Ok. I caved in and grabbed a copy.

Tuesday, January 10, 2017 8:18 PM
Jeff's avatar

The original RCT wasn't exactly a management challenge either, as I'm discovering in the mobile reissue. But yeah, the fact that a properly blocked ride, even if it's just the standby block outside the station, tanks the ratings is pretty stupid. Then add to that the fact that some scenarios require high ratings to win, and it's just irritating.

I enjoy the creation aspect, but what I really like is building something, and then "riding" it with the intention of understanding if I built a realistic ride that would be fun in real life. It's a very visible thing on wood coasters, maybe because of the floors and supports, and also when you have a lot of scenery or terrain.

Anyone notice the strangely missing Arrow susoended?


Jeff - Webmaster/Editor - CoasterBuzz.com - My Blog - Twitter - Video

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Tuesday, January 10, 2017 8:23 PM
Tekwardo's avatar

I'm. Hoping subsequent updates will add every major coast type.


cebeavers.tumblr.com

Don't cry because it's over, smile because it happened.

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Wednesday, January 11, 2017 12:14 AM
Lord Gonchar's avatar

At this point I think I'm gonna try to see how fast I can bust out career mode just to try to get something for my money.

And just because, here's the woodie from my last post: http://steamcommunity.com/sharedfiles/filedetails/?id=839802938

For those without the game:


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Wednesday, January 11, 2017 1:01 AM
Lord Gonchar's avatar

And I know you're telling me I'll eventually hit the wall on the scenarios (and I get that the first ones are more tutorial than anything), but seriously? Meeting all three levels of objectives in one month of game time on those easy Captain Lockjaw levels.


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Wednesday, January 11, 2017 10:36 AM
Jeff's avatar

Trust me, they get harder, and some I'm convinced are impossible.


Jeff - Webmaster/Editor - CoasterBuzz.com - My Blog - Twitter - Video

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Wednesday, January 11, 2017 1:19 PM

The images/videos posted here are pretty amazing. Show a lot of skill, time and effort. And PoVs would make parks jealous several years ago in terms of ride announcements. Tech is definitely cool.

I think ride rankings are silly because of the subjectivity involved. But talking about them for a simulation program takes it to a whole 'nother level of "who cares?" LOL

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Wednesday, January 11, 2017 2:36 PM
Lord Gonchar's avatar

GoBucks89 said:

I think ride rankings are silly because of the subjectivity involved. But talking about them for a simulation program takes it to a whole 'nother level of "who cares?" LOL

It's not rankings, it's ratings. It's the in-game quantification of a ride's qualities as seen by the peeps.


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Wednesday, January 11, 2017 3:36 PM

Gonch-
That's a pretty serious headchopper on the lift hill!


But then again, what do I know?

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Wednesday, January 11, 2017 3:59 PM
Lord Gonchar's avatar

It passed the game's collision detection.

Not sure if it's the camera position on the POV or what.


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Wednesday, January 11, 2017 4:19 PM
Lord Gonchar's avatar

So I had to go back and check that clearance from the 3rd person camera. I suppose it's technically clear. Pretty hilarious:


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Wednesday, January 11, 2017 5:10 PM

Thank god for seat dividers, huh?

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Wednesday, January 11, 2017 5:13 PM
Vater's avatar

"Please keep hands and arms inside the car at all times, and do not move head laterally more than 3 millimeters until the train has completely engaged the lift chain."

Last edited by Vater, Wednesday, January 11, 2017 5:13 PM
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Wednesday, January 11, 2017 5:13 PM
Bakeman31092's avatar

Intamin wouldn't give it a second look.


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Wednesday, January 11, 2017 5:50 PM

I dunno. They're more into pitching riders from their seats, not so much making them a part of the seat.

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