There are several rides (coasters, major water rides, and other stuff) that have huge queue lines that were errected way back when the rides were new and today hardly ever draw much of a line.
Like the Beast...how often do they use their full queue?
Viper at Darien Lake? That loooong queue is so not needed.
Why do parks keep these huge queue lines in place- why not remove, reroute, or re-configure the queues to give themselves more room for expansion. A large drop ride or huge "flat" ride could fit in where the Viper queue is...
was wondering if anyone else had anything to add to this...
I could never love an Arrow!
I've always wondered about this myself, but the long walk through the que always seems to build a little bit of anticipation. I'm sure that's not the reason it isn't re-routed. I guess for some parks it might not be logical to remove and re-route a que line when there is another open space for expansion.
Good example is at Hersheypark.
Sooperdooperlooper hardly every has a wait, let alone a line... but the queue is very long. It's under the station, not in the way of anything else, so why bother removing it? Just chain off some of the "switch backs".
On the other hand...
The Comet, which still gets a good line at times, does have a smaller queue than from a few years back. One (or two?) of the switch backs were removed at the start of the queue (you can still see their marks in the pavement.) Why was this removed and not the unneeded looper queue? It's in a congested and highly travelled area. (those marks in the pavement... are they anchors for temporary queue railing or some sort?)
Or I could be all wrong with this...
But cost VS necessity is probably the big reason.
viper @ SFDL exit / entrance is pretty otrocious (sp?), but whadda ya gonna do... they arn't gonna spend money to re-route it.
-- alan j
If you can't stand the heights, get out of the line.
My opinion is that the biggest waste of que space belongs to magnum, but it really doesnt matter, it was popular when it opened and they never really decided to change anything now when they have other coasters and rides that can take up peoples time. That is the problem with excess space, because new rides and attractions are put in and it and then other ones lose the people to these other ones. The Beast is 26 years old but still draws em, where magnum is 16 still draws em, but other rides eat up people just in more less managable numbers. Where Kings Island always seems to be a capacity nightmare besides the beast.
Resident Arrow Dynamics Whore
Second would be Villain's queue though if things continue to improve then sometime in the future it may actually be needed.
Third is GL's Head Spin. The ride doesn't really have a wait that would need those queues under the boomerang anymore.
X Factor *** Edited 10/31/2005 11:33:21 PM UTC by X Factor***
MagnunBarrel said:
My opinion is that the biggest waste of que space belongs to magnum...
If you were at the park on Saturday, October 15th, you would have seen the entire Magnum queue filled. It was almost spilling out on to the midway. Gemini was doing just that for a portion of the afternoon. Mean Streak, which some may say has a ridiculously large queue, was also pretty filled the same day. Although it may not seem like there is a need for so many switchbacks on some days, the park does have days where they come in handy.
MagnunBarrel said:
I have to say that a ride that has a queue that is too large now is easily the magnum, thats a people eater, though. .My opinion is that the biggest waste of que space belongs to magnum, but it really doesnt matter, it was popular when it opened and they never really decided to change anything now when they have other coasters and rides that can take up peoples time.
Actually, when I went on Saturday, The line was the longest I'd seen it in years, and I was told that two weeks ago, the entire queue was filled. Magnum being, in my humble opinion, the greatest steel roller coaster in the world, has enough queue space, even though it is rarely filled. Besides, Cedar Point did remove (EDIT, or simply block off) part of the queue not too long ago (the overflow behind the bathrooms).
Also, you can't really put a ride in the location of Magnum's queue. My guess is you just don't like walking around each time you want to ride!
-Sam (who loves Magnum)
*** Edited 10/31/2005 11:53:14 PM UTC by Avalanche Sam***
X Factor said:
The most irritating queue is for GL's Steel Venom. It's one of the biggest wastes of space for a ride.
Having worked that ride in 2004, I would definitely agree. Way too much line jumping occurs due to the poor layout and design of that ride's queue. One of the things I can't stand about Premier/Six Flags is their poor planning.
And if there is anything that pisses me off at an amusement park, it is line jumping!
-Sam
Resident Arrow Dynamics Whore
It was a nice little thing to do with some unused space.
While I rarely see the queue full now that the park has TTD and MilF, it is needed for those busy days. Now if only the other rides could eat through people the way Magnum does...
-Sam
2022 Trips: WDW, Sea World San Diego & Orlando, CP, KI, BGW, Bay Beach, Canobie Lake, Universal Orlando
Another bad one is Thunderhawk at Dorney. I don't it ever has a line past the stairs and those huge switchbacks will probably never be filled. They could probably fit another flat in there.
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