I think they should make some new scenarios on their web-site that are replica's of parks! Maybe SFO!
I think that the intensity tolorences of the guests are very realistic. If you design a coaster correctly, the guests will ride it. Usually, the ones that the guests won't ride usually have very high G forces, higher that you would usually find on a real roller coaster. Roller coasters are SUPPOSED to be hard to design, otherwise, the game would be too easy. You can't expect to build every coaster that you see in real life in RCT though, because it doesn't have the right types of track pieces.
I made a coaster that was over 200 feet tall and had a 230 foot drop with an excitement rating over 9. Almost every guest goes to it and rides it. So I guess it does matter how you design a coaster. It had like a 5 on intensity rating. Not that much really.
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Shawn Bailes
Webmaster of Coasters R Us
http://coastersrus.home-page.org
I used a basic looping coaster.. Raised land under the lift hill when it hit its limit height.. kept doing that until land wouldn't raise anymore.. Then did a dive down as far as I could... had long hills... no steep angled hills or peaks.. just e simple out and back style. Then I had some helixes going up and down, then 3 loops. That's it :)
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Shawn Bailes
Webmaster of Coasters R Us
http://coastersrus.home-page.org
I would like to see more rides, more employees, guest confrontations, and a "ride ur own ride" feature. I also think there should be more music added for theming. Does anyone know if u could download ur own music and play it when building the ride, if so; let me know.
I just want to walk in my park and ride every RIDE!!!!!!!!!
I would really like to see realistic blocking systems. EX: During a break down a train will be stopped in mid-course brakes. Or a train will stop on the lift if the other train dose'nt clear the mid-course.
Nash that is a great idea. I think you could do it now if the mid course had a brake that brought trains to almost to a stop then add a lift. I think it will work. But on the new expansion pack there could be two kinds of brakes-
trims and scraf(the same kind that are used to stop the train on the mid course).
Nash... Mr. Sawyer told me in an e-mail conversation last year that he actually tried to work in a blocking system, but found that it made the game too complex for the average Joe. I can see his point, judging by some of the posts you see in forums like this one!
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Jeff
Webmaster/Admin - CoasterBuzz.com
I guess he is right on that one but it would still be nice if he made it optional.
Also one of the things that makes B&M inverteds unique is the support system, it is very different from the Vekoma model and if they Make 4 across seats on inverteds they MUST fix that.
Here is a new interview with Sawyer talking about LL, new projects and RCT2?...
http://www.strategyplanet.com/rctuk/sawyerinterview.htm
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Brian
Hometown parks: Kennywood, Cedar Po!nt
well that's what trainer's are for Maple Hts...
Well, I have also noticed the problem with the pysics in the game. I have researched it and came to the conclusoin that the game is lacking the frictionthat occurs in real life. It does have some friction, but not nearly as much as in real life. It parallels the fact that the is lacking all the legal issues, machanical composure, and hassel with releasing a roller coaster.
Has anyone noticed that there can only be 255 peeps in line for a ride at one time? I think they should fix it so there can be more than 255 guests in a line.
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:)