NoLimits v1.6 Teaser Video Posted

They modified almost every sound in the game, how could you not know if they changed! ;)

The lift hill sounds have changed (two different noises -- one for the larger coasters, and one for the wild-mouse style rides), the sounds the trains make while tracking are different, the drive wheels make more realistic noises now, and the list goes on...

Acoustic Viscosity's avatar
Is there more land to work with? Can you dig underground tunnels?

AV Matt
Long live the Big Bad Wolf

No extra space and still no underground tunnels.

PhantomTails, I don't notice the sounds because they're the first thing I turn off. In fact, before now, they've always been off. I usually listen to music while building and I switch from the editor to the sim so often that I just turn them off.

-nesdude


Geauga Lake - We is Gooder.
Acoustic Viscosity's avatar
I'm really bummed about the size of land staying the same, BUT I just heard from Invy that you can finally zoom using the mouse wheel! That is worth the price alone. The Mac version has always been able to do that, as does AutoCAD which I use all day at work, so that previous limitation was a real annoyance for me.

If the NL peeps are listening....why is the piece of land so small? I thought there weren't supposed to be any limits! ;) There must be a good reason, but it's a real pain to not be able to accurately model real coasters due to this limitation.


AV Matt
Long live the Big Bad Wolf

Sawblade5's avatar
Now the Smooth Function takes some learning to use and it works well for me.

Make sure you don't use it on Special Segments like Brake Runs, lift hills, and transport sections.

Also never use it on a vertical loop it will distort it.

If you have sections that you don't like how it was smoothed, you can go back to that section and modify and smooth it until yo get the angle you want on it.

After all is said and done I like version 1.6 and I thought it was worth the money but there was a few things they took off, one that I thought they shouldn't had taken off is the "invert selection" function, that would have made track smoothing alot easier.


Chris Knight

So far I like what I have seen with version 1.6. The 2 new camera modes make watching the rides much more fun and easy. Having the camera follow the ride allows for some really cool visuals. Of the new coaster types, the spinning coaster seems to be the most fun to mess with. I already changed one of my wild mouse coasters I was working on to the spinning variety. I thought designing one of those would be difficult with the spinning element, but all you have to do is just change track settings to enable spinning or lock spinning, very easy to do.

The flying coaster, although nice does not interest me too much. I really do not like the vekoma track style, and for me, watching the ride from the first person perspective is difficult. The boblsed coaster still not sure of. To be honest, I never seen a real ride based off it, so its hard to have an idea of what type of ride to design for it.

Is it me, or does the coasters now run much faster. At least on my machine, I have no frame rate issues, especially with the wooden coasters. Where in the past I did have some slowdown. Overall this version is a much improvement. I don't like how it zooms in the editior, I like the mouse scroll button to have the same functionality like it did before.

Although in my opinion the version that included wooden coasters was more of an improvement, this one is still good. Worth the 15 dollars if your a fan of the game.

Acoustic Viscosity's avatar
Dude, you will learn to love the scroll zooming. Trust me. Hold down the right button and drag to pan the window up, down, right, and left. It's much more powerful than scrolling.

AV Matt
Long live the Big Bad Wolf

Fun's avatar
Just downloaded- For 15 bucks, I highly recommend ! I was really impressed. Great job, once again.
1EyedJack's avatar

nesdude said:
No extra space and still no underground tunnels.

-nesdude


BUZZZZZZZZ

Wrong dude. Aiolos has an underground tunnel.

Screenshot at:

http://pg.photos.yahoo.com/ph/red_hot_scott/detail?.dir=/5963re2&.dnm=5acere2.jpg&.src=ph


Acoustic Viscosity's avatar
^Whoa, cool! Is that part of the program or a third-party add-on?

AV Matt
Long live the Big Bad Wolf

1EyedJack's avatar
Part of the program. I just got it, and ran all the new coasters and found it.


That's very strange, there is no tunnel on the coaster in my version of the update...

*edit - reinstalled the software and now the tunnel is there, that's odd...

-Jimvy!

*** Edited 9/18/2006 7:41:50 AM UTC by invy***

Just a heads up: that right there is a 3Ds object. That ride looks like Aiolos, one of the included 1.6 tracks. If you open it up in the editor, you can view the blue lines of the object that allow you to move, resize, or rotate it.

True, this is an underground tunnel. And using the 3Ds way of tunnel-making, you too can make tunnels like these, like you have been able to for a while now (at least in 1.5 you could, not sure about before that).

However, 1.6 does NOT include a way to create underground tunnels built into the simulator. As cool as that would be, it's sadly not in there this time around.

-nesdude


Geauga Lake - We is Gooder.
Why isn't the release posted on the No Limits website yet?

2007 Mantis TL 2006 GUEST 2005 maXair TL 2004 Disaster Transport / Wicked Twister

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