1EyedJack said:
I am running an nVidia GTS 250 and I can get Frame rates as hugh as 100, and it will drop to as low as 25-30 FPS. That is running at 1920 x 1080.
Yes, That is not a typo... GTS 250
Must be something not set right in my system.
My Beautiful wife, Julia, is the best thing that has ever happened to me!
No that sounds right. The 8400GS is an entry level card. I did some benchmark comparisons between yours and 1EyedJack's GTS250 and from videocardbenchmark.net the 8400gs scored a 115 and the GTS250 scored a 902 in performance.
If you can, I found this card on Newegg for $59.99. It's still on the low end, but scores a 1256 on the benchmark site.
http://www.newegg.com/Product/Product.aspx?Item=N82E16814127739
I hope that helps.
~Rob
PS, I posted the link because the link control isn't working for me.
Thanks Rob for the find. I'm ordering right now.
My Beautiful wife, Julia, is the best thing that has ever happened to me!
I was going to order it, but I think I'm going to wait and just buy a better motherboard, processor, memory at the same time. in the near future though, I'm hoping to have a killer rig.
My Beautiful wife, Julia, is the best thing that has ever happened to me!
LostKause said:
RCT3 is available for $9.99 at the Apple App Store right now, but I keep putting off buying it because I don't know if I would have time for it or if it still has the problems everyone complained about in the past.
RCT3 on the Mac is quite unstable. It'll reliably crash (taking your game with it) after about an hour of play. This remains the case with the expansion pack.
I develop Superior Solitaire when not riding coasters.
Jeff said:
Acoustic Viscosity said:
I've heard that Parallels still doesn't work quite as well, for newer graphic intensive games, as running Windows natively does.
I doubt there's any truth to that.
The one thing that doesn't work in Parallels, and never has, is copy protected CDs. If your game has one (RCT2, for example) it won't work.
I develop Superior Solitaire when not riding coasters.
Richard Bannister said:
RCT3 on the Mac is quite unstable. It'll reliably crash (taking your game with it) after about an hour of play. This remains the case with the expansion pack.
I don't have this problem, though if I build a water slide (not a coaster, just slides) and it gets too long, it'll start to get unbelievably slow on the building process. It gets to the point where I get the spinning color wheel for up to a minute when trying to add or change pieces. The camera/sim part works fine, though.
It's quite odd.
Richard Bannister said:
The one thing that doesn't work in Parallels, and never has, is copy protected CDs. If your game has one (RCT2, for example) it won't work.
It worked for me. Although, at some point, I got the same thing from Amazon for five bucks as a download and it doesn't require the copy protected CD.
Jeff - Editor - CoasterBuzz.com - My Blog
NL2 is definitely a demanding game on the computer compared to NL1... With NL1, no matter how big/complex/terrain the ride was, I would stick at 60FPS constantly with maxed out settings across the board.
With NL2, no such luck... I ended up upgrading my GPU and while it helped, larger rides will still dip the FPS down to the 30-40FPS range (again, maxed out everything). Most of the time it does stick at 60FPS now though, so I am happy. The only real thing I can do next is go to a SLI setup, but I don't really think it will be worth it... Plus, it is running well now.
My GPU prior was a GTX 570and now is the GTX 770... Which is overclocked to 1315Mhz or so core speed and +200 MHz on the memory speed (so far). One of the better cards you can buy. As far as my other specs go:
Intel i7 2600K overclocked to 4.5Ghz
16GB DDR3 Memory at 1866 Mhz
NL is installed on SSD HD
Windows 7 Professional
NL2 is simply stunning though all around... They really did an amazing job with it. Worth the wait (I think... A bit too long :) )
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