I don't have a PC here with NoLimits at work, however I believe that you can add the heartline to the coastertrack from the View menu.
For example, you can do a top view of the track to do a turn ala Intamin following the heartline. From the View menu click "Show Heartline" or something like that and a yellow line will appear. As you bank the track you'll start to see the yellow line move with the banking. You can adjust your endpoint so that the track will follow the heartline better.
Does that make sense?
I've complained about things like that for years, and someone always jumps to its defense and writes it off as the user being incapable. My biggest complaint is still that testing rides is ridiculously cumbersome.
But maybe that will make NoLimits too nerdy, after all. I just see that's one of the few things that make it more difficult to create a smooth ride with NoLimits.
When NoLimits first came out, you sort of had to be a genius to work the program and build something remotely close to being realistic. As of v1.5 there have been improvements made so that it is easier to build realistic rides. The biggest improvement has been the "Split Segment" feature where it'll now split the segment and readjust your endpoints so that you still have a smooth element.
I hope we see a better test feature in NL2 as I don't see how a testing feature could be done as the game currently stands. I really don't know since I don't do hardcore programming of games. What I do know is that these free upgrades is what is keeping me hooked on NL.
Don't worry Jeff, I don't think you're an idiot :-P
As for NL being "too nerdy" I have to ask "what exactly qualifies as nerdy?" Riding roller coasters as a hobby? Starting a coaster website? Talking about what's too nerdy?
The one thing you can do is get the AHG (Auto Heartline Generator). A fellow named Buster created it. It's a tool that will automatically heartline your track for you and it works wonders (I haven't manually banked my track in forever!)
However, it can make bad tracks worse and magnify bumps/jerks etc. For it to really work well you have to have pretty flawless track to begin with (i.e. tooled track). IMO the best way to do this is to use elementary/purg to build the track and then AHG to bank/heartline. It makes me look like I'm a genius! :P
That's pretty much anything you ever needed to build a good coaster. (note: read readme's!!!!!)
Or how about a "launch track" rather than a "transport section".
Doh! I should have re-worded it better. Yes, the split segment has been with the game since the start, but when you split a segment it would royally screw up your endpoints in the segment that you were splitting. They improved that feature.
One of these days I'll play with those tools for NL, I've never use anything to generate or alter my layouts. So it'll probably save me some time... or at least when I get the time to play with NL.
A lot of internal discussion was made whether 1.6 should be free or not. Until now every update was free for every customer using NoLimits from the first version on, since end of 2001. We came to the conclusion that 1.6 would be worth some bucks and should not be free, but we will give customers of previous versions a discount. The price for the regular full version will not change, so people not having NoLimits yet will be able to buy 1.6 for the regular price. Customers of the previous version will receive a discount email offer to get NoLimits 1.6 for the discount price as soon as it is out. The discount price is not set yet but will not be higher than the half price of the regular full version. In all cases everyone who decides to buy it, will receive a full installer setup file with a new key. This cannot hurt, because the updated files will be large anyway and a lot of people might not have the original setup file any more.
Just a heads up, and if anyone is on the edge of buying NoLimits my advice to you is to wait until 1.6 hits so you don't end up paying (5-15?) for 1.6 on top of the $30 for NL itself.
I just hope the updates are a drastic enough change to warrent the extra money. Sound could use some improvement in some aspects, as well as a variety in landscaping without the use of plug-ins.
The new coaster-types are nice, but for me, don't warrent extra money unless there's a few additional features included. Simple-Supports would be an awesome addition, akin to how the wooden coasters were done, except in a steel format.
I have the feeling I'm going to get it no matter what, though. I'm gullible that way.
Long live the Big Bad Wolf
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