New Scream Machines Demo!


DawgByte II said:

It's still got a lot of bugs, but I don't know exactly what I do to make it crash... I still don't like the editor. I wish it was more of a point/drag/click kind of interface similar to "No Limits" because it gets a lot of getting used to, and can be quite frustrating when you're used to a very windows/mouse interface with building!
Camera is much better when RIDING, it's basically the same when editing. Sound is only a little better. I still feel that it gets too quiet when riding and just increases in volume as it picks up speed instead of pitch.  

Try clicking on a control point in 2D mode... and then drag it... It moves it,  And as for the sound.. Go listen to a B&M real closely... Brian REALLY knows what it sounds like... He used to operate Dueling Dragons... Heck.. He's even changed its wheels... If he doesn't know what it sounds like then who does!?!?
And as for the supports... That has been fixed a LONG time ago... Thats what the patch for Demo 1 was for...
 
 
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-RagingBullFan
Scream Machines Homepage http://www.screammachinesgame.com

*** This post was edited by RagingBullFan on 10/28/2001. ***

I really don't think this game can even compare with NoLimits... I built a coaster that I am guessing went about 400 something feet and the sound came in half way down the drop then it got a little further and the coaster train stoped and sat there.

what happened here?

I really like the advanced curve editing - it really makes the rides smoother. However, I have one problem...I try to edit some of the tracks I made on the first demo and can't - the track segments are too long... anyone else have this problem?

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