http://www.nolimitscoaster.de/progress.htm
What could it be?
~Rob Willi *** Edited 5/31/2006 8:53:42 PM UTC by HeyIsntThatRob?***
~Rob Willi
...not as great as a 4-D, but it'll definately keep me busy trying to create a working layout where I can successfully run 3 trains and have them recline on the lift ;)
Chris Knight
When is No Limits 2 is coming out because I was wondering if I should buy No Limits now or wait for No Limits 2 come out.
Buy NL now. It's completely worth it. You won't be disappointed. ;) *** Edited 6/4/2006 5:29:03 AM UTC by MrX***
Chris Knight
At some point in the future, I would also want to share my virtual coaster ride on NoLimits with a bunch of virtual characters - not just ghostly voices in empty stations.
Apart from that, I really love the program, I think it's excellent value for the money, well done in most aspects, and it's for true nerds! (Like me)
*** Edited 6/4/2006 10:09:30 AM UTC by superman***
Al Miner said:
Vekoma flying Dutchman? Huh? (...) B&M flyer makes more sense.
Actually, one of the great wonders of NoLimits is the fact that Vekoma is as perfectly smooth as is B&M.
So apart from the ripcage type track visuals, if it will allow you to hang the train from the lift instead of having riders lie on their backs, you won't even notice much of a difference.
:) *** Edited 6/4/2006 11:29:06 AM UTC by superman***
superman said:
I always pray for NoLimits 1.6 to allow to twist the track around the heartline of the riders instead of middle between the rails. Creating a smooth 0G roll in NoLimits as of now is somewhat cumbersome.
I don't understand. If you are talking about calculating G's from the heartline rather than the track, this was fixed for v1.5. ;)
You've always been able to design around the heartline. It's just a matter of how good your skills are. :P
Wouldn't it be cool if you could shape the track along the heart-line, which sits above the middle between the two rails, on the perpendicular bisector, for the start?
But maybe that will make NoLimits too nerdy, after all. I just see that's one of the few things that make it more difficult to create a smooth ride with NoLimits. And maybe there is also a reason I am not aware of why NoLimits doesn't handle it this way - like patent issues, or other practical concerns.
*** Edited 6/6/2006 10:30:29 AM UTC by superman***
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