Of course, i wouldn't mind it if all parks just about always ran their rides at full capacity ie CP.
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*** This post was edited by DWeaver on 12/8/2001. ***
So what about SFWoA? Is there only one train run on Villain so much of the time because of the operators, the mechanics, or the managers? It really doesn't make much sense, personally, for mechanics to decide that sort of thing (unless, or course, there is some issue with the train itself, like i mentioned above.)
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Batwing Fan: The number of trains running on Batwing this year was determined by technical problems, not the crowds. I think that they only used both sides of the station one day. I'm not sure that the third train was ever fully commissioned due to the technical problems.
On most coasters if crowds are light, the park tries to limit the number of trains to keep them more or less full. Most coasters provide a better ride with more weight.
ravenguy98 said:
Just curious. We all complain about it when a coaster (ahem....*cough*villain*cough*) is just running one train, and what i'm asking is who determines when the second train goes on. The crew? The Managers? Is there a set policy for this at some parks, like "If the line gets past this certain point, we add another train...."
Of course, i wouldn't mind it if all parks just about always ran their rides at full capacity ie CP.
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Kicking screamin' Gucci little siggy.
have you been to CP every day? because when i went 1 day i saw very low capacity. 1 train on MF, 1 train on gemini with 3 rows blocked, 1 on mantis, 1 on CKMR, 1 on iron dragon. 2 trains on raptor and magnum and everything else (except WE). that is a false statement by you
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HurricaneGeauga- Just in case
have you been to CP every day? because when i went 1 day i saw very low capacity. 1 train on MF, 1 train on gemini with 3 rows blocked, 1 on mantis, 1 on CKMR, 1 on iron dragon. 2 trains on raptor and magnum and everything else (except WE). that is a false statement by you
Well, although it might not happen every day, It probably happens at least 95% of the time, I went in June this year and MF,Raptor,Iron Dragon and Magnum all ran 3 train ops, and all other coasters has 2 trains out, It was great to see CP operating full capasity on everything nearly, and on a day when it was'nt particually busy either.
This is a good topic, because I have always wondered who decides how to operate the rides every day, Whether it be an employee decision or a managment decision. My feeling is that parks should always run at least 2 trains all the time on a certain coaster however busy it may be, People hate to see 1 Train operations happening all the time, and it really gets most people annoyed, I witnessed this at SFWOA where Double Loop,X-Flight and Raging Wolf bobs all were running 1 Train Ops and the ride ops on these rides were poor, Everything was such a shambles on X-Flight especially though, because there was breakdowns,5Mins dispatch times, and to make things worse, at about 6PM on one day day I went, everyone was told to leave X-Flight because of the problems they were having, Everyone was so furious, that they threatened to start fights with the staff, luckly everything calmed down in the end, but it sure got nasty at times.
I dont know if anything else like this happens at other parks, but this just shows the frustration of people who see 1 train operations when a park is busy, I wouldnt mind if parks did run 1 train ops when the park is really quiet, but to see it happen when the park is extremly busy is another thing.
SFGRAMBoy20 said:
At SFGAm we never run with less than two trains ever,
isn't the only coaster in the park that has more than 2 Raging Bull?
Each of the following rides has three trains (but rarely uses them, excluding Raging Bull): Bull, Demon, Shockwave and Whizzer.
I find it extremely hard to believe that all those rides were down to 1 train. Especially MF...I don't think it's ever been down to 1 train. Also, I don't think Mantis would have either. Did you go on a really crappy, cold day in May or something?
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