior Solitaire when not riding coasters.
OK, so I fired up the game on our 2015 5K iMac. This is what we used to play on when it came out, before I built my PC, by dual-booting into Windows. The performance wasn't great, but I could still push a decent resolution if I didn't crank up all of the effects.
The Mac version, in a word, is awful. With all graphics settings as low as they go, at a low resolution, the frame rate barely holds 30 fps. I don't know what Macs use for their 3D API these days, but the perf is terrible. Again, it's not the hardware, this ran pretty well on Windows.
Jeff - Editor - CoasterBuzz.com - My Blog
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